#endif // WX_PRECOMP
#include "wx/display.h"
+#include "wx/vector.h"
#include "wx/listimpl.cpp"
WX_CLEAR_LIST(wxSizerItemList, m_children);
}
-wxSizerItem* wxSizer::Insert( size_t index, wxSizerItem *item )
+wxSizerItem* wxSizer::DoInsert( size_t index, wxSizerItem *item )
{
m_children.Insert( index, item );
{
}
-wxSizerItem *wxGridSizer::Insert(size_t index, wxSizerItem *item)
+wxSizerItem *wxGridSizer::DoInsert(size_t index, wxSizerItem *item)
{
// if only the number of columns or the number of rows is specified for a
// sizer, arbitrarily many items can be added to it but if both of them are
// additionally, continuing to use the specified number of columns
// and rows is not a good idea as callers of CalcRowsCols() expect
- // that all sizer items can fit into m_cols/m_rows-sized arrays
+ // that all sizer items can fit into m_cols-/m_rows-sized arrays
// which is not the case if there are too many items and results in
// crashes, so let it compute the number of rows automatically by
// forgetting the (wrong) number of rows specified (this also has a
}
}
- return wxSizer::Insert(index, item);
+ return wxSizer::DoInsert(index, item);
}
int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
{
const int nitems = m_children.GetCount();
- if ( m_cols && m_rows )
- {
- ncols = m_cols;
- nrows = m_rows;
- // this should be impossible because the too high number of items
- // should have been detected by Insert() above
- wxASSERT_MSG( nitems <= ncols*nrows, "logic error in wxGridSizer" );
- }
- else if ( m_cols )
- {
- ncols = m_cols;
- nrows = (nitems + m_cols - 1) / m_cols;
- }
- else if ( m_rows )
- {
- ncols = (nitems + m_rows - 1) / m_rows;
- nrows = m_rows;
- }
- else // 0 columns, 0 rows?
- {
- wxFAIL_MSG( wxT("grid sizer must have either rows or columns fixed") );
+ ncols = GetEffectiveColsCount();
+ nrows = GetEffectiveRowsCount();
- nrows =
- ncols = 0;
- }
+ // Since Insert() checks for overpopulation, the following
+ // should only assert if the grid was shrunk via SetRows() / SetCols()
+ wxASSERT_MSG( nitems <= ncols*nrows, "logic error in wxGridSizer" );
return nitems;
}
// comments in AddGrowableCol/Row())
if ( !m_rows || !m_cols )
{
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
-
if ( !m_rows )
{
+ int nrows = CalcRows();
+
for ( size_t n = 0; n < m_growableRows.size(); n++ )
{
wxASSERT_MSG( m_growableRows[n] < nrows,
if ( !m_cols )
{
+ int ncols = CalcCols();
+
for ( size_t n = 0; n < m_growableCols.size(); n++ )
{
wxASSERT_MSG( m_growableCols[n] < ncols,
// This gives nested objects that benefit from knowing one size
// component in advance the chance to use that.
bool didAdjustMinSize = false;
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
// Iterate over all items and inform about column width
- size_t n = 0;
+ const int ncols = GetEffectiveColsCount();
+ int col = 0;
for ( wxSizerItemList::iterator i = m_children.begin();
i != m_children.end();
- ++i, ++n )
+ ++i )
{
- const int col = n % ncols;
didAdjustMinSize |= (*i)->InformFirstDirection(wxHORIZONTAL, m_colWidths[col], sz.y - m_calculatedMinSize.y);
+ if ( ++col == ncols )
+ col = 0;
}
// Only redo if info was actually used
void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )
{
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
-
wxASSERT_MSG( !IsRowGrowable( idx ),
"AddGrowableRow() called for growable row" );
void wxFlexGridSizer::AddGrowableCol( size_t idx, int proportion )
{
- int nrows, ncols;
- CalcRowsCols(nrows, ncols);
-
wxASSERT_MSG( !IsColGrowable( idx ),
"AddGrowableCol() called for growable column" );
// see comment in AddGrowableRow(): although it's less common to omit the
// specification of the number of columns, it still can also happen
- wxCHECK_RET( !m_cols || idx < (size_t)ncols, "invalid column index" );
+ wxCHECK_RET( !m_cols || idx < (size_t)m_cols, "invalid column index" );
m_growableCols.Add( idx );
m_growableColsProportions.Add( proportion );
// wxBoxSizer
//---------------------------------------------------------------------------
+wxSizerItem *wxBoxSizer::AddSpacer(int size)
+{
+ return IsVertical() ? Add(0, size) : Add(size, 0);
+}
+
+namespace
+{
+
+/*
+ Helper of RecalcSizes(): checks if there is enough remaining space for the
+ min size of the given item and returns its min size or the entire remaining
+ space depending on which one is greater.
