#if 0 /* in case someone actually tries to compile this */
-/* example.c - an example of using libpng */
+/* example.c - an example of using libpng
+ * Last changed in libpng 1.6.0 [February 14, 2013]
+ * Maintained 1998-2013 Glenn Randers-Pehrson
+ * Maintained 1996, 1997 Andreas Dilger)
+ * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ * To the extent possible under law, the authors have waived
+ * all copyright and related or neighboring rights to this file.
+ * This work is published from: United States.
+ */
/* This is an example of how to use libpng to read and write PNG files.
- * The file libpng.txt is much more verbose then this. If you have not
+ * The file libpng-manual.txt is much more verbose then this. If you have not
* read it, do so first. This was designed to be a starting point of an
* implementation. This is not officially part of libpng, is hereby placed
* in the public domain, and therefore does not require a copyright notice.
* see also the programs in the contrib directory.
*/
-#include "png.h"
+/* The simple, but restricted, approach to reading a PNG file or data stream
+ * just requires two function calls, as in the following complete program.
+ * Writing a file just needs one function call, so long as the data has an
+ * appropriate layout.
+ *
+ * The following code reads PNG image data from a file and writes it, in a
+ * potentially new format, to a new file. While this code will compile there is
+ * minimal (insufficient) error checking; for a more realistic version look at
+ * contrib/examples/pngtopng.c
+ */
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <png.h>
+#include <zlib.h>
+
+int main(int argc, const char **argv)
+{
+ if (argc == 3)
+ {
+ png_image image; /* The control structure used by libpng */
+
+ /* Initialize the 'png_image' structure. */
+ memset(&image, 0, (sizeof image));
+ image.version = PNG_IMAGE_VERSION;
+
+ /* The first argument is the file to read: */
+ if (png_image_begin_read_from_file(&image, argv[1]))
+ {
+ png_bytep buffer;
+
+ /* Set the format in which to read the PNG file; this code chooses a
+ * simple sRGB format with a non-associated alpha channel, adequate to
+ * store most images.
+ */
+ image.format = PNG_FORMAT_RGBA;
+
+ /* Now allocate enough memory to hold the image in this format; the
+ * PNG_IMAGE_SIZE macro uses the information about the image (width,
+ * height and format) stored in 'image'.
+ */
+ buffer = malloc(PNG_IMAGE_SIZE(image));
+
+ /* If enough memory was available read the image in the desired format
+ * then write the result out to the new file. 'background' is not
+ * necessary when reading the image because the alpha channel is
+ * preserved; if it were to be removed, for example if we requested
+ * PNG_FORMAT_RGB, then either a solid background color would have to
+ * be supplied or the output buffer would have to be initialized to the
+ * actual background of the image.
+ *
+ * The fourth argument to png_image_finish_read is the 'row_stride' -
+ * this is the number of components allocated for the image in each
+ * row. It has to be at least as big as the value returned by
+ * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
+ * default, minimum, size using PNG_IMAGE_SIZE as above you can pass
+ * zero.
+ *
+ * The final argument is a pointer to a buffer for the colormap;
+ * colormaps have exactly the same format as a row of image pixels (so
+ * you choose what format to make the colormap by setting
+ * image.format). A colormap is only returned if
+ * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
+ * case NULL is passed as the final argument. If you do want to force
+ * all images into an index/color-mapped format then you can use:
+ *
+ * PNG_IMAGE_COLORMAP_SIZE(image)
+ *
+ * to find the maximum size of the colormap in bytes.
+ */
+ if (buffer != NULL &&
+ png_image_finish_read(&image, NULL/*background*/, buffer,
+ 0/*row_stride*/, NULL/*colormap*/))
+ {
+ /* Now write the image out to the second argument. In the write
+ * call 'convert_to_8bit' allows 16-bit data to be squashed down to
+ * 8 bits; this isn't necessary here because the original read was
+ * to the 8-bit format.
