#if wxUSE_INTL
-// standard headers
+#ifndef WX_PRECOMP
+ #include "wx/dynarray.h"
+ #include "wx/string.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/debug.h"
+ #include "wx/utils.h"
+ #include "wx/app.h"
+#endif // WX_PRECOMP
#ifndef __WXWINCE__
-#include <locale.h>
+ #include <locale.h>
#endif
+// standard headers
#include <ctype.h>
#include <stdlib.h>
#ifdef HAVE_LANGINFO_H
- #include <langinfo.h>
+ #include <langinfo.h>
#endif
-// wxWidgets
-#ifndef WX_PRECOMP
- #include "wx/string.h"
- #include "wx/intl.h"
- #include "wx/log.h"
- #include "wx/debug.h"
- #include "wx/utils.h"
- #include "wx/dynarray.h"
-#endif // WX_PRECOMP
-
#ifdef __WIN32__
#include "wx/msw/private.h"
#elif defined(__UNIX_LIKE__)
#include "wx/encconv.h"
#include "wx/hashmap.h"
#include "wx/ptr_scpd.h"
-#include "wx/app.h"
#include "wx/apptrait.h"
+#include "wx/stdpaths.h"
#if defined(__WXMAC__)
- #include "wx/mac/private.h" // includes mac headers
+ #include "wx/mac/private.h" // includes mac headers
#endif
// ----------------------------------------------------------------------------
wxPluralFormsCalculatorPtr& rPluralFormsCalculator);
// fills the hash with string-translation pairs
- void FillHash(wxMessagesHash& hash, const wxString& msgIdCharset,
+ void FillHash(wxMessagesHash& hash,
+ const wxString& msgIdCharset,
bool convertEncoding) const;
+ // return the charset of the strings in this catalog or empty string if
+ // none/unknown
+ wxString GetCharset() const { return m_charset; }
+
private:
// this implementation is binary compatible with GNU gettext() version 0.10
wxMsgTableEntry *m_pOrigTable, // pointer to original strings
*m_pTransTable; // translated
- wxString m_charset;
+ wxString m_charset; // from the message catalog header
+
// swap the 2 halves of 32 bit integer if needed
size_t32 Swap(size_t32 ui) const
class wxMsgCatalog
{
public:
+ wxMsgCatalog() { m_conv = NULL; }
+ ~wxMsgCatalog();
+
// load the catalog from disk (szDirPrefix corresponds to language)
bool Load(const wxChar *szDirPrefix, const wxChar *szName,
const wxChar *msgIdCharset = NULL, bool bConvertEncoding = false);
private:
wxMessagesHash m_messages; // all messages in the catalog
wxString m_name; // name of the domain
+
+ // the conversion corresponding to this catalog charset if we installed it
+ // as the global one
+ wxCSConv *m_conv;
+
wxPluralFormsCalculatorPtr m_pluralFormsCalculator;
};
// ----------------------------------------------------------------------------
// the list of the directories to search for message catalog files
-static wxArrayString s_searchPrefixes;
+static wxArrayString gs_searchPrefixes;
// ============================================================================
// implementation
wxMsgCatalogFile::~wxMsgCatalogFile()
{
- wxDELETEA(m_pData);
+ delete [] m_pData;
}
-// return all directories to search for given prefix
-static wxString GetAllMsgCatalogSubdirs(const wxChar *prefix,
- const wxChar *lang)
+// return the directory to search for message catalogs under the given prefix
+static
+wxString GetMsgCatalogSubdir(const wxChar *prefix, const wxChar *lang)
{
wxString searchPath;
+ searchPath << prefix << wxFILE_SEP_PATH << lang;
- // search first in prefix/fr/LC_MESSAGES, then in prefix/fr and finally in
- // prefix (assuming the language is 'fr')
- searchPath << prefix << wxFILE_SEP_PATH << lang << wxFILE_SEP_PATH
- << wxT("LC_MESSAGES") << wxPATH_SEP
