m_windowDC = (wxDC*) NULL;
m_window = (wxWindow*) NULL;
m_fullScreen = false;
-#if wxHAS_NATIVE_OVERLAY
+#ifdef wxHAS_NATIVE_OVERLAY
m_dcOverlay = NULL;
#else
m_pBackingBitmap = (wxBitmap*) NULL;
}
}
-#if !wxHAS_NATIVE_OVERLAY
+#ifndef wxHAS_NATIVE_OVERLAY
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
if (!backing->Ok() || (backing->GetWidth() < clientSize.x || backing->GetHeight() < clientSize.y))
if (m_windowDC)
{
-#if wxHAS_NATIVE_OVERLAY
+#ifdef wxHAS_NATIVE_OVERLAY
m_overlay.Reset();
#else
m_windowDC->DestroyClippingRegion();
m_windowDC = (wxDC*) NULL;
}
-#if !wxHAS_NATIVE_OVERLAY
+#ifndef wxHAS_NATIVE_OVERLAY
m_repairBitmap = wxNullBitmap;
#endif
// This is where we restore the backing bitmap, in case
// something has changed on the window.
-#if !wxHAS_NATIVE_OVERLAY
+#ifndef wxHAS_NATIVE_OVERLAY
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
wxMemoryDC memDC;
memDC.SelectObject(* backing);
if (!m_windowDC)
return false;
-#if wxHAS_NATIVE_OVERLAY
+#ifdef wxHAS_NATIVE_OVERLAY
wxDCOverlay dcoverlay( m_overlay, (wxWindowDC*) m_windowDC ) ;
if ( eraseOld )
dcoverlay.Clear() ;