+ */
+ if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
+ buffer, 0/*row_stride*/, NULL/*colormap*/))
+ {
+ /* The image has been written successfully. */
+ exit(0);
+ }
+ }
+
+ else
+ {
+ /* Calling png_free_image is optional unless the simplified API was
+ * not run to completion. In this case if there wasn't enough
+ * memory for 'buffer' we didn't complete the read, so we must free
+ * the image:
+ */
+ if (buffer == NULL)
+ png_free_image(&image);
+
+ else
+ free(buffer);
+ }
+
+ /* Something went wrong reading or writing the image. libpng stores a
+ * textual message in the 'png_image' structure:
+ */
+ fprintf(stderr, "pngtopng: error: %s\n", image.message);
+ exit (1);
+ }
+
+ fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
+ exit(1);
+}
+
+/* That's it ;-) Of course you probably want to do more with PNG files than
+ * just converting them all to 32-bit RGBA PNG files; you can do that between
+ * the call to png_image_finish_read and png_image_write_to_file. You can also
+ * ask for the image data to be presented in a number of different formats. You
+ * do this by simply changing the 'format' parameter set before allocating the
+ * buffer.
+ *
+ * The format parameter consists of five flags that define various aspects of
+ * the image, you can simply add these together to get the format or you can use
+ * one of the predefined macros from png.h (as above):
+ *
+ * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per
+ * pixel (red, green and blue), if not set the image will just have one
+ * luminance (grayscale) component.
+ *
+ * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional
+ * alpha value; a linear value that describes the degree the image pixel
+ * covers (overwrites) the contents of the existing pixel on the display.
+ *
+ * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned
+ * as a series of 16-bit linear values, if not set the components will be
+ * returned as a series of 8-bit values encoded according to the 'sRGB'
+ * standard. The 8-bit format is the normal format for images intended for
+ * direct display, because almost all display devices do the inverse of the
+ * sRGB transformation to the data they receive. The 16-bit format is more
+ * common for scientific data and image data that must be further processed;
+ * because it is linear simple math can be done on the component values.
+ * Regardless of the setting of this flag the alpha channel is always linear,
+ * although it will be 8 bits or 16 bits wide as specified by the flag.
+ *
+ * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned
+ * in the order blue, then green, then red. If not set the pixel components
+ * are in the order red, then green, then blue.
+ *
+ * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the
+ * color or grayscale components. If not set the alpha channel follows the
+ * components.
+ *
+ * You do not have to read directly from a file. You can read from memory or,
+ * on systems that support it, from a <stdio.h> FILE*. This is controlled by
+ * the particular png_image_read_from_ function you call at the start. Likewise
+ * on write you can write to a FILE* if your system supports it. Check the
+ * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your
+ * libpng build.
+ *
+ * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in
+ * the 8-bit format for display. You do this by setting the convert_to_8bit
+ * flag to 'true'.
+ *
+ * Don't repeatedly convert between the 8-bit and 16-bit forms. There is
+ * significant data loss when 16-bit data is converted to the 8-bit encoding and
+ * the current libpng implementation of convertion to 16-bit is also
+ * significantly lossy. The latter will be fixed in the future, but the former
+ * is unavoidable - the 8-bit format just doesn't have enough resolution.
+ */
+
+/* If your program needs more information from the PNG data it reads, or if you
+ * need to do more complex transformations, or minimise transformations, on the
+ * data you read, then you must use one of the several lower level libpng
+ * interfaces.
+ *
+ * All these interfaces require that you do your own error handling - your
+ * program must be able to arrange for control to return to your own code any
+ * time libpng encounters a problem. There are several ways to do this, but the
+ * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a
+ * return point within your own code. You must do this if you do not use the
+ * simplified interface (above).
