]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/framemanager.cpp
Adding label editing to native OS X listctrl.
[wxWidgets.git] / src / aui / framemanager.cpp
index 27e3bf941619124aeed9df3f5662bae8e1ce865b..e1b0ee6797fa0c76d07b803eda87bec114a3d650 100644 (file)
@@ -30,6 +30,7 @@
 #include "wx/aui/floatpane.h"
 
 #ifndef WX_PRECOMP
+    #include "wx/panel.h"
     #include "wx/settings.h"
     #include "wx/app.h"
     #include "wx/dcclient.h"
@@ -44,15 +45,17 @@ WX_CHECK_BUILD_OPTIONS("wxAUI")
 #include "wx/arrimpl.cpp"
 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
 WX_DEFINE_OBJARRAY(wxAuiRectArray)
-WX_DEFINE_OBJARRAY(wxDockUIPartArray)
-WX_DEFINE_OBJARRAY(wxDockInfoArray)
-WX_DEFINE_OBJARRAY(wxPaneButtonArray)
-WX_DEFINE_OBJARRAY(wxPaneInfoArray)
+WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
+WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
 
-wxPaneInfo wxNullPaneInfo;
-wxDockInfo wxNullDockInfo;
+wxAuiPaneInfo wxAuiNullPaneInfo;
+wxAuiDockInfo wxAuiNullDockInfo;
 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE)
 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
 
 #ifdef __WXMAC__
@@ -62,7 +65,140 @@ DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
     #include "wx/mac/private.h"
 #endif
 
-IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
+
+class wxPseudoTransparentFrame : public wxFrame
+{
+public:
+    wxPseudoTransparentFrame(wxWindow* parent = NULL,
+                wxWindowID id = wxID_ANY,
+                const wxString& title = wxEmptyString,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxDEFAULT_FRAME_STYLE,
+                const wxString &name = wxT("frame"))
+                    : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
+    {
+        SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+        m_Amount=0;
+        m_MaxWidth=0;
+        m_MaxHeight=0;
+        m_lastWidth=0;
+        m_lastHeight=0;
+#ifdef __WXGTK__
+        m_CanSetShape = false; // have to wait for window create event on GTK
+#else
+        m_CanSetShape = true;
+#endif
+        m_Region = wxRegion(0, 0, 0, 0);
+        SetTransparent(0);
+    }
+
+    virtual bool SetTransparent(wxByte alpha)
+    {
+        if (m_CanSetShape)
+        {
+            int w=100; // some defaults
+            int h=100;
+            GetClientSize(&w, &h);
+
+            m_MaxWidth = w;
+            m_MaxHeight = h;
+            m_Amount = alpha;
+            m_Region.Clear();
+//            m_Region.Union(0, 0, 1, m_MaxWidth);
+            if (m_Amount)
+            {
+                for (int y=0; y<m_MaxHeight; y++)
+                {
+                    // Reverse the order of the bottom 4 bits
+                    int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+                    if ((j*16+8)<m_Amount)
+                        m_Region.Union(0, y, m_MaxWidth, 1);
+                }
+            }
+            SetShape(m_Region);
+            Refresh();
+        }
+        return true;
+    }
+
+    void OnPaint(wxPaintEvent& WXUNUSED(event))
+    {
+        wxPaintDC dc(this);
+
+        if (m_Region.IsEmpty())
+            return;
+
+#ifdef __WXMAC__
+        dc.SetBrush(wxColour(128, 192, 255));
+#else
+        dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+#endif
+        dc.SetPen(*wxTRANSPARENT_PEN);
+
+        wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+
+        while (upd)
+        {
+            wxRect rect(upd.GetRect());
+            dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
+
+            upd++;
+        }
+    }
+
+#ifdef __WXGTK__
+    void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
+    {
+        m_CanSetShape=true;
+        SetTransparent(0);
+    }
+#endif
+
+    void OnSize(wxSizeEvent& event)
+    {
+        // We sometimes get surplus size events
+        if ((event.GetSize().GetWidth() == m_lastWidth) &&
+            (event.GetSize().GetHeight() == m_lastHeight))
+        {
+            event.Skip();
+            return;
+        }
+        m_lastWidth = event.GetSize().GetWidth();
+        m_lastHeight = event.GetSize().GetHeight();
+
+        SetTransparent(m_Amount);
+        m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
+                           event.GetSize().GetHeight());
+        SetShape(m_Region);
+        Refresh();
+        event.Skip();
+    }
+
+private:
+    wxByte m_Amount;
+    int m_MaxWidth;
+    int m_MaxHeight;
+    bool m_CanSetShape;
+    int m_lastWidth,m_lastHeight;
+
+    wxRegion m_Region;
+
+    DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+    DECLARE_EVENT_TABLE()
+};
+
+
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
+
+BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
+    EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
+    EVT_SIZE(wxPseudoTransparentFrame::OnSize)
+#ifdef __WXGTK__
+    EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
+#endif
+END_EVENT_TABLE()
 