+
+ This function updates the remaining space parameter to account for the size
+ effectively allocated to the item.
+ */
+int
+GetMinOrRemainingSize(int orient, const wxSizerItem *item, int *remainingSpace_)
+{
+ int& remainingSpace = *remainingSpace_;
+
+ wxCoord size;
+ if ( remainingSpace > 0 )
+ {
+ const wxSize sizeMin = item->GetMinSizeWithBorder();
+ size = orient == wxHORIZONTAL ? sizeMin.x : sizeMin.y;
+
+ if ( size >= remainingSpace )
+ {
+ // truncate the item to fit in the remaining space, this is better
+ // than showing it only partially in general, even if both choices
+ // are bad -- but there is nothing else we can do
+ size = remainingSpace;
+ }
+
+ remainingSpace -= size;
+ }
+ else // no remaining space
+ {
+ // no space at all left, no need to even query the item for its min
+ // size as we can't give it to it anyhow
+ size = 0;
+ }
+
+ return size;
+}
+
+} // anonymous namespace
+
void wxBoxSizer::RecalcSizes()
{
if ( m_children.empty() )
return;
const wxCoord totalMinorSize = GetSizeInMinorDir(m_size);
+ const wxCoord totalMajorSize = GetSizeInMajorDir(m_size);
// the amount of free space which we should redistribute among the
// stretchable items (i.e. those with non zero proportion)
- int delta = GetSizeInMajorDir(m_size) - GetSizeInMajorDir(m_minSize);
+ int delta = totalMajorSize - GetSizeInMajorDir(m_minSize);
+ // declare loop variables used below:
+ wxSizerItemList::const_iterator i; // iterator in m_children list
+ unsigned n = 0; // item index in majorSizes array
- // Inform child items about the size in minor direction, that can
- // change how much free space we have in major dir and how to distribute it.
- int majorMinSum = 0;
- wxSizerItemList::const_iterator i ;
- for ( i = m_children.begin();
- i != m_children.end();
- ++i )
+
+ // First, inform item about the available size in minor direction as this
+ // can change their size in the major direction. Also compute the number of
+ // visible items and sum of their min sizes in major direction.
+
+ int minMajorSize = 0;
+ for ( i = m_children.begin(); i != m_children.end(); ++i )
{
wxSizerItem * const item = *i;
// take too much, so delta should not become negative.
delta -= deltaChange;
}
- majorMinSum += GetSizeInMajorDir(item->GetMinSizeWithBorder());
+ minMajorSize += GetSizeInMajorDir(item->GetMinSizeWithBorder());
}
- // And update our min size
- SizeInMajorDir(m_minSize) = majorMinSum;
-
- // might have a new delta now
- delta = GetSizeInMajorDir(m_size) - GetSizeInMajorDir(m_minSize);
+ // update our min size and delta which may have changed
+ SizeInMajorDir(m_minSize) = minMajorSize;
+ delta = totalMajorSize - minMajorSize;
- // the position at which we put the next child
- wxPoint pt(m_position);
+ // space and sum of proportions for the remaining items, both may change
+ // below
+ wxCoord remaining = totalMajorSize;
int totalProportion = m_totalProportion;
- for ( i = m_children.begin();
- i != m_children.end();
- ++i )
+
+ // size of the (visible) items in major direction, -1 means "not fixed yet"
+ wxVector<int> majorSizes(GetItemCount(), wxDefaultCoord);
+
+
+ // Check for the degenerated case when we don't have enough space for even
+ // the min sizes of all the items: in this case we really can't do much
+ // more than to to allocate the min size to as many of fixed size items as
+ // possible (on the assumption that variable size items such as text zones
+ // or list boxes may use scrollbars to show their content even if their
+ // size is less than min size but that fixed size items such as buttons
+ // will suffer even more if we don't give them their min size)
+ if ( totalMajorSize < minMajorSize )
{
- wxSizerItem * const item = *i;
+ // Second degenerated case pass: allocate min size to all fixed size
+ // items.