+ *
+ * The first step is to include the header files you need, including the libpng
+ * header file. Include any standard headers and feature test macros your
+ * program requires before including png.h:
+ */
+#include <png.h>
/* The png_jmpbuf() macro, used in error handling, became available in
* libpng version 1.0.6. If you want to be able to run your code with older
*/
#ifndef png_jmpbuf
-# define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf)
+# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
#endif
/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
if ((fp = fopen(file_name, "rb")) == NULL)
return (ERROR);
+
#else no_open_file /* prototype 2 */
-void read_png(FILE *fp, unsigned int sig_read) /* file is already open */
+void read_png(FILE *fp, unsigned int sig_read) /* File is already open */
{
png_structp png_ptr;
png_infop info_ptr;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
-#endif no_open_file /* only use one prototype! */
+#endif no_open_file /* Only use one prototype! */
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
if (info_ptr == NULL)
{
fclose(fp);
- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, NULL, NULL);
return (ERROR);
}
if (setjmp(png_jmpbuf(png_ptr)))
{
/* Free all of the memory associated with the png_ptr and info_ptr */
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
/* If we get here, we had a problem reading the file */
return (ERROR);
* If you have enough memory to read in the entire image at once,
* and you need to specify only transforms that can be controlled
* with one of the PNG_TRANSFORM_* bits (this presently excludes
- * dithering, filling, setting background, and doing gamma
+ * quantizing, filling, setting background, and doing gamma
* adjustment), then you can read the entire image (including
* pixels) into the info structure with this call:
*/
- png_read_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL);
+ png_read_png(png_ptr, info_ptr, png_transforms, NULL);
+
#else
/* OK, you're doing it the hard way, with the lower-level functions */
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
- &interlace_type, int_p_NULL, int_p_NULL);
+ &interlace_type, NULL, NULL);
-/* Set up the data transformations you want. Note that these are all
- * optional. Only call them if you want/need them. Many of the
- * transformations only work on specific types of images, and many
- * are mutually exclusive.
- */
+ /* Set up the data transformations you want. Note that these are all
+ * optional. Only call them if you want/need them. Many of the
+ * transformations only work on specific types of images, and many
+ * are mutually exclusive.
+ */
- /* tell libpng to strip 16 bit/color files down to 8 bits/color */
+ /* Tell libpng to strip 16 bit/color files down to 8 bits/color.
+ * Use accurate scaling if it's available, otherwise just chop off the
+ * low byte.
+ */
+#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
+ png_set_scale_16(png_ptr);
+#else
png_set_strip_16(png_ptr);
+#endif
/* Strip alpha bytes from the input data without combining with the
* background (not recommended).
/* Expand paletted colors into true RGB triplets */
if (color_type == PNG_COLOR_TYPE_PALETTE)
- png_set_palette_rgb(png_ptr);
+ png_set_palette_to_rgb(png_ptr);
/* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
- png_set_gray_1_2_4_to_8(png_ptr);
+ png_set_expand_gray_1_2_4_to_8(png_ptr);
/* Expand paletted or RGB images with transparency to full alpha channels
* so the data will be available as RGBA quartets.
png_set_background(png_ptr, &my_background,
PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
- /* Some suggestions as to how to get a screen gamma value */
-
- /* Note that screen gamma is the display_exponent, which includes
- * the CRT_exponent and any correction for viewing conditions */
+ /* Some suggestions as to how to get a screen gamma value
+ *
+ * Note that screen gamma is the display_exponent, which includes
+ * the CRT_exponent and any correction for viewing conditions
+ */
if (/* We have a user-defined screen gamma value */)
{
screen_gamma = user-defined screen_gamma;
/* If we don't have another value */
else
{
- screen_gamma = 2.2; /* A good guess for a PC monitors in a dimly
+ screen_gamma = 2.2; /* A good guess for a PC monitor in a dimly
lit room */
screen_gamma = 1.7 or 1.0; /* A good guess for Mac systems */
}
png_set_gamma(png_ptr, screen_gamma, 0.45455);
}
- /* Dither RGB files down to 8 bit palette or reduce palettes
+#ifdef PNG_READ_QUANTIZE_SUPPORTED
+ /* Quantize RGB files down to 8 bit palette or reduce palettes
* to the number of colors available on your screen.