 
 // -- static utility functions --
@@ -86,71 +222,23 @@ static void DrawResizeHint(wxDC& dc, const wxRect& rect)
 }
 
 
-// on supported windows systems (Win2000 and greater, Mac), this function
-// will make a frame window transparent by a certain amount
-static void MakeWindowTransparent(wxWindow* wnd, int amount)
-{
-#if defined(__WXMSW__)
-    // this API call is not in all SDKs, only the newer ones, so
-    // we will runtime bind this
-    typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
-    static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
-    static HMODULE h = NULL;
-    HWND hwnd = (HWND)wnd->GetHWND();
-
-    if (!h)
-        h = LoadLibrary(_T("user32"));
-
-    if (!pSetLayeredWindowAttributes)
-    {
-        pSetLayeredWindowAttributes =
-         (PSETLAYEREDWINDOWATTR)GetProcAddress(h,
-#ifdef __WXWINCE__
-                                                 wxT("SetLayeredWindowAttributes")
-#else
-                                                 "SetLayeredWindowAttributes"
-#endif
-                                               );
-    }
-
-    if (pSetLayeredWindowAttributes == NULL)
-        return;
-
-    LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE);
-    if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/)
-        SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/);
-
-    pSetLayeredWindowAttributes(hwnd, 0, (BYTE)amount, 2 /*LWA_ALPHA*/);
-
-#elif defined(__WXMAC__)
-
-    WindowRef handle = GetControlOwner((OpaqueControlRef*)wnd->GetHandle());
-    SetWindowAlpha(handle, float(amount)/ 255.0);
-
-#else
-    wxUnusedVar(wnd);
-    wxUnusedVar(amount);
-#endif
-}
-
-
 
 // CopyDocksAndPanes() - this utility function creates copies of
-// the dock and pane info.  wxDockInfo's usually contain pointers
-// to wxPaneInfo classes, thus this function is necessary to reliably
+// the dock and pane info.  wxAuiDockInfo's usually contain pointers
+// to wxAuiPaneInfo classes, thus this function is necessary to reliably
 // reconstruct that relationship in the new dock info and pane info arrays
 
-static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
-                              wxPaneInfoArray& dest_panes,
-                              const wxDockInfoArray& src_docks,
-                              const wxPaneInfoArray& src_panes)
+static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
+                              wxAuiPaneInfoArray& dest_panes,
+                              const wxAuiDockInfoArray& src_docks,
+                              const wxAuiPaneInfoArray& src_panes)
 {
     dest_docks = src_docks;
     dest_panes = src_panes;
     int i, j, k, dock_count, pc1, pc2;
     for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = dest_docks.Item(i);
+        wxAuiDockInfo& dock = dest_docks.Item(i);
         for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
             for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
                 if (dock.panes.Item(j) == &src_panes.Item(k))
@@ -160,12 +248,12 @@ static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
 
 // GetMaxLayer() is an internal function which returns
 // the highest layer inside the specified dock
-static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
+static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction)
 {
     int i, dock_count, max_layer = 0;
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = docks.Item(i);
+        wxAuiDockInfo& dock = docks.Item(i);
         if (dock.dock_direction == dock_direction &&
             dock.dock_layer > max_layer && !dock.fixed)
                 max_layer = dock.dock_layer;
@@ -176,12 +264,12 @@ static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
 
 // GetMaxRow() is an internal function which returns
 // the highest layer inside the specified dock
-static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
+static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
 {
     int i, pane_count, max_row = 0;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (pane.dock_direction == direction &&
             pane.dock_layer == layer &&
             pane.dock_row > max_row)
@@ -194,14 +282,14 @@ static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
 