- << prefix << wxFILE_SEP_PATH << lang << wxPATH_SEP
- << prefix << wxPATH_SEP;
+ // under Unix, the message catalogs are supposed to go into LC_MESSAGES
+ // subdirectory so look there too
+#ifdef __UNIX__
+ const wxString searchPathOrig(searchPath);
+ searchPath << wxFILE_SEP_PATH << wxT("LC_MESSAGES")
+ << wxPATH_SEP << searchPathOrig;
+#endif // __UNIX__
return searchPath;
}
// construct the search path for the given language
static wxString GetFullSearchPath(const wxChar *lang)
{
- wxString searchPath;
-
// first take the entries explicitly added by the program
- size_t count = s_searchPrefixes.Count();
- for ( size_t n = 0; n < count; n++ )
+ wxArrayString paths;
+ paths.reserve(gs_searchPrefixes.size() + 1);
+ size_t n,
+ count = gs_searchPrefixes.size();
+ for ( n = 0; n < count; n++ )
{
- searchPath << GetAllMsgCatalogSubdirs(s_searchPrefixes[n], lang)
- << wxPATH_SEP;
+ paths.Add(GetMsgCatalogSubdir(gs_searchPrefixes[n], lang));
}
- // TODO: use wxStandardPaths instead of all this mess!!
+#if wxUSE_STDPATHS
+ // then look in the standard location
+ const wxString stdp = wxStandardPaths::Get().
+ GetLocalizedResourcesDir(lang, wxStandardPaths::ResourceCat_Messages);
+
+ if ( paths.Index(stdp) == wxNOT_FOUND )
+ paths.Add(stdp);
+#endif // wxUSE_STDPATHS
+
+ // last look in default locations
+#ifdef __UNIX__
// LC_PATH is a standard env var containing the search path for the .mo
// files
-#ifndef __WXWINCE__
const wxChar *pszLcPath = wxGetenv(wxT("LC_PATH"));
- if ( pszLcPath != NULL )
- searchPath << GetAllMsgCatalogSubdirs(pszLcPath, lang);
-#endif
+ if ( pszLcPath )
+ {
+ const wxString lcp = GetMsgCatalogSubdir(pszLcPath, lang);
+ if ( paths.Index(lcp) == wxNOT_FOUND )
+ paths.Add(lcp);
+ }
-#ifdef __UNIX__
- // add some standard ones and the one in the tree where wxWin was installed:
- searchPath
- << GetAllMsgCatalogSubdirs(wxString(wxGetInstallPrefix()) + wxT("/share/locale"), lang)
- << GetAllMsgCatalogSubdirs(wxT("/usr/share/locale"), lang)
- << GetAllMsgCatalogSubdirs(wxT("/usr/lib/locale"), lang)
- << GetAllMsgCatalogSubdirs(wxT("/usr/local/share/locale"), lang);
+ // also add the one from where wxWin was installed:
+ wxString wxp = wxGetInstallPrefix();
+ if ( !wxp.empty() )
+ {
+ wxp = GetMsgCatalogSubdir(wxp + _T("/share/locale"), lang);
+ if ( paths.Index(wxp) == wxNOT_FOUND )
+ paths.Add(wxp);
+ }
#endif // __UNIX__
- // then take the current directory
- // FIXME it should be the directory of the executable
-#if defined(__WXMAC__)
- searchPath << GetAllMsgCatalogSubdirs(wxGetCwd(), lang);
- // generic search paths could be somewhere in the system folder preferences
-#elif defined(__WXMSW__)
- // look in the directory of the executable
- wxString path;
- wxSplitPath(wxGetFullModuleName(), &path, NULL, NULL);
- searchPath << GetAllMsgCatalogSubdirs(path, lang);
-#else // !Mac, !MSW
- searchPath << GetAllMsgCatalogSubdirs(wxT("."), lang);
-#endif // platform
+
+ // finally construct the full search path
+ wxString searchPath;
+ searchPath.reserve(500);
+ count = paths.size();
+ for ( n = 0; n < count; n++ )
+ {
+ searchPath += paths[n];
+ if ( n != count - 1 )
+ searchPath += wxPATH_SEP;
+ }
return searchPath;
}
// also add just base locale name: for things like "fr_BE" (belgium
// french) we should use "fr" if no belgium specific message catalogs
// exist
- searchPath << GetFullSearchPath(wxString(szDirPrefix).
