#ifndef _WX_GTK_REGION_H_
#define _WX_GTK_REGION_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface
#endif
}
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
- virtual ~wxRegion();
- wxRegion( const wxRegion& r ) { Ref(r); }
- wxRegion& operator = ( const wxRegion& r ) { Ref(r); return *this; }
+ wxRegion( const wxBitmap& bmp,
+ const wxColour& transColour = wxNullColour,
+ int tolerance = 0)
+ {
+ Union(bmp, transColour, tolerance);
+ }
+
+ ~wxRegion();
+
+ wxRegion( const wxRegion& region )
+ : wxGDIObject()
+ { Ref(region); }
+ wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
+
+ bool Ok() const { return m_refData != NULL; }
bool operator == ( const wxRegion& region );
- bool operator != ( const wxRegion& region );
+ bool operator != ( const wxRegion& region ) { return !(*this == region); }
void Clear();
wxRegionContain Contains(const wxPoint& pt) const;
wxRegionContain Contains(const wxRect& rect) const;
+ // Convert the region to a B&W bitmap with the white pixels being inside
+ // the region.
+ wxBitmap ConvertToBitmap() const;
+
+ // Use the non-transparent pixels of a wxBitmap for the region to combine
+ // with this region. If the bitmap has a mask then it will be used,
+ // otherwise the colour to be treated as transparent may be specified,
+ // along with an optional tolerance value.
+ bool Union(const wxBitmap& bmp,
+ const wxColour& transColour = wxNullColour,
+ int tolerance = 0);
+
+
public:
+ // Init with GdkRegion, set ref count to 2 so that
+ // the C++ class will not destroy the region!
+ wxRegion( GdkRegion *region );
+
GdkRegion *GetRegion() const;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
-
+
// common part of ctors for a rectangle region
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
void Reset() { m_current = 0u; }
void Reset(const wxRegion& region);
- operator bool () const;
bool HaveRects() const;
+ operator bool () const { return HaveRects(); }
- void operator ++ ();
- void operator ++ (int);
+ wxRegionIterator& operator ++ ();
+ wxRegionIterator operator ++ (int);
wxCoord GetX() const;
wxCoord GetY() const;