#if wxUSE_GLCANVAS
#ifndef WX_PRECOMP
+ #include "wx/log.h"
#endif //WX_PRECOMP
#include "wx/glcanvas.h"
glXDestroyContext( wxGetX11Display(), m_glContext );
}
-void wxGLContext::SetCurrent(const wxGLCanvas& win) const
+bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
{
if ( !m_glContext )
- return;
+ return false;
const Window xid = win.GetXWindow();
- wxCHECK_RET( xid, _T("window must be shown") );
+ wxCHECK2_MSG( xid, return false, _T("window must be shown") );
- MakeCurrent(xid, m_glContext);
+ return MakeCurrent(xid, m_glContext);
}
// wrapper around glXMakeContextCurrent/glXMakeCurrent depending on GLX
// version
/* static */
-void wxGLContext::MakeCurrent(GLXDrawable drawable, GLXContext context)
+bool wxGLContext::MakeCurrent(GLXDrawable drawable, GLXContext context)
{
if (wxGLCanvas::GetGLXVersion() >= 13)
- glXMakeContextCurrent( wxGetX11Display(), drawable, drawable, context);
+ return glXMakeContextCurrent( wxGetX11Display(), drawable, drawable, context);
else // GLX <= 1.2 doesn't have glXMakeContextCurrent()
- glXMakeCurrent( wxGetX11Display(), drawable, context);
+ return glXMakeCurrent( wxGetX11Display(), drawable, context);
}
// ============================================================================
if ( p >= n - 2 )
return false;
- // notice that for boolean attributes we use "continue" in the
- // switch to skip the assignment of the attribute value at the end
- // of the loop which is done for integer attributes
switch ( wxattrs[arg++] )
{
case WX_GL_RGBA:
{
glattrs[p++] = GLX_RGBA;
}
+
+ // use "continue" to skip the assignment of the attribute
+ // value at the end of the loop
continue;
case WX_GL_BUFFER_SIZE:
glattrs[p++] = GLX_LEVEL;
break;
+ // the following boolean attributes don't have values in wx
+ // API (they're turned on if specified) but do have them in
+ // OpenGL, so do put them into glattrs and also skip the
+ // copy of wx value after switch by using "continue"
+ // instead of "break"
case WX_GL_DOUBLEBUFFER:
glattrs[p++] = GLX_DOUBLEBUFFER;
+ glattrs[p++] = True;
continue;
case WX_GL_STEREO:
glattrs[p++] = GLX_STEREO;
- break;
+ glattrs[p++] = True;
+ continue;
+
case WX_GL_AUX_BUFFERS:
glattrs[p++] = GLX_AUX_BUFFERS;
return *pXVisual != NULL;
}
+/* static */
+bool
+wxGLCanvasBase::IsDisplaySupported(const int *attribList)
+{
+ GLXFBConfig *fbc = NULL;
+ XVisualInfo *vi = NULL;
+
+ const bool
+ isSupported = wxGLCanvasX11::InitXVisualInfo(attribList, &fbc, &vi);
+
+ if ( fbc )
+ XFree(fbc);
+ if ( vi )
+ XFree(vi);
+
+ return isSupported;
+}
+
// ----------------------------------------------------------------------------
// default visual management
// ----------------------------------------------------------------------------
return s_glxVersion;
}
-void wxGLCanvasX11::SwapBuffers()
+bool wxGLCanvasX11::SwapBuffers()
{
const Window xid = GetXWindow();
- wxCHECK_RET( xid, _T("window must be shown") );
+ wxCHECK2_MSG( xid, return false, _T("window must be shown") );
glXSwapBuffers(wxGetX11Display(), xid);
+ return true;
}
bool wxGLCanvasX11::IsShownOnScreen() const