// Modified by:
// Created: 19.06.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
struct GSocketGUIFunctionsTable;
}
-// FIXME: Eventually unify Mac OS 9
-class GSocketBSD;
-
// ----------------------------------------------------------------------------
// toolkit information
// ----------------------------------------------------------------------------
virtual void RemoveFromPendingDelete(wxObject *object) = 0;
#if wxUSE_SOCKETS
- // return table of GUI callbacks for GSocket code or NULL in wxBase
+ // return table of GUI callbacks for GSocket code or NULL in wxBase. This
+ // is needed because networking classes are in their own library and so
+ // they can't directly call GUI functions (the same net library can be
+ // used in both GUI and base apps). To complicate it further, GUI library
+ // ("wxCore") doesn't depend on networking library and so only a functions
+ // table can be passed around
virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
-
- // return a new GSocket with the EventLoop_* stuff implemented.
- // or at least stubbed (i.e. wxBase)
- virtual GSocketBSD* CreateGSocket() = 0;
#endif
virtual wxRendererNative *CreateRenderer();
#if wxUSE_SOCKETS
virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
- virtual GSocketBSD* CreateGSocket();
#endif
#ifdef __WXDEBUG__
virtual wxRendererNative *CreateRenderer();
#if wxUSE_SOCKETS
virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
- // return a new GSocket with the EventLoop_* stuff implemented.
- // TODO: Remove this because each GUI should implement it separately
- virtual GSocketBSD* CreateGSocket();
#endif
#ifdef __WXDEBUG__