+ for ( i = m_children.begin(), n = 0; i != m_children.end(); ++i, ++n )
+ {
+ wxSizerItem * const item = *i;
- if ( !item->IsShown() )
- continue;
+ if ( !item->IsShown() )
+ continue;
- const wxSize sizeThis(item->GetMinSizeWithBorder());
+ // deal with fixed size items only during this pass
+ if ( item->GetProportion() )
+ continue;
+
+ majorSizes[n] = GetMinOrRemainingSize(m_orient, item, &remaining);
+ }
+
+
+ // Third degenerated case pass: allocate min size to all the remaining,
+ // i.e. non-fixed size, items.
+ for ( i = m_children.begin(), n = 0; i != m_children.end(); ++i, ++n )
+ {
+ wxSizerItem * const item = *i;
+
+ if ( !item->IsShown() )
+ continue;
- // adjust the size in the major direction using the proportion
- wxCoord majorSize = GetSizeInMajorDir(sizeThis);
+ // we've already dealt with fixed size items above
+ if ( !item->GetProportion() )
+ continue;
- // if there is not enough space, don't try to distribute negative space
- // among the children, this would result in overlapping windows which
- // we don't want
- if ( delta > 0 )
+ majorSizes[n] = GetMinOrRemainingSize(m_orient, item, &remaining);
+ }
+ }
+ else // we do have enough space to give at least min sizes to all items
+ {
+ // Second and maybe more passes in the non-degenerated case: deal with
+ // fixed size items and items whose min size is greater than what we
+ // would allocate to them taking their proportion into account. For
+ // both of them, we will just use their min size, but for the latter we
+ // also need to reexamine all the items as the items which fitted
+ // before we adjusted their size upwards might not fit any more. This
+ // does make for a quadratic algorithm but it's not obvious how to
+ // avoid it and hopefully it's not a huge problem in practice as the
+ // sizers don't have many items usually (and, of course, the algorithm
+ // still reduces into a linear one if there is enough space for all the
+ // min sizes).
+ bool nonFixedSpaceChanged = false;
+ for ( i = m_children.begin(), n = 0; ; ++i, ++n )
{
+ if ( nonFixedSpaceChanged )
+ {
+ i = m_children.begin();
+ n = 0;
+ nonFixedSpaceChanged = false;
+ }
+
+ // check for the end of the loop only after the check above as
+ // otherwise we wouldn't do another pass if the last child resulted
+ // in non fixed space reduction
+ if ( i == m_children.end() )
+ break;
+
+ wxSizerItem * const item = *i;
+
+ if ( !item->IsShown() )
+ continue;
+
+ // don't check the item which we had already dealt with during a
+ // previous pass (this is more than an optimization, the code
+ // wouldn't work correctly if we kept adjusting for the same item
+ // over and over again)
+ if ( majorSizes[n] != wxDefaultCoord )
+ continue;
+
+ wxCoord minMajor = GetSizeInMajorDir(item->GetMinSizeWithBorder());
+
+ // it doesn't make sense for min size to be negative but right now
+ // it's possible to create e.g. a spacer with (-1, 10) as size and
+ // people do it in their code apparently (see #11842) so ensure
+ // that we don't use this -1 as real min size as it conflicts with
+ // the meaning we use for it here and negative min sizes just don't
+ // make sense anyhow (which is why it might be a better idea to
+ // deal with them at wxSizerItem level in the future but for now
+ // this is the minimal fix for the bug)
+ if ( minMajor < 0 )
+ minMajor = 0;
+
const int propItem = item->GetProportion();
if ( propItem )
{
- const int deltaItem = (delta * propItem) / totalProportion;
+ // is the desired size of this item big enough?