*/
if (color_type & PNG_COLOR_MASK_COLOR)
png_colorp palette;
/* This reduces the image to the application supplied palette */
- if (/* we have our own palette */)
+ if (/* We have our own palette */)
{
- /* An array of colors to which the image should be dithered */
+ /* An array of colors to which the image should be quantized */
png_color std_color_cube[MAX_SCREEN_COLORS];
- png_set_dither(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
- MAX_SCREEN_COLORS, png_uint_16p_NULL, 0);
+ png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
+ MAX_SCREEN_COLORS, NULL, 0);
}
/* This reduces the image to the palette supplied in the file */
else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette))
{
- png_uint_16p histogram;
+ png_uint_16p histogram = NULL;
png_get_hIST(png_ptr, info_ptr, &histogram);
- png_set_dither(png_ptr, palette, num_palette,
+ png_set_quantize(png_ptr, palette, num_palette,
max_screen_colors, histogram, 0);
}
}
+#endif /* PNG_READ_QUANTIZE_SUPPORTED */
- /* invert monochrome files to have 0 as white and 1 as black */
+ /* Invert monochrome files to have 0 as white and 1 as black */
png_set_invert_mono(png_ptr);
/* If you want to shift the pixel values from the range [0,255] or
*/
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT))
{
- png_color_8p sig_bit;
+ png_color_8p sig_bit_p;
- png_get_sBIT(png_ptr, info_ptr, &sig_bit);
- png_set_shift(png_ptr, sig_bit);
+ png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
+ png_set_shift(png_ptr, sig_bit_p);
}
- /* flip the RGB pixels to BGR (or RGBA to BGRA) */
+ /* Flip the RGB pixels to BGR (or RGBA to BGRA) */
if (color_type & PNG_COLOR_MASK_COLOR)
png_set_bgr(png_ptr);
- /* swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
+ /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
png_set_swap_alpha(png_ptr);
- /* swap bytes of 16 bit files to least significant byte first */
+ /* Swap bytes of 16 bit files to least significant byte first */
png_set_swap(png_ptr);
/* Add filler (or alpha) byte (before/after each RGB triplet) */
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
+#ifdef PNG_READ_INTERLACING_SUPPORTED
/* Turn on interlace handling. REQUIRED if you are not using
* png_read_image(). To see how to handle interlacing passes,
* see the png_read_row() method below:
*/
number_passes = png_set_interlace_handling(png_ptr);
+#else
+ number_passes = 1;
+#endif /* PNG_READ_INTERLACING_SUPPORTED */
+
/* Optional call to gamma correct and add the background to the palette
* and update info structure. REQUIRED if you are expecting libpng to
/* The easiest way to read the image: */
png_bytep row_pointers[height];
+ /* Clear the pointer array */
+ for (row = 0; row < height; row++)
+ row_pointers[row] = NULL;
+
for (row = 0; row < height; row++)
- {
row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
info_ptr));
- }
/* Now it's time to read the image. One of these methods is REQUIRED */
#ifdef entire /* Read the entire image in one go */
#ifdef single /* Read the image a single row at a time */
for (y = 0; y < height; y++)
{
- png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL, 1);
+ png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
}
#else no_single /* Read the image several rows at a time */
for (y = 0; y < height; y += number_of_rows)
{
#ifdef sparkle /* Read the image using the "sparkle" effect. */
- png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL,
+ png_read_rows(png_ptr, &row_pointers[y], NULL,
number_of_rows);
#else no_sparkle /* Read the image using the "rectangle" effect */
- png_read_rows(png_ptr, png_bytepp_NULL, &row_pointers[y],
+ png_read_rows(png_ptr, NULL, &row_pointers[y],
number_of_rows);
-#endif no_sparkle /* use only one of these two methods */
+#endif no_sparkle /* Use only one of these two methods */
}
- /* if you want to display the image after every pass, do
- so here */
-#endif no_single /* use only one of these two methods */
+ /* If you want to display the image after every pass, do so here */
+#endif no_single /* Use only one of these two methods */
}
-#endif no_entire /* use only one of these two methods */
+#endif no_entire /* Use only one of these two methods */
- /* read rest of file, and get additional chunks in info_ptr - REQUIRED */
+ /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
png_read_end(png_ptr, info_ptr);
#endif hilevel
/* At this point you have read the entire image */
- /* clean up after the read, and free any memory allocated - REQUIRED */
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ /* Clean up after the read, and free any memory allocated - REQUIRED */
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
- /* close the file */
+ /* Close the file */
fclose(fp);
- /* that's it */
+ /* That's it */
return (OK);
}
-/* progressively read a file */
+/* Progressively read a file */
int
initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
if (*info_ptr == NULL)
{
- png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
if (setjmp(png_jmpbuf((*png_ptr))))
{
- png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
if (setjmp(png_jmpbuf((*png_ptr))))
{
/* Free the png_ptr and info_ptr memory on error */
- png_destroy_read_struct(png_ptr, info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
/* This one's new also. Simply give it chunks of data as
* they arrive from the data stream (in order, of course).
