- if (row_info->bit_depth == 8)
- {
- /* This converts from RGBX or RGBA to RGB */
- if (flags & PNG_FLAG_FILLER_AFTER)
- {
- dp+=3; sp+=4;
- for (i = 1; i < row_width; i++)
- {
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- sp++;
- }
- }
- /* This converts from XRGB or ARGB to RGB */
- else
- {
- for (i = 0; i < row_width; i++)
- {
- sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- }
- }
- row_info->pixel_depth = 24;
- row_info->rowbytes = row_width * 3;
- }
- else /* if (row_info->bit_depth == 16) */
- {
- if (flags & PNG_FLAG_FILLER_AFTER)
- {
- /* This converts from RRGGBBXX or RRGGBBAA to RRGGBB */
- sp += 8; dp += 6;
- for (i = 1; i < row_width; i++)
- {
- /* This could be (although png_memcpy is probably slower):
- png_memcpy(dp, sp, 6);
- sp += 8;
- dp += 6;
- */
-
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- sp += 2;
- }
- }
- else
- {
- /* This converts from XXRRGGBB or AARRGGBB to RRGGBB */
- for (i = 0; i < row_width; i++)
- {
- /* This could be (although png_memcpy is probably slower):
- png_memcpy(dp, sp, 6);
- sp += 8;
- dp += 6;
- */
-
- sp+=2;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- *dp++ = *sp++;
- }
- }
- row_info->pixel_depth = 48;
- row_info->rowbytes = row_width * 6;
- }
- row_info->channels = 3;
- row_info->color_type &= ~PNG_COLOR_MASK_ALPHA;
+ if (at_start) /* Skip initial filler */
+ sp += 2;
+ else /* Skip initial channel and, for sp, the filler */
+ sp += 4, dp += 2;
+
+ while (sp < ep)
+ *dp++ = *sp++, *dp++ = *sp, sp += 3;
+
+ row_info->pixel_depth = 16;
+ }
+
+ else
+ return; /* bad bit depth */
+
+ row_info->channels = 1;
+
+ /* Finally fix the color type if it records an alpha channel */
+ if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
+ row_info->color_type = PNG_COLOR_TYPE_GRAY;
+ }
+
+ /* RGBA, RGBX, XRGB cases */
+ else if (row_info->channels == 4)
+ {
+ if (row_info->bit_depth == 8)
+ {
+ if (at_start) /* Skip initial filler */
+ ++sp;
+ else /* Skip initial channels and, for sp, the filler */
+ sp += 4, dp += 3;
+
+ /* Note that the loop adds 3 to dp and 4 to sp each time. */
+ while (sp < ep)
+ *dp++ = *sp++, *dp++ = *sp++, *dp++ = *sp, sp += 2;
+
+ row_info->pixel_depth = 24;