#ifndef WX_PRECOMP
#include "wx/app.h"
+ #include "wx/window.h"
#include "wx/bitmap.h"
- #include "wx/intl.h"
- #include "wx/list.h"
#include "wx/log.h"
#include "wx/msgdlg.h"
- #include "wx/bitmap.h"
#include "wx/confbase.h"
+ #include "wx/utils.h"
#endif
#include "wx/apptrait.h"
#include "wx/evtloop.h"
#include "wx/msgout.h"
#include "wx/thread.h"
-#include "wx/utils.h"
+#include "wx/vidmode.h"
#include "wx/ptr_scpd.h"
-#include "wx/evtloop.h"
#if defined(__WXMSW__)
#include "wx/msw/private.h" // includes windows.h for LOGFONT
#include "wx/build.h"
WX_CHECK_BUILD_OPTIONS("wxCore")
+WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// wxEventLoopPtr
// ----------------------------------------------------------------------------
// this defines wxEventLoopPtr
-#if wxUSE_EVTLOOP_IN_APP
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoop)
-#endif
// ============================================================================
// wxAppBase implementation
wxAppBase::wxAppBase()
{
m_topWindow = (wxWindow *)NULL;
+
m_useBestVisual = false;
+ m_forceTrueColour = false;
+
m_isActive = true;
-#if wxUSE_EVTLOOP_IN_APP
m_mainLoop = NULL;
-#endif // wxUSE_EVTLOOP_IN_APP
// We don't want to exit the app if the user code shows a dialog from its
// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
#endif
wxInitializeStockLists();
- wxInitializeStockObjects();
wxBitmap::InitStandardHandlers();
// undo everything we did in Initialize() above
wxBitmap::CleanUpHandlers();
- wxDeleteStockObjects();
+ wxStockGDI::DeleteAll();
wxDeleteStockLists();
#endif // wxUSE_THREADS
}
+// ----------------------------------------------------------------------------
+// various accessors
+// ----------------------------------------------------------------------------
+
+wxWindow* wxAppBase::GetTopWindow() const
+{
+ wxWindow* window = m_topWindow;
+ if (window == NULL && wxTopLevelWindows.GetCount() > 0)
+ window = wxTopLevelWindows.GetFirst()->GetData();
+ return window;
+}
+
+wxVideoMode wxAppBase::GetDisplayMode() const
+{
+ return wxVideoMode();
+}
+
+wxLayoutDirection wxAppBase::GetLayoutDirection() const
+{
+#if wxUSE_INTL
+ const wxLocale *const locale = wxGetLocale();
+ if ( locale )
+ {
+ const wxLanguageInfo *const
+ info = wxLocale::GetLanguageInfo(locale->GetLanguage());
+
+ if ( info )
+ return info->LayoutDirection;
+ }
+#endif // wxUSE_INTL
+
+ // we don't know
+ return wxLayout_Default;
+}
+
#if wxUSE_CMDLINE_PARSER
// ----------------------------------------------------------------------------
int wxAppBase::MainLoop()
{
-#if wxUSE_EVTLOOP_IN_APP
wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop);
return m_mainLoop->Run();
-#else // !wxUSE_EVTLOOP_IN_APP
- return 0;
-#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
}
void wxAppBase::ExitMainLoop()
{
-#if wxUSE_EVTLOOP_IN_APP
// we should exit from the main event loop, not just any currently active
// (e.g. modal dialog) event loop
if ( m_mainLoop && m_mainLoop->IsRunning() )
{
m_mainLoop->Exit(0);
}
-#endif // wxUSE_EVTLOOP_IN_APP
}
bool wxAppBase::Pending()
{
-#if wxUSE_EVTLOOP_IN_APP
// use the currently active message loop here, not m_mainLoop, because if
// we're showing a modal dialog (with its own event loop) currently the
// main event loop is not running anyhow
wxEventLoop * const loop = wxEventLoop::GetActive();
return loop && loop->Pending();
-#else // wxUSE_EVTLOOP_IN_APP
- return false;
-#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
}
bool wxAppBase::Dispatch()
{
-#if wxUSE_EVTLOOP_IN_APP
// see comment in Pending()
wxEventLoop * const loop = wxEventLoop::GetActive();
return loop && loop->Dispatch();
-#else // wxUSE_EVTLOOP_IN_APP
- return true;
-#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
}
// ----------------------------------------------------------------------------
(void)ProcessEvent(event);
}
+// ----------------------------------------------------------------------------
+// idle handling
+// ----------------------------------------------------------------------------
+
void wxAppBase::DeletePendingObjects()
{
wxList::compatibility_iterator node = wxPendingDelete.GetFirst();
{
wxObject *obj = node->GetData();
- delete obj;
-
- if (wxPendingDelete.Member(obj))
+ // remove it from the list first so that if we get back here somehow
+ // during the object deletion (e.g. wxYield called from its dtor) we
+ // wouldn't try to delete it the second time
+ if ( wxPendingDelete.Member(obj) )
wxPendingDelete.Erase(node);
+ delete obj;
+
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.GetFirst();
}
// ----------------------------------------------------------------------------
-// exception handling
+// exceptions support
// ----------------------------------------------------------------------------
#if wxUSE_EXCEPTIONS
-void wxAppBase::HandleEvent(wxEvtHandler *handler,
- wxEventFunction func,
- wxEvent& event) const
+bool wxAppBase::OnExceptionInMainLoop()
{
- // by default, call wxApp::OnExceptionInMainLoop if an exception occurs
- try
- {
- handler->DoHandleEvent(func, event);
- }
- catch ( ... )
- {
- if ( !wxConstCast(this, wxAppBase)->OnExceptionInMainLoop() )
- {
-#if wxUSE_EVTLOOP_IN_APP
- wxEventLoop *loop = wxEventLoop::GetActive();
- if ( loop )
- loop->Exit(-1);
-#else
- wxConstCast(this, wxAppBase)->ExitMainLoop();
+ throw;
+
+ // some compilers are too stupid to know that we never return after throw
+#if defined(__DMC__) || (defined(_MSC_VER) && _MSC_VER < 1200)
+ return false;
#endif
- }
- //else: continue running the event loop
- }
}
#endif // wxUSE_EXCEPTIONS