- * On Segmented machines, don't give it any more than 64K.
+ * On segmented machines, don't give it any more than 64K.
* The library seems to run fine with sizes of 4K, although
* you can give it much less if necessary (I assume you can
* give it chunks of 1 byte, but I haven't tried with less
info_callback(png_structp png_ptr, png_infop info)
{
-/* do any setup here, including setting any of the transformations
- * mentioned in the Reading PNG files section. For now, you _must_
- * call either png_start_read_image() or png_read_update_info()
- * after all the transformations are set (even if you don't set
- * any). You may start getting rows before png_process_data()
- * returns, so this is your last chance to prepare for that.
- */
+ /* Do any setup here, including setting any of the transformations
+ * mentioned in the Reading PNG files section. For now, you _must_
+ * call either png_start_read_image() or png_read_update_info()
+ * after all the transformations are set (even if you don't set
+ * any). You may start getting rows before png_process_data()
+ * returns, so this is your last chance to prepare for that.
+ */
}
row_callback(png_structp png_ptr, png_bytep new_row,
png_uint_32 row_num, int pass)
{
-/*
- * This function is called for every row in the image. If the
- * image is interlaced, and you turned on the interlace handler,
- * this function will be called for every row in every pass.
- *
- * In this function you will receive a pointer to new row data from
- * libpng called new_row that is to replace a corresponding row (of
- * the same data format) in a buffer allocated by your application.
- *
- * The new row data pointer new_row may be NULL, indicating there is
- * no new data to be replaced (in cases of interlace loading).
- *
- * If new_row is not NULL then you need to call
- * png_progressive_combine_row() to replace the corresponding row as
- * shown below:
- */
- /* Check if row_num is in bounds. */
- if((row_num >= 0) && (row_num < height))
- {
- /* Get pointer to corresponding row in our
- * PNG read buffer.
- */
- png_bytep old_row = ((png_bytep *)our_data)[row_num];
-
- /* If both rows are allocated then copy the new row
- * data to the corresponding row data.
- */
- if((old_row != NULL) && (new_row != NULL))
- png_progressive_combine_row(png_ptr, old_row, new_row);
- }
-/*
- * The rows and passes are called in order, so you don't really
- * need the row_num and pass, but I'm supplying them because it
- * may make your life easier.
- *
- * For the non-NULL rows of interlaced images, you must call
- * png_progressive_combine_row() passing in the new row and the
- * old row, as demonstrated above. You can call this function for
- * NULL rows (it will just return) and for non-interlaced images
- * (it just does the png_memcpy for you) if it will make the code
- * easier. Thus, you can just do this for all cases:
- */
+ /*
+ * This function is called for every row in the image. If the
+ * image is interlaced, and you turned on the interlace handler,
+ * this function will be called for every row in every pass.
+ *
+ * In this function you will receive a pointer to new row data from
+ * libpng called new_row that is to replace a corresponding row (of
+ * the same data format) in a buffer allocated by your application.
+ *
+ * The new row data pointer "new_row" may be NULL, indicating there is
+ * no new data to be replaced (in cases of interlace loading).
+ *
+ * If new_row is not NULL then you need to call
+ * png_progressive_combine_row() to replace the corresponding row as
+ * shown below:
+ */
+ /* Get pointer to corresponding row in our
+ * PNG read buffer.
+ */
+ png_bytep old_row = ((png_bytep *)our_data)[row_num];
+
+#ifdef PNG_READ_INTERLACING_SUPPORTED
+ /* If both rows are allocated then copy the new row
+ * data to the corresponding row data.