 // DoInsertDockLayer() is an internal function that inserts a new dock
 // layer by incrementing all existing dock layer values by one
-static void DoInsertDockLayer(wxPaneInfoArray& panes,
+static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
                               int dock_direction,
                               int dock_layer)
 {
     int i, pane_count;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (!pane.IsFloating() &&
             pane.dock_direction == dock_direction &&
             pane.dock_layer >= dock_layer)
@@ -211,7 +299,7 @@ static void DoInsertDockLayer(wxPaneInfoArray& panes,
 
 // DoInsertDockLayer() is an internal function that inserts a new dock
 // row by incrementing all existing dock row values by one
-static void DoInsertDockRow(wxPaneInfoArray& panes,
+static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
                             int dock_direction,
                             int dock_layer,
                             int dock_row)
@@ -219,7 +307,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes,
     int i, pane_count;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (!pane.IsFloating() &&
             pane.dock_direction == dock_direction &&
             pane.dock_layer == dock_layer &&
@@ -230,7 +318,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes,
 
 // DoInsertDockLayer() is an internal function that inserts a space for
 // another dock pane by incrementing all existing dock row values by one
-static void DoInsertPane(wxPaneInfoArray& panes,
+static void DoInsertPane(wxAuiPaneInfoArray& panes,
                          int dock_direction,
                          int dock_layer,
                          int dock_row,
@@ -239,7 +327,7 @@ static void DoInsertPane(wxPaneInfoArray& panes,
     int i, pane_count;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (!pane.IsFloating() &&
             pane.dock_direction == dock_direction &&
             pane.dock_layer == dock_layer &&
@@ -252,11 +340,11 @@ static void DoInsertPane(wxPaneInfoArray& panes,
 // FindDocks() is an internal function that returns a list of docks which meet
 // the specified conditions in the parameters and returns a sorted array
 // (sorted by layer and then row)
-static void FindDocks(wxDockInfoArray& docks,
+static void FindDocks(wxAuiDockInfoArray& docks,
                       int dock_direction,
                       int dock_layer,
                       int dock_row,
-                      wxDockInfoPtrArray& arr)
+                      wxAuiDockInfoPtrArray& arr)
 {
     int begin_layer = dock_layer;
     int end_layer = dock_layer;
@@ -292,7 +380,7 @@ static void FindDocks(wxDockInfoArray& docks,
         for (row = begin_row; row <= end_row; ++row)
             for (i = 0; i < dock_count; ++i)
             {
-                wxDockInfo& d = docks.Item(i);
+                wxAuiDockInfo& d = docks.Item(i);
                 if (dock_direction == -1 || dock_direction == d.dock_direction)
                 {
                     if (d.dock_layer == layer && d.dock_row == row)
@@ -302,13 +390,13 @@ static void FindDocks(wxDockInfoArray& docks,
 }
 
 // FindPaneInDock() looks up a specified window pointer inside a dock.
-// If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
-static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
+// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
+static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
 {
     int i, count = dock.panes.GetCount();
     for (i = 0; i < count; ++i)
     {
-        wxPaneInfo* p = dock.panes.Item(i);
+        wxAuiPaneInfo* p = dock.panes.Item(i);
         if (p->window == window)
             return p;
     }
@@ -316,18 +404,18 @@ static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
 }
 
