+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: src/mac/carbon/dcscreen.cpp
-// Purpose: wxScreenDC class
-// Author: Stefan Csomor
-// Modified by:
-// Created: 1998-01-01
-// RCS-ID: $Id$
-// Copyright: (c) Stefan Csomor
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#include "wx/wxprec.h"
-
-#include "wx/dcscreen.h"
-#include "wx/mac/carbon/dcscreen.h"
-
-#include "wx/mac/uma.h"
-#include "wx/graphics.h"
-
-IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
-
-// TODO : for the Screenshot use case, which doesn't work in Quartz
-// we should do a GetAsBitmap using something like
-// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
-
-// Create a DC representing the whole screen
-wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
- wxWindowDCImpl( owner )
-{
-#ifdef __LP64__
- m_graphicContext = NULL;
- m_ok = false ;
-#else
- CGRect cgbounds ;
- cgbounds = CGDisplayBounds(CGMainDisplayID());
- Rect bounds;
- bounds.top = (short)cgbounds.origin.y;
- bounds.left = (short)cgbounds.origin.x;
- bounds.bottom = bounds.top + (short)cgbounds.size.height;
- bounds.right = bounds.left + (short)cgbounds.size.width;
- WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
- CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
- ShowWindow((WindowRef)m_overlayWindow);
- SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
- m_width = (wxCoord)cgbounds.size.width;
- m_height = (wxCoord)cgbounds.size.height;
- m_ok = true ;
-#endif
-}
-
-wxScreenDCImpl::~wxScreenDCImpl()
-{
- delete m_graphicContext;
- m_graphicContext = NULL;
-#ifdef __LP64__
-#else
- DisposeWindow((WindowRef) m_overlayWindow );
-#endif
-}