+ */
+ if ((old_row != NULL) && (new_row != NULL))
png_progressive_combine_row(png_ptr, old_row, new_row);
-/* where old_row is what was displayed for previous rows. Note
- * that the first pass (pass == 0 really) will completely cover
- * the old row, so the rows do not have to be initialized. After
- * the first pass (and only for interlaced images), you will have
- * to pass the current row as new_row, and the function will combine
- * the old row and the new row.
- */
+ /*
+ * The rows and passes are called in order, so you don't really
+ * need the row_num and pass, but I'm supplying them because it
+ * may make your life easier.
+ *
+ * For the non-NULL rows of interlaced images, you must call
+ * png_progressive_combine_row() passing in the new row and the
+ * old row, as demonstrated above. You can call this function for
+ * NULL rows (it will just return) and for non-interlaced images
+ * (it just does the memcpy for you) if it will make the code
+ * easier. Thus, you can just do this for all cases:
+ */
+
+ png_progressive_combine_row(png_ptr, old_row, new_row);
+
+ /* where old_row is what was displayed for previous rows. Note
+ * that the first pass (pass == 0 really) will completely cover
+ * the old row, so the rows do not have to be initialized. After
+ * the first pass (and only for interlaced images), you will have
+ * to pass the current row as new_row, and the function will combine
+ * the old row and the new row.
+ */
+#endif /* PNG_READ_INTERLACING_SUPPORTED */
}
end_callback(png_structp png_ptr, png_infop info)
{
-/* this function is called when the whole image has been read,
- * including any chunks after the image (up to and including
- * the IEND). You will usually have the same info chunk as you
- * had in the header, although some data may have been added
- * to the comments and time fields.
- *
- * Most people won't do much here, perhaps setting a flag that
- * marks the image as finished.
- */
+ /* This function is called when the whole image has been read,
+ * including any chunks after the image (up to and including
+ * the IEND). You will usually have the same info chunk as you
+ * had in the header, although some data may have been added
+ * to the comments and time fields.
+ *
+ * Most people won't do much here, perhaps setting a flag that
+ * marks the image as finished.
+ */
}
-/* write a png file */
+/* Write a png file */
void write_png(char *file_name /* , ... other image information ... */)
{
FILE *fp;
png_infop info_ptr;
png_colorp palette;
- /* open the file */
+ /* Open the file */
fp = fopen(file_name, "wb");
if (fp == NULL)
return (ERROR);
if (info_ptr == NULL)
{
fclose(fp);
- png_destroy_write_struct(&png_ptr, png_infopp_NULL);
+ png_destroy_write_struct(&png_ptr, NULL);
return (ERROR);
}
*/
if (setjmp(png_jmpbuf(png_ptr)))
{
- /* If we get here, we had a problem reading the file */
+ /* If we get here, we had a problem writing the file */
fclose(fp);
png_destroy_write_struct(&png_ptr, &info_ptr);
return (ERROR);
}
/* One of the following I/O initialization functions is REQUIRED */
+
#ifdef streams /* I/O initialization method 1 */
- /* set up the output control if you are using standard C streams */
+ /* Set up the output control if you are using standard C streams */
png_init_io(png_ptr, fp);
+
#else no_streams /* I/O initialization method 2 */
- /* If you are using replacement read functions, instead of calling
- * png_init_io() here you would call */
+ /* If you are using replacement write functions, instead of calling
+ * png_init_io() here you would call
+ */
png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
user_IO_flush_function);
/* where user_io_ptr is a structure you want available to the callbacks */
-#endif no_streams /* only use one initialization method */
+#endif no_streams /* Only use one initialization method */
#ifdef hilevel
/* This is the easy way. Use it if you already have all the
- * image info living info in the structure. You could "|" many
+ * image info living in the structure. You could "|" many
* PNG_TRANSFORM flags into the png_transforms integer here.
*/
- png_write_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL);
+ png_write_png(png_ptr, info_ptr, png_transforms, NULL);
+
#else
/* This is the hard way */
png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
- /* set the palette if there is one. REQUIRED for indexed-color images */
+ /* Set the palette if there is one. REQUIRED for indexed-color images */
palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
- * sizeof (png_color));
- /* ... set palette colors ... */
+ * (sizeof (png_color)));
+ /* ... Set palette colors ... */
png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
/* You must not free palette here, because png_set_PLTE only makes a link to
- the palette that you malloced. Wait until you are about to destroy
- the png structure. */
+ * the palette that you malloced. Wait until you are about to destroy
+ * the png structure.
