#if wxUSE_GLCANVAS
#ifndef WX_PRECOMP
+ #include "wx/log.h"
#endif //WX_PRECOMP
#include "wx/glcanvas.h"
if ( p >= n - 2 )
return false;
- // notice that for boolean attributes we use "continue" in the
- // switch to skip the assignment of the attribute value at the end
- // of the loop which is done for integer attributes
switch ( wxattrs[arg++] )
{
case WX_GL_RGBA:
{
glattrs[p++] = GLX_RGBA;
}
+
+ // use "continue" to skip the assignment of the attribute
+ // value at the end of the loop
continue;
case WX_GL_BUFFER_SIZE:
case WX_GL_DOUBLEBUFFER:
glattrs[p++] = GLX_DOUBLEBUFFER;
+ glattrs[p++] = True;
+
+ // again, we don't have value for this one in wx list (even
+ // though OpenGL does use it)
continue;
case WX_GL_STEREO: