void wxDC::CocoaUnwindStackAndLoseFocus()
{
- wxCocoaDCStack::Node *ourNode=sm_cocoaDCStack.Find(this);
+ wxCocoaDCStack::compatibility_iterator ourNode=sm_cocoaDCStack.Find(this);
if(ourNode)
{
- wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node!=ourNode; node=sm_cocoaDCStack.GetFirst())
{
wxDC *dc = node->GetData();
{
wxFAIL_MSG(wxT("Unable to unlock focus on higher-level DC!"));
}
- sm_cocoaDCStack.DeleteNode(node);
+ sm_cocoaDCStack.Erase(node);
}
wxASSERT(node==ourNode);
wxASSERT(ourNode->GetData() == this);
ourNode->GetData()->CocoaUnlockFocus();
- sm_cocoaDCStack.DeleteNode(ourNode);
+ sm_cocoaDCStack.Erase(ourNode);
}
}
bool wxDC::CocoaUnwindStackAndTakeFocus()
{
- wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node;node = sm_cocoaDCStack.GetFirst())
{
wxDC *dc = node->GetData();
// If unable to unlockFocus (e.g. wxPaintDC) stop here
if(!dc->CocoaUnlockFocus())
break;
- sm_cocoaDCStack.DeleteNode(node);
+ sm_cocoaDCStack.Erase(node);
}
return CocoaLockFocus();
}
void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,width,height)];
CocoaSetPenForNSBezierPath(m_pen,bezpath);
void wxDC::DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
NSBezierPath *bezpath = [NSBezierPath bezierPath];
[bezpath moveToPoint:NSMakePoint(x1,y1)];
void wxDC::DoDrawText(const wxString& text, wxCoord x, wxCoord y)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, wxT("Text system has not been initialized. BAD PROGRAMMER!"));
NSAttributedString *attributedString = [[NSAttributedString alloc]
void wxDC::DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
if(!bmp.Ok())
return;