#include "wx/string.h"
#include "wx/bitmap.h"
#include "wx/list.h"
+#include "wx/arrstr.h"
// ============================================================================
/*
public:
// ctor
wxDataObjectComposite();
+ virtual ~wxDataObjectComposite();
// add data object (it will be deleted by wxDataObjectComposite, hence it
// must be allocated on the heap) whose format will become the preferred