+ // the following boolean attributes don't have values in wx
+ // API (they're turned on if specified) but do have them in
+ // OpenGL, so do put them into glattrs and also skip the
+ // copy of wx value after switch by using "continue"
+ // instead of "break"
+ case WX_GL_RGBA:
+ glattrs[p++] = GLX_RGBA;
+ glattrs[p++] = True;
+ continue;
+