+ */
- /* optional significant bit chunk */
- /* if we are dealing with a grayscale image then */
+ /* Optional significant bit (sBIT) chunk */
+ png_color_8 sig_bit;
+
+ /* If we are dealing with a grayscale image then */
sig_bit.gray = true_bit_depth;
- /* otherwise, if we are dealing with a color image then */
+
+ /* Otherwise, if we are dealing with a color image then */
sig_bit.red = true_red_bit_depth;
sig_bit.green = true_green_bit_depth;
sig_bit.blue = true_blue_bit_depth;
- /* if the image has an alpha channel then */
+
+ /* If the image has an alpha channel then */
sig_bit.alpha = true_alpha_bit_depth;
- png_set_sBIT(png_ptr, info_ptr, sig_bit);
+
+ png_set_sBIT(png_ptr, info_ptr, &sig_bit);
/* Optional gamma chunk is strongly suggested if you have any guess
png_set_gAMA(png_ptr, info_ptr, gamma);
/* Optionally write comments into the image */
- text_ptr[0].key = "Title";
- text_ptr[0].text = "Mona Lisa";
- text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
- text_ptr[1].key = "Author";
- text_ptr[1].text = "Leonardo DaVinci";
- text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
- text_ptr[2].key = "Description";
- text_ptr[2].text = "<long text>";
- text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
-#ifdef PNG_iTXt_SUPPORTED
- text_ptr[0].lang = NULL;
- text_ptr[1].lang = NULL;
- text_ptr[2].lang = NULL;
-#endif
- png_set_text(png_ptr, info_ptr, text_ptr, 3);
+ {
+ png_text text_ptr[3];
+
+ char key0[]="Title";
+ char text0[]="Mona Lisa";
+ text_ptr[0].key = key0;
+ text_ptr[0].text = text0;
+ text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
+ text_ptr[0].itxt_length = 0;
+ text_ptr[0].lang = NULL;
+ text_ptr[0].lang_key = NULL;
+
+ char key1[]="Author";
+ char text1[]="Leonardo DaVinci";
+ text_ptr[1].key = key1;
+ text_ptr[1].text = text1;
+ text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
+ text_ptr[1].itxt_length = 0;
+ text_ptr[1].lang = NULL;
+ text_ptr[1].lang_key = NULL;
+
+ char key2[]="Description";
+ char text2[]="<long text>";
+ text_ptr[2].key = key2;
+ text_ptr[2].text = text2;
+ text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
+ text_ptr[2].itxt_length = 0;
+ text_ptr[2].lang = NULL;
+ text_ptr[2].lang_key = NULL;
+
+ png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
+ }
+
+ /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
- /* other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs, */
- /* note that if sRGB is present the gAMA and cHRM chunks must be ignored
- * on read and must be written in accordance with the sRGB profile */
+ /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
+ * on read and, if your application chooses to write them, they must
+ * be written in accordance with the sRGB profile
+ */
/* Write the file header information. REQUIRED */
png_write_info(png_ptr, info_ptr);
* write_my_chunk();
* png_write_info(png_ptr, info_ptr);
*
- * However, given the level of known- and unknown-chunk support in 1.1.0
+ * However, given the level of known- and unknown-chunk support in 1.2.0
* and up, this should no longer be necessary.
*/
* at the end.
*/
- /* set up the transformations you want. Note that these are
+ /* Set up the transformations you want. Note that these are
* all optional. Only call them if you want them.
