/////////////////////////////////////////////////////////////////////////////
-// Name: src/mac/corefoundation/joystick.cpp
+// Name: src/osx/core/joystick.cpp
// Purpose: wxJoystick class
// Author: Ryan Norton
// Modified by:
// Created: 2/13/2005
-// RCS-ID: $Id$
// Copyright: (c) Ryan Norton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/thread.h" //wxThread for polling thread/ wxCriticalSection
//private headers
-#include "wx/mac/corefoundation/hid.h" //private mac hid stuff
+#include "wx/osx/core/hid.h" //private mac hid stuff
//mac headers
#include <CoreServices/CoreServices.h>
}
else
{
- delete m_hid;
- m_hid = NULL;
+ wxDELETE(m_hid);
}
}
if (m_thread)
m_thread->Delete(); // It's detached so it will delete itself
- if (m_hid)
- delete m_hid;
+ delete m_hid;
}
//---------------------------------------------------------------------------
int wxJoystick::GetZPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_Z];
+ return m_thread->m_axe[wxJS_AXIS_Z-wxJS_AXIS_X];
return 0;
}
int wxJoystick::GetRudderPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_RUDDER];
+ return m_thread->m_axe[wxJS_AXIS_RUDDER-wxJS_AXIS_X];
return 0;
}
int wxJoystick::GetUPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_U];
+ return m_thread->m_axe[wxJS_AXIS_U-wxJS_AXIS_X];
return 0;
}
int wxJoystick::GetVPosition() const
{
if (m_thread)
- return m_thread->m_axe[wxJS_AXIS_V];
+ return m_thread->m_axe[wxJS_AXIS_V-wxJS_AXIS_X];
return 0;
}
//
// I wasted two hours of my life on this line :(
- // accidently removed it during some source cleaning...
+ // accidentally removed it during some source cleaning...
//
MakeCookies(Array);
//---------------------------------------------------------------------------
// wxJoystickThread::HIDCallback (static)
//
-// Callback for the native HID device when it recieves input.
+// Callback for the native HID device when it receives input.
//
// This is where the REAL dirty work gets done.
//
-// 1) Loops through each event the queue has recieved
+// 1) Loops through each event the queue has received
// 2) First, checks if the thread that is running the loop for
// the polling has ended - if so it breaks out
// 3) Next, it checks if there was an error getting this event from
wxevent.SetEventObject(pThis->m_catchwin);
if (pThis->m_catchwin)
- pThis->m_catchwin->AddPendingEvent(wxevent);
+ pThis->m_catchwin->GetEventHandler()->AddPendingEvent(wxevent);
ret = (*m_hid->GetQueue())->getNextEvent(m_hid->GetQueue(),
&hidevent, bogustime, 0);
}
}
-#endif // wxUSE_JOYSTICK
+#endif // wxUSE_JOYSTICK