#endif
#include "wx/generic/scrolwin.h"
+#include "wx/panel.h"
#if !USE_SHARED_LIBRARY
-BEGIN_EVENT_TABLE(wxScrolledWindow, wxWindow)
- EVT_SCROLL(wxScrolledWindow::OnScroll)
+BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
+ EVT_SCROLLWIN(wxScrolledWindow::OnScroll)
EVT_SIZE(wxScrolledWindow::OnSize)
EVT_PAINT(wxScrolledWindow::OnPaint)
END_EVENT_TABLE()
-IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxWindow)
+IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
#endif
#ifdef __WXMSW__
#include "windows.h"
#endif
-wxScrolledWindow::wxScrolledWindow(void)
+#ifdef __WXMOTIF__
+// For wxRETAINED implementation
+#include <Xm/Xm.h>
+#endif
+
+wxScrolledWindow::wxScrolledWindow()
{
m_xScrollPixelsPerLine = 0;
m_yScrollPixelsPerLine = 0;
m_scaleX = 1.0;
m_scaleY = 1.0;
- return wxWindow::Create(parent, id, pos, size, style, name);
+ return wxPanel::Create(parent, id, pos, size, style, name);
}
/*
bool do_refresh =
(
(noUnitsX != 0 && m_xScrollLines == 0) ||
- (noUnitsX < m_xScrollPosition) ||
+ (noUnitsX < m_xScrollLines) ||
(noUnitsY != 0 && m_yScrollLines == 0) ||
- (noUnitsY < m_yScrollPosition) ||
+ (noUnitsY < m_yScrollLines) ||
(xPos != m_xScrollPosition) ||
(yPos != m_yScrollPosition) ||
(pixelsPerUnitX != m_xScrollPixelsPerLine) ||
m_yScrollPosition = yPos;
m_xScrollLines = noUnitsX;
m_yScrollLines = noUnitsY;
+
+#ifdef __WXMOTIF__
+ // Sorry, some Motif-specific code to implement a backing pixmap
+ // for the wxRETAINED style. Implementing a backing store can't
+ // be entirely generic because it relies on the wxWindowDC implementation
+ // to duplicate X drawing calls for the backing pixmap.
+
+ if ((m_windowStyle & wxRETAINED) == wxRETAINED)
+ {
+ Display* dpy = XtDisplay((Widget) GetMainWidget());
+
+ int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
+ int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
+ if (m_backingPixmap &&
+ !((m_pixmapWidth == totalPixelWidth) &&
+ (m_pixmapHeight == totalPixelHeight)))
+ {
+ XFreePixmap (dpy, (Pixmap) m_backingPixmap);
+ m_backingPixmap = (WXPixmap) 0;
+ }
+
+ if (!m_backingPixmap &&
+ (noUnitsX != 0) && (noUnitsY != 0))
+ {
+ int depth = wxDisplayDepth();
+ m_pixmapWidth = totalPixelWidth;
+ m_pixmapHeight = totalPixelHeight;
+ m_backingPixmap = (WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
+ m_pixmapWidth, m_pixmapHeight, depth);
+ }
+
+ }
+#endif
AdjustScrollbars();
- if (do_refresh && !noRefresh) Refresh();
+ if (do_refresh && !noRefresh)
+ Refresh();
#ifdef __WXMSW__
// Necessary?
#endif
}
-void wxScrolledWindow::OnScroll(wxScrollEvent& event)
+void wxScrolledWindow::OnScroll(wxScrollWinEvent& event)
{
int orient = event.GetOrientation();
}
}
-int wxScrolledWindow::CalcScrollInc(wxScrollEvent& event)
+int wxScrolledWindow::CalcScrollInc(wxScrollWinEvent& event)
{
int pos = event.GetPosition();
int orient = event.GetOrientation();
int nScrollInc = 0;
switch (event.GetEventType())
{
- case wxEVT_SCROLL_TOP:
+ case wxEVT_SCROLLWIN_TOP:
{
if (orient == wxHORIZONTAL)
nScrollInc = - m_xScrollPosition;
nScrollInc = - m_yScrollPosition;
break;
}
- case wxEVT_SCROLL_BOTTOM:
+ case wxEVT_SCROLLWIN_BOTTOM:
{
if (orient == wxHORIZONTAL)
nScrollInc = m_xScrollLines - m_xScrollPosition;
nScrollInc = m_yScrollLines - m_yScrollPosition;
break;
}
- case wxEVT_SCROLL_LINEUP:
+ case wxEVT_SCROLLWIN_LINEUP:
{
nScrollInc = -1;
break;
}
- case wxEVT_SCROLL_LINEDOWN:
+ case wxEVT_SCROLLWIN_LINEDOWN:
{
nScrollInc = 1;
break;
}
- case wxEVT_SCROLL_PAGEUP:
+ case wxEVT_SCROLLWIN_PAGEUP:
{
if (orient == wxHORIZONTAL)
nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
nScrollInc = -GetScrollPageSize(wxVERTICAL);
break;
}
- case wxEVT_SCROLL_PAGEDOWN:
+ case wxEVT_SCROLLWIN_PAGEDOWN:
{
if (orient == wxHORIZONTAL)
nScrollInc = GetScrollPageSize(wxHORIZONTAL);
nScrollInc = GetScrollPageSize(wxVERTICAL);
break;
}
- case wxEVT_SCROLL_THUMBTRACK:
+ case wxEVT_SCROLLWIN_THUMBTRACK:
{
if (orient == wxHORIZONTAL)
nScrollInc = pos - m_xScrollPosition;
SetScrollPos( wxVERTICAL, m_yScrollPosition, TRUE );
}
- Refresh();
+ // BAD, BAD, can cause event loops if called from OnPaint(). KB.
+ // Refresh();
#ifdef __WXMSW__
// Necessary?