- Left((size_t)(sublocale - szDirPrefix)))
- << wxPATH_SEP;
+ searchPath << wxPATH_SEP
+ << GetFullSearchPath(wxString(szDirPrefix).
+ Left((size_t)(sublocale - szDirPrefix)));
}
// don't give translation errors here because the wxstd catalog might
const wxString& msgIdCharset,
bool convertEncoding) const
{
-#if wxUSE_FONTMAP
- // determine if we need any conversion at all
+#if wxUSE_UNICODE
+ // this parameter doesn't make sense, we always must convert encoding in
+ // Unicode build
+ convertEncoding = true;
+#elif wxUSE_FONTMAP
if ( convertEncoding )
{
+ // determine if we need any conversion at all
wxFontEncoding encCat = wxFontMapperBase::GetEncodingFromName(m_charset);
if ( encCat == wxLocale::GetSystemEncoding() )
{
convertEncoding = false;
}
}
-#endif // wxUSE_FONTMAP
+#endif // wxUSE_UNICODE/wxUSE_FONTMAP
#if wxUSE_WCHAR_T
// conversion to use to convert catalog strings to the GUI encoding
wxMBConv *inputConv,
- *csConv = NULL; // another ptr just to be able to delete it later
- if ( convertEncoding )
+ *inputConvPtr = NULL; // same as inputConv but safely deleteable
+ if ( convertEncoding && !m_charset.empty() )
{
- if ( m_charset.empty() )
- {
- inputConv = wxConvCurrent;
- }
- else
- {
- inputConv =
- csConv = new wxCSConv(m_charset);
- }
+ inputConvPtr =
+ inputConv = new wxCSConv(m_charset);
}
- else // no need to convert the encoding
+ else // no need or not possible to convert the encoding
{
- // we still need the conversion for Unicode build
#if wxUSE_UNICODE
+ // we must somehow convert the narrow strings in the message catalog to
+ // wide strings, so use the default conversion if we have no charset
inputConv = wxConvCurrent;
#else // !wxUSE_UNICODE
inputConv = NULL;
for (size_t32 i = 0; i < m_numStrings; i++)
{
const char *data = StringAtOfs(m_pOrigTable, i);
+
+ wxString msgid;
#if wxUSE_UNICODE
- wxString msgid(data, *inputConv);
+ msgid = wxString(data, *inputConv);
#else // ASCII
- wxString msgid;
#if wxUSE_WCHAR_T
if ( inputConv && sourceConv )
msgid = wxString(inputConv->cMB2WC(data), *sourceConv);
else
#endif
- msgid = data;
+ msgid = data;
#endif // wxUSE_UNICODE
data = StringAtOfs(m_pTransTable, i);
size_t index = 0;
while (offset < length)
{
+ const char * const str = data + offset;
+
wxString msgstr;
-#if wxUSE_WCHAR_T
- #if wxUSE_UNICODE
- msgstr = wxString(data + offset, *inputConv);
- #else
+#if wxUSE_UNICODE
+ msgstr = wxString(str, *inputConv);
+#elif wxUSE_WCHAR_T
if ( inputConv )
- msgstr = wxString(inputConv->cMB2WC(data + offset), wxConvLocal);
+ msgstr = wxString(inputConv->cMB2WC(str), *wxConvUI);
else
- msgstr = wxString(data + offset);
- #endif
+ msgstr = str;
#else // !wxUSE_WCHAR_T
#if wxUSE_FONTMAP
if ( convertEncoding )
- msgstr = wxString(converter.Convert(data + offset));
+ msgstr = wxString(converter.Convert(str));
else
#endif
- msgstr = wxString(data + offset);
+ msgstr = str;
