// additionally, continuing to use the specified number of columns
// and rows is not a good idea as callers of CalcRowsCols() expect
- // that all sizer items can fit into m_cols/m_rows-sized arrays
+ // that all sizer items can fit into m_cols-/m_rows-sized arrays
// which is not the case if there are too many items and results in
// crashes, so let it compute the number of rows automatically by
// forgetting the (wrong) number of rows specified (this also has a
int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
{
const int nitems = m_children.GetCount();
- if ( m_cols && m_rows )
- {
- ncols = m_cols;
- nrows = m_rows;
- // this should be impossible because the too high number of items
- // should have been detected by Insert() above
- wxASSERT_MSG( nitems <= ncols*nrows, "logic error in wxGridSizer" );
- }
- else if ( m_cols )
- {
- ncols = m_cols;
- nrows = (nitems + m_cols - 1) / m_cols;
- }
- else if ( m_rows )
- {
- ncols = (nitems + m_rows - 1) / m_rows;
- nrows = m_rows;
- }
- else // 0 columns, 0 rows?
- {
- wxFAIL_MSG( wxT("grid sizer must have either rows or columns fixed") );
+ ncols = GetEffectiveColsCount();
+ nrows = GetEffectiveRowsCount();
- nrows =
- ncols = 0;
- }
+ // Since Insert() checks for overpopulation, the following
+ // should only assert if the grid was shrunk via SetRows() / SetCols()
+ wxASSERT_MSG( nitems <= ncols*nrows, "logic error in wxGridSizer" );
return nitems;
}
// comments in AddGrowableCol/Row())
if ( !m_rows || !m_cols )
{
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
-
if ( !m_rows )
{
+ int nrows = CalcRows();
+
for ( size_t n = 0; n < m_growableRows.size(); n++ )
{
wxASSERT_MSG( m_growableRows[n] < nrows,
if ( !m_cols )
{
+ int ncols = CalcCols();
+
for ( size_t n = 0; n < m_growableCols.size(); n++ )
{
wxASSERT_MSG( m_growableCols[n] < ncols,
// This gives nested objects that benefit from knowing one size
// component in advance the chance to use that.
bool didAdjustMinSize = false;
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
// Iterate over all items and inform about column width
- size_t n = 0;
+ const int ncols = GetEffectiveColsCount();
+ int col = 0;
for ( wxSizerItemList::iterator i = m_children.begin();
i != m_children.end();
- ++i, ++n )
+ ++i )
{
- const int col = n % ncols;
didAdjustMinSize |= (*i)->InformFirstDirection(wxHORIZONTAL, m_colWidths[col], sz.y - m_calculatedMinSize.y);
+ if ( ++col == ncols )
+ col = 0;
}
// Only redo if info was actually used
void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )
{
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
-
wxASSERT_MSG( !IsRowGrowable( idx ),
"AddGrowableRow() called for growable row" );
void wxFlexGridSizer::AddGrowableCol( size_t idx, int proportion )
{
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
-
wxASSERT_MSG( !IsColGrowable( idx ),
"AddGrowableCol() called for growable column" );
// see comment in AddGrowableRow(): although it's less common to omit the
// specification of the number of columns, it still can also happen
- wxCHECK_RET( !m_cols || idx < (size_t)ncols, "invalid column index" );
+ wxCHECK_RET( !m_cols || idx < (size_t)m_cols, "invalid column index" );
m_growableCols.Add( idx );
m_growableColsProportions.Add( proportion );
// wxBoxSizer
//---------------------------------------------------------------------------
+wxSizerItem *wxBoxSizer::AddSpacer(int size)
+{
+ return IsVertical() ? Add(0, size) : Add(size, 0);
+}
+
void wxBoxSizer::RecalcSizes()
{
if ( m_children.empty() )
#if defined( __WXGTK20__ )
// if the wxStaticBox has created a wxPizza to contain its children
// (see wxStaticBox::AddChild) then we need to place the items it contains
- // in the wxBoxSizer::RecalcSizes() call below using coordinates relative
+ // in the wxBoxSizer::RecalcSizes() call below using coordinates relative
// to the top-left corner of the staticbox:
m_position.x = m_position.y = 0;
#else
// if the wxStaticBox has childrens, then these windows must be placed
- // by the wxBoxSizer::RecalcSizes() call below using coordinates relative
+ // by the wxBoxSizer::RecalcSizes() call below using coordinates relative
// to the top-left corner of the staticbox (but unlike wxGTK, we need
// to keep in count the static borders here!):
m_position.x = other_border;