 // RemovePaneFromDocks() removes a pane window from all docks
-// with a possible exception specified by parameter "except"
-static void RemovePaneFromDocks(wxDockInfoArray& docks,
-                                wxPaneInfo& pane,
-                                wxDockInfo* except = NULL)
+// with a possible exception specified by parameter "ex_cept"
+static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
+                                wxAuiPaneInfo& pane,
+                                wxAuiDockInfo* ex_cept  = NULL  )
 {
     int i, dock_count;
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& d = docks.Item(i);
-        if (&d == except)
+        wxAuiDockInfo& d = docks.Item(i);
+        if (&d == ex_cept)
             continue;
-        wxPaneInfo* pi = FindPaneInDock(d, pane.window);
+        wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
         if (pi)
             d.panes.Remove(pi);
     }
@@ -336,12 +424,12 @@ static void RemovePaneFromDocks(wxDockInfoArray& docks,
 // RenumberDockRows() takes a dock and assigns sequential numbers
 // to existing rows.  Basically it takes out the gaps; so if a
 // dock has rows with numbers 0,2,5, they will become 0,1,2
-static void RenumberDockRows(wxDockInfoPtrArray& docks)
+static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
 {
     int i, dock_count, j, pane_count;
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = *docks.Item(i);
+        wxAuiDockInfo& dock = *docks.Item(i);
         dock.dock_row = i;
         for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
             dock.panes.Item(j)->dock_row = i;
@@ -352,102 +440,111 @@ static void RenumberDockRows(wxDockInfoPtrArray& docks)
 // SetActivePane() sets the active pane, as well as cycles through
 // every other pane and makes sure that all others' active flags
 // are turned off
-static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
+static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
 {
     int i, pane_count;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
-        pane.state &= ~wxPaneInfo::optionActive;
+        wxAuiPaneInfo& pane = panes.Item(i);
+        pane.state &= ~wxAuiPaneInfo::optionActive;
         if (pane.window == active_pane)
-            pane.state |= wxPaneInfo::optionActive;
+            pane.state |= wxAuiPaneInfo::optionActive;
     }
 }
 
 
 // this function is used to sort panes by dock position
-static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
+static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
 {
     return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
 }
 
 
-// -- wxFrameManager class implementation --
+// -- wxAuiManager class implementation --
 
 
-BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
-    EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
-    EVT_AUI_RENDER(wxFrameManager::OnRender)
-    EVT_PAINT(wxFrameManager::OnPaint)
-    EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
-    EVT_SIZE(wxFrameManager::OnSize)
-    EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
-    EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
-    EVT_LEFT_UP(wxFrameManager::OnLeftUp)
-    EVT_MOTION(wxFrameManager::OnMotion)
-    EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
-    EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
-    EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
+BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
+    EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton)
+    EVT_AUI_RENDER(wxAuiManager::OnRender)
+    EVT_PAINT(wxAuiManager::OnPaint)
+    EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
+    EVT_SIZE(wxAuiManager::OnSize)
+    EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
+    EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
+    EVT_LEFT_UP(wxAuiManager::OnLeftUp)
+    EVT_MOTION(wxAuiManager::OnMotion)
+    EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
+    EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
+    EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
 END_EVENT_TABLE()
 
 
-wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags)
+wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
 {
     m_action = actionNone;
     m_last_mouse_move = wxPoint();
     m_hover_button = NULL;
-    m_art = new wxDefaultDockArt;
+    m_art = new wxAuiDefaultDockArt;
     m_hint_wnd = NULL;
     m_flags = flags;
-
+    m_skipping = false;
+    m_has_maximized = false;
+    m_frame = NULL;
+    
     if (managed_wnd)
     {
         SetManagedWindow(managed_wnd);
     }
 }
 
-wxFrameManager::~wxFrameManager()
+wxAuiManager::~wxAuiManager()
 {
     delete m_art;
 }
 
-// GetPane() looks up a wxPaneInfo structure based
+// Creates a floating frame for the windows
+wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
+{
+    return new wxAuiFloatingFrame(parent, this, p);
+}
+
+// GetPane() looks up a wxAuiPaneInfo structure based
 // on the supplied window pointer.  Upon failure, GetPane()
-// returns an empty wxPaneInfo, a condition which can be checked
-// by calling wxPaneInfo::IsOk().
+// returns an empty wxAuiPaneInfo, a condition which can be checked
+// by calling wxAuiPaneInfo::IsOk().
 //
 // The pane info's structure may then be modified.  Once a pane's
-// info is modified, wxFrameManager::Update() must be called to
+// info is modified, wxAuiManager::Update() must be called to
 // realize the changes in the UI.
 
-wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
+wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
 {
     int i, pane_count;
     for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.window == window)
             return p;
     }
-    return wxNullPaneInfo;
+    return wxAuiNullPaneInfo;
 }
 
 // this version of GetPane() looks up a pane based on a
 // 'pane name', see above comment for more info
-wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
+wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
 {
     int i, pane_count;
     for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.name == name)
             return p;
     }
-    return wxNullPaneInfo;
+    return wxAuiNullPaneInfo;
 }
 
 // GetAllPanes() returns a reference to all the pane info structures
-wxPaneInfoArray& wxFrameManager::GetAllPanes()
+wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
 {
     return m_panes;
 }
@@ -455,31 +552,31 @@ wxPaneInfoArray& wxFrameManager::GetAllPanes()
 // HitTest() is an internal function which determines
 // which UI item the specified coordinates are over
 // (x,y) specify a position in client coordinates
-wxDockUIPart* wxFrameManager::HitTest(int x, int y)
+wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
 {
-    wxDockUIPart* result = NULL;
+    wxAuiDockUIPart* result = NULL;
 
     int i, part_count;
     for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart* item = &m_uiparts.Item(i);
+        wxAuiDockUIPart* item = &m_uiparts.Item(i);
 
         // we are not interested in typeDock, because this space
         // isn't used to draw anything, just for measurements;
         // besides, the entire dock area is covered with other
         // rectangles, which we are interested in.
-        if (item->type == wxDockUIPart::typeDock)
+        if (item->type == wxAuiDockUIPart::typeDock)
             continue;
 
         // if we already have a hit on a more specific item, we are not
         // interested in a pane hit.  If, however, we don't already have
         // a hit, returning a pane hit is necessary for some operations
-        if ((item->type == wxDockUIPart::typePane ||
-            item->type == wxDockUIPart::typePaneBorder) && result)
+        if ((item->type == wxAuiDockUIPart::typePane ||
+            item->type == wxAuiDockUIPart::typePaneBorder) && result)
             continue;
 
         // if the point is inside the rectangle, we have a hit
-        if (item->rect.Inside(x,y))
+        if (item->rect.Contains(x,y))
             result = item;
     }
 
@@ -488,13 +585,28 @@ wxDockUIPart* wxFrameManager::HitTest(int x, int y)
 
 
 // SetFlags() and GetFlags() allow the owner to set various
-// options which are global to wxFrameManager
-void wxFrameManager::SetFlags(unsigned int flags)
+// options which are global to wxAuiManager
+void wxAuiManager::SetFlags(unsigned int flags)
 {
+    // find out if we have to call UpdateHintWindowConfig()
+    bool update_hint_wnd = false;
+    unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
+                             wxAUI_MGR_VENETIAN_BLINDS_HINT |
+                             wxAUI_MGR_RECTANGLE_HINT;
+    if ((flags & hint_mask) != (m_flags & hint_mask))
+        update_hint_wnd = true;
+
+
+    // set the new flags
     m_flags = flags;
+    
+    if (update_hint_wnd)
+    {
+        UpdateHintWindowConfig();
+    }
 }
 
-unsigned int wxFrameManager::GetFlags() const
+unsigned int wxAuiManager::GetFlags() const
 {
     return m_flags;
 }
@@ -502,27 +614,108 @@ unsigned int wxFrameManager::GetFlags() const
 
 // don't use these anymore as they are deprecated
 // use Set/GetManagedFrame() instead
-void wxFrameManager::SetFrame(wxFrame* frame)
+void wxAuiManager::SetFrame(wxFrame* frame)
 {
     SetManagedWindow((wxWindow*)frame);
 }
 
-wxFrame* wxFrameManager::GetFrame() const
+wxFrame* wxAuiManager::GetFrame() const
 {
     return (wxFrame*)m_frame;
 }
 