#endif // wxUSE_WCHAR_T/!wxUSE_WCHAR_T
if ( !msgstr.empty() )
{
hash[index == 0 ? msgid : msgid + wxChar(index)] = msgstr;
}
- offset += strlen(data + offset) + 1;
+
+ // skip this string
+ offset += strlen(str) + 1;
++index;
}
}
#if wxUSE_WCHAR_T
delete sourceConv;
- delete csConv;
-#endif
+ delete inputConvPtr;
+#endif // wxUSE_WCHAR_T
}
// wxMsgCatalog class
// ----------------------------------------------------------------------------
+wxMsgCatalog::~wxMsgCatalog()
+{
+ if ( m_conv )
+ {
+ if ( wxConvUI == m_conv )
+ {
+ // we only change wxConvUI if it points to wxConvLocal so we reset
+ // it back to it too
+ wxConvUI = &wxConvLocal;
+ }
+
+ delete m_conv;
+ }
+}
+
bool wxMsgCatalog::Load(const wxChar *szDirPrefix, const wxChar *szName,
const wxChar *msgIdCharset, bool bConvertEncoding)
{
m_name = szName;
- if ( file.Load(szDirPrefix, szName, m_pluralFormsCalculator) )
+ if ( !file.Load(szDirPrefix, szName, m_pluralFormsCalculator) )
+ return false;
+
+ file.FillHash(m_messages, msgIdCharset, bConvertEncoding);
+
+ // we should use a conversion compatible with the message catalog encoding
+ // in the GUI if we don't convert the strings to the current conversion but
+ // as the encoding is global, only change it once, otherwise we could get
+ // into trouble if we use several message catalogs with different encodings
+ //
+ // this is, of course, a hack but it at least allows the program to use
+ // message catalogs in any encodings without asking the user to change his
+ // locale
+ if ( !bConvertEncoding &&
+ !file.GetCharset().empty() &&
+ wxConvUI == &wxConvLocal )
{
- file.FillHash(m_messages, msgIdCharset, bConvertEncoding);
- return true;
+ wxConvUI =
+ m_conv = new wxCSConv(file.GetCharset());
}
- return false;
+ return true;
}
const wxChar *wxMsgCatalog::GetString(const wxChar *sz, size_t n) const
return false;
}
#else
+ wxUnusedVar(flags);
return false;
#define WX_NO_LOCALE_SUPPORT
#endif
#ifndef WX_NO_LOCALE_SUPPORT
wxChar *szLocale = retloc ? wxStrdup(retloc) : NULL;
- bool ret = Init(name, canonical, retloc,
+ bool ret = Init(name, canonical, szLocale,
(flags & wxLOCALE_LOAD_DEFAULT) != 0,
(flags & wxLOCALE_CONV_ENCODING) != 0);
free(szLocale);
m_language = lang;
return ret;
-#endif
+#endif // !WX_NO_LOCALE_SUPPORT
}
void wxLocale::AddCatalogLookupPathPrefix(const wxString& prefix)
{
- if ( s_searchPrefixes.Index(prefix) == wxNOT_FOUND )
+ if ( gs_searchPrefixes.Index(prefix) == wxNOT_FOUND )
{
- s_searchPrefixes.Add(prefix);
+ gs_searchPrefixes.Add(prefix);
}
//else: already have it
}
// on some modern Linux systems (RedHat 8) the default system locale
// is UTF8 -- but it isn't supported by wxGTK in ANSI build at all so
// don't even try to use it in this case
-#if !wxUSE_UNICODE && defined(__WXGTK__)
+#if !wxUSE_UNICODE && (defined(__WXGTK__) || defined(__WXMOTIF__))
if ( enc == wxFONTENCODING_UTF8 )
{
// the most similar supported encoding...