IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
-#include "wx/mac/uma.h"
+#include "wx/osx/uma.h"
bool wxGauge::Create( wxWindow *parent,
wxWindowID id,
// we are going via the base class in case there is
// some change behind the values by it
wxGaugeBase::SetRange( r ) ;
- if ( m_peer && m_peer->Ok() ){
+ if ( m_peer && m_peer->IsOk() ){
// switch back to determinate mode if not there already
if ( m_peer->GetData<Boolean>( kControlNoPart, kControlProgressBarIndeterminateTag ) != false )
{
// some change behind the values by it
wxGaugeBase::SetValue( pos ) ;
- if ( m_peer && m_peer->Ok() )
+ if ( m_peer && m_peer->IsOk() )
{
// switch back to determinate mode if not there already
if ( m_peer->GetData<Boolean>( kControlNoPart, kControlProgressBarIndeterminateTag ) != false )
void wxGauge::Pulse()
{
- if ( m_peer && m_peer->Ok() )
+ if ( m_peer && m_peer->IsOk() )
{
if ( m_peer->GetData<Boolean>( kControlNoPart, kControlProgressBarIndeterminateTag ) != true )
{