~wxDC();
- DocDeclStr(
- virtual void , BeginDrawing(),
- "Allows for optimization of drawing code on platforms that need it. On
-other platforms this is just an empty function and is harmless. To
-take advantage of this postential optimization simply enclose each
-group of calls to the drawing primitives within calls to
-`BeginDrawing` and `EndDrawing`.", "");
-
- DocDeclStr(
- virtual void , EndDrawing(),
- "Ends the group of drawing primitives started with `BeginDrawing`, and
-invokes whatever optimization is available for this DC type on the
-current platform.", "");
+ %pythoncode {
+ %# These have been deprecated in wxWidgets. Since they never
+ %# really did anything to begin with, just make them be NOPs.
+ def BeginDrawing(self): pass
+ def EndDrawing(self): pass
+ }
-
+
// TODO virtual void DrawObject(wxDrawObject* drawobject);
bool FloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE);
%Rename(FloodFillPoint, bool, FloodFill(const wxPoint& pt, const wxColour& col, int style = wxFLOOD_SURFACE));
+ // fill the area specified by rect with a radial gradient, starting from
+ // initialColour in the centre of the cercle and fading to destColour.
+
+ DocDeclStr(
+ void , GradientFillConcentric(const wxRect& rect,
+ const wxColour& initialColour,
+ const wxColour& destColour,
+ const wxPoint& circleCenter),
+ "Fill the area specified by rect with a radial gradient, starting from
+initialColour in the center of the circle and fading to destColour on
+the outside of the circle. The circleCenter argument is the relative
+coordinants of the center of the circle in the specified rect.
+
+Note: Currently this function is very slow, don't use it for real-time
+drawing.", "");
+
+
+ DocDeclStr(
+ void , GradientFillLinear(const wxRect& rect,
+ const wxColour& initialColour,
+ const wxColour& destColour,
+ wxDirection nDirection = wxEAST),
+ "Fill the area specified by rect with a linear gradient, starting from
+initialColour and eventually fading to destColour. The nDirection
+parameter specifies the direction of the colour change, default is to
+use initialColour on the left part of the rectangle and destColour on
+the right side.", "");
+
+
DocStr(
GetPixel,
*text*. The generic version simply builds a running total of the widths
of each character using GetTextExtent, however if the various
platforms have a native API function that is faster or more accurate
-than the generic implementaiton then it will be used instead.", "");
+than the generic implementation then it will be used instead.", "");
wxArrayInt GetPartialTextExtents(const wxString& text) {
wxArrayInt widths;
self->GetPartialTextExtents(text, widths);