+ if ( (remaining*propItem)/totalProportion >= minMajor )
+ {
+ // yes, it is, we'll determine the real size of this
+ // item later, for now just leave it as wxDefaultCoord
+ continue;
+ }
+
+ // the proportion of this item won't count, it has
+ // effectively become fixed
+ totalProportion -= propItem;
+ }
+
+ // we can already allocate space for this item
+ majorSizes[n] = minMajor;
+
+ // change the amount of the space remaining to the other items,
+ // as this can result in not being able to satisfy their
+ // proportions any more we will need to redo another loop
+ // iteration
+ remaining -= minMajor;
+
+ nonFixedSpaceChanged = true;
+ }
- majorSize += deltaItem;
- delta -= deltaItem;
+ // Last by one pass: distribute the remaining space among the non-fixed
+ // items whose size weren't fixed yet according to their proportions.
+ for ( i = m_children.begin(), n = 0; i != m_children.end(); ++i, ++n )
+ {
+ wxSizerItem * const item = *i;
+
+ if ( !item->IsShown() )
+ continue;
+
+ if ( majorSizes[n] == wxDefaultCoord )
+ {
+ const int propItem = item->GetProportion();
+ majorSizes[n] = (remaining*propItem)/totalProportion;
+
+ remaining -= majorSizes[n];
totalProportion -= propItem;
}
}
+ }
+ // the position at which we put the next child
+ wxPoint pt(m_position);
+
+
+ // Final pass: finally do position the items correctly using their sizes as
+ // determined above.
+ for ( i = m_children.begin(), n = 0; i != m_children.end(); ++i, ++n )
+ {
+ wxSizerItem * const item = *i;
+
+ if ( !item->IsShown() )
+ continue;
+
+ const int majorSize = majorSizes[n];
+
+ const wxSize sizeThis(item->GetMinSizeWithBorder());
+
// apply the alignment in the minor direction
wxPoint posChild(pt);
wxCoord minorSize = GetSizeInMinorDir(sizeThis);
const int flag = item->GetFlag();
- if ( flag & (wxEXPAND | wxSHAPED) )
+ if ( (flag & (wxEXPAND | wxSHAPED)) || (minorSize > totalMinorSize) )
{
+ // occupy all the available space if wxEXPAND was given and also if
+ // the item is too big to fit -- in this case we truncate it below
+ // its minimal size which is bad but better than not showing parts
+ // of the window at all
minorSize = totalMinorSize;
}
else if ( flag & (IsVertical() ? wxALIGN_RIGHT : wxALIGN_BOTTOM) )
}
// NB: wxCENTRE is used here only for backwards compatibility,
// wxALIGN_CENTRE should be used in new code
- else if ( flag & (wxCENTER | (IsVertical() ? wxALIGN_CENTRE_HORIZONTAL : wxALIGN_CENTRE_VERTICAL)))
+ else if ( flag & (wxCENTER | (IsVertical() ? wxALIGN_CENTRE_HORIZONTAL
+ : wxALIGN_CENTRE_VERTICAL)) )
{
PosInMinorDir(posChild) += (totalMinorSize - minorSize) / 2;
}
#if defined( __WXGTK20__ )
// if the wxStaticBox has created a wxPizza to contain its children
// (see wxStaticBox::AddChild) then we need to place the items it contains
- // in the wxBoxSizer::RecalcSizes() call below using coordinates relative
+ // in the wxBoxSizer::RecalcSizes() call below using coordinates relative
// to the top-left corner of the staticbox:
m_position.x = m_position.y = 0;
#else
// if the wxStaticBox has childrens, then these windows must be placed
- // by the wxBoxSizer::RecalcSizes() call below using coordinates relative
+ // by the wxBoxSizer::RecalcSizes() call below using coordinates relative
// to the top-left corner of the staticbox (but unlike wxGTK, we need
// to keep in count the static borders here!):
m_position.x = other_border;