+png_size_t PNGAPI
+png_process_data_pause(png_structp png_ptr, int save)
+{
+ if (png_ptr != NULL)
+ {
+ /* It's easiest for the caller if we do the save, then the caller doesn't
+ * have to supply the same data again:
+ */
+ if (save)
+ png_push_save_buffer(png_ptr);
+ else
+ {
+ /* This includes any pending saved bytes: */
+ png_size_t remaining = png_ptr->buffer_size;
+ png_ptr->buffer_size = 0;
+
+ /* So subtract the saved buffer size, unless all the data
+ * is actually 'saved', in which case we just return 0
+ */
+ if (png_ptr->save_buffer_size < remaining)
+ return remaining - png_ptr->save_buffer_size;
+ }
+ }
+
+ return 0;
+}
+
+png_uint_32 PNGAPI
+png_process_data_skip(png_structp png_ptr)
+{
+ png_uint_32 remaining = 0;
+
+ if (png_ptr != NULL && png_ptr->process_mode == PNG_SKIP_MODE &&
+ png_ptr->skip_length > 0)
+ {
+ /* At the end of png_process_data the buffer size must be 0 (see the loop
+ * above) so we can detect a broken call here:
+ */
+ if (png_ptr->buffer_size != 0)
+ png_error(png_ptr,
+ "png_process_data_skip called inside png_process_data");
+
+ /* If is impossible for there to be a saved buffer at this point -
+ * otherwise we could not be in SKIP mode. This will also happen if
+ * png_process_skip is called inside png_process_data (but only very
+ * rarely.)
+ */
+ if (png_ptr->save_buffer_size != 0)
+ png_error(png_ptr, "png_process_data_skip called with saved data");
+
+ remaining = png_ptr->skip_length;
+ png_ptr->skip_length = 0;
+ png_ptr->process_mode = PNG_READ_CHUNK_MODE;
+ }
+
+ return remaining;
+}
+