*/
- /* invert monochrome pixels */
+ /* Invert monochrome pixels */
png_set_invert_mono(png_ptr);
/* Shift the pixels up to a legal bit depth and fill in
*/
png_set_shift(png_ptr, &sig_bit);
- /* pack pixels into bytes */
+ /* Pack pixels into bytes */
png_set_packing(png_ptr);
- /* swap location of alpha bytes from ARGB to RGBA */
+ /* Swap location of alpha bytes from ARGB to RGBA */
png_set_swap_alpha(png_ptr);
/* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
*/
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
- /* flip BGR pixels to RGB */
+ /* Flip BGR pixels to RGB */
png_set_bgr(png_ptr);
- /* swap bytes of 16-bit files to most significant byte first */
+ /* Swap bytes of 16-bit files to most significant byte first */
png_set_swap(png_ptr);
- /* swap bits of 1, 2, 4 bit packed pixel formats */
+ /* Swap bits of 1, 2, 4 bit packed pixel formats */
png_set_packswap(png_ptr);
- /* turn on interlace handling if you are not using png_write_image() */
+ /* Turn on interlace handling if you are not using png_write_image() */
if (interlacing)
number_passes = png_set_interlace_handling(png_ptr);
+
else
number_passes = 1;
* use the first method if you aren't handling interlacing yourself.
*/
png_uint_32 k, height, width;
- png_byte image[height][width*bytes_per_pixel];
+
+ /* In this example, "image" is a one-dimensional array of bytes */
+ png_byte image[height*width*bytes_per_pixel];
+
png_bytep row_pointers[height];
+
+ if (height > PNG_UINT_32_MAX/(sizeof (png_bytep)))
+ png_error (png_ptr, "Image is too tall to process in memory");
+
+ /* Set up pointers into your "image" byte array */
for (k = 0; k < height; k++)
row_pointers[k] = image + k*width*bytes_per_pixel;
/* One of the following output methods is REQUIRED */
-#ifdef entire /* write out the entire image data in one call */
+
+#ifdef entire /* Write out the entire image data in one call */
png_write_image(png_ptr, row_pointers);
- /* the other way to write the image - deal with interlacing */
+ /* The other way to write the image - deal with interlacing */
+
+#else no_entire /* Write out the image data by one or more scanlines */
-#else no_entire /* write out the image data by one or more scanlines */
/* The number of passes is either 1 for non-interlaced images,
* or 7 for interlaced images.
*/
/* If you are only writing one row at a time, this works */
for (y = 0; y < height; y++)
- {
png_write_rows(png_ptr, &row_pointers[y], 1);
- }
}
-#endif no_entire /* use only one output method */
+#endif no_entire /* Use only one output method */
/* You can write optional chunks like tEXt, zTXt, and tIME at the end
- * as well. Shouldn't be necessary in 1.1.0 and up as all the public
+ * as well. Shouldn't be necessary in 1.2.0 and up as all the public
* chunks are supported and you can use png_set_unknown_chunks() to
* register unknown chunks into the info structure to be written out.
*/
#endif hilevel
/* If you png_malloced a palette, free it here (don't free info_ptr->palette,
- as recommended in versions 1.0.5m and earlier of this example; if
- libpng mallocs info_ptr->palette, libpng will free it). If you
- allocated it with malloc() instead of png_malloc(), use free() instead
- of png_free(). */
+ * as recommended in versions 1.0.5m and earlier of this example; if
+ * libpng mallocs info_ptr->palette, libpng will free it). If you
+ * allocated it with malloc() instead of png_malloc(), use free() instead
+ * of png_free().
+ */
png_free(png_ptr, palette);
- palette=NULL;
+ palette = NULL;
/* Similarly, if you png_malloced any data that you passed in with
- png_set_something(), such as a hist or trans array, free it here,
- when you can be sure that libpng is through with it. */
+ * png_set_something(), such as a hist or trans array, free it here,
+ * when you can be sure that libpng is through with it.
+ */
png_free(png_ptr, trans);
- trans=NULL;
+ trans = NULL;
+ /* Whenever you use png_free() it is a good idea to set the pointer to
+ * NULL in case your application inadvertently tries to png_free() it
+ * again. When png_free() sees a NULL it returns without action, thus
+ * avoiding the double-free security problem.
+ */
- /* clean up after the write, and free any memory allocated */
+ /* Clean up after the write, and free any memory allocated */
png_destroy_write_struct(&png_ptr, &info_ptr);
- /* close the file */
+ /* Close the file */
fclose(fp);
- /* that's it */
+ /* That's it */
return (OK);
}