// Created: 2003/03/16
// RCS-ID: $Id$
// Copyright: (c) 2002 David Elliott
-// Licence: wxWindows licence
+// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#include "wx/dcmemory.h"
#endif //WX_PRECOMP
+#include "wx/cocoa/autorelease.h"
+
#import <AppKit/NSImage.h>
#import <AppKit/NSAffineTransform.h>
#import <AppKit/NSGraphicsContext.h>
// instead copy the data to an offscreen window, then copy it back
void wxMemoryDC::SelectObject( const wxBitmap& bitmap )
{
+ wxAutoNSAutoreleasePool pool;
if(m_selectedBitmap.Ok())
{
CocoaTakeFocus();