 
+void wxAuiManager::UpdateHintWindowConfig()
+{
+    // find out if the the system can do transparent frames
+    bool can_do_transparent = false;
+    
+    wxWindow* w = m_frame;
+    while (w)
+    {
+        if (w->IsKindOf(CLASSINFO(wxFrame)))
+        {
+            wxFrame* f = static_cast<wxFrame*>(w);
+            #if wxCHECK_VERSION(2,7,0)
+            can_do_transparent = f->CanSetTransparent();
+            #endif
+            break;
+        }
+        
+        w = w->GetParent();
+    }
+    
+    // if there is an existing hint window, delete it
+    if (m_hint_wnd)
+    {
+        m_hint_wnd->Destroy();
+        m_hint_wnd = NULL;
+    }
+
+    m_hint_fademax = 50;
+    m_hint_wnd = NULL;
+    
+    if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
+    { 
+        // Make a window to use for a transparent hint
+        #if defined(__WXMSW__) || defined(__WXGTK__)
+            m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
+                                     wxDefaultPosition, wxSize(1,1),
+                                         wxFRAME_TOOL_WINDOW |
+                                         wxFRAME_FLOAT_ON_PARENT |
+                                         wxFRAME_NO_TASKBAR |
+                                         wxNO_BORDER);
+
+            m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+        #elif defined(__WXMAC__)
+            // Using a miniframe with float and tool styles keeps the parent
+            // frame activated and highlighted as such...
+            m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
+                                         wxDefaultPosition, wxSize(1,1),
+                                         wxFRAME_FLOAT_ON_PARENT
+                                         | wxFRAME_TOOL_WINDOW );
+
+            // Can't set the bg colour of a Frame in wxMac
+            wxPanel* p = new wxPanel(m_hint_wnd);
+
+            // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
+            // color that is really hard to see, especially transparent.
+            // Until a better system color is decided upon we'll just use
+            // blue.
+            p->SetBackgroundColour(*wxBLUE);
+        #endif
+        
+    }
+     else
+    {
+        if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
+            (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
+        {
+            // system can't support transparent fade, or the venetian
+            // blinds effect was explicitly requested
+            m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
+                                                      wxID_ANY,
+                                                      wxEmptyString,
+                                                      wxDefaultPosition,
+                                                      wxSize(1,1),
+                                                            wxFRAME_TOOL_WINDOW |
+                                                            wxFRAME_FLOAT_ON_PARENT |
+                                                            wxFRAME_NO_TASKBAR |
+                                                            wxNO_BORDER);
+            m_hint_fademax = 128;
+        }
+    }
+}
 
 
 // SetManagedWindow() is usually called once when the frame
 // manager class is being initialized.  "frame" specifies
 // the frame which should be managed by the frame mananger
-void wxFrameManager::SetManagedWindow(wxWindow* frame)
+void wxAuiManager::SetManagedWindow(wxWindow* wnd)
 {
-    wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
+    wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
 
-    m_frame = frame;
+    m_frame = wnd;
     m_frame->PushEventHandler(this);
 
 #if wxUSE_MDI
@@ -530,41 +723,46 @@ void wxFrameManager::SetManagedWindow(wxWindow* frame)
     // we need to add the MDI client window as the default
     // center pane
 
-    if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+    if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
     {
-        wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
+        wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
         wxWindow* client_window = mdi_frame->GetClientWindow();
 
         wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
 
         AddPane(client_window,
-                wxPaneInfo().Name(wxT("mdiclient")).
+                wxAuiPaneInfo().Name(wxT("mdiclient")).
                 CenterPane().PaneBorder(false));
     }
 #endif
+
+    UpdateHintWindowConfig();
 }
 
 
 // UnInit() must be called, usually in the destructor
 // of the frame class.   If it is not called, usually this
 // will result in a crash upon program exit
-void wxFrameManager::UnInit()
+void wxAuiManager::UnInit()
 {
-    m_frame->RemoveEventHandler(this);
+    if (m_frame)
+    {
+        m_frame->RemoveEventHandler(this);
+    }
 }
 
 // GetManagedWindow() returns the window pointer being managed
-wxWindow* wxFrameManager::GetManagedWindow() const
+wxWindow* wxAuiManager::GetManagedWindow() const
 {
     return m_frame;
 }
 
-wxDockArt* wxFrameManager::GetArtProvider() const
+wxAuiDockArt* wxAuiManager::GetArtProvider() const
 {
     return m_art;
 }
 
-void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
+void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
 {
     // first, give the owner frame a chance to override
     if (m_frame)
@@ -576,12 +774,12 @@ void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
     ProcessEvent(event);
 }
 
-// SetArtProvider() instructs wxFrameManager to use the
+// SetArtProvider() instructs wxAuiManager to use the
 // specified art provider for all drawing calls.  This allows
 // plugable look-and-feel features.  The pointer that is
-// passed to this method subsequently belongs to wxFrameManager,
+// passed to this method subsequently belongs to wxAuiManager,
 // and is deleted in the frame manager destructor
-void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
+void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
 {
     // delete the last art provider, if any
     delete m_art;
@@ -591,7 +789,7 @@ void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
 }
 
 
-bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
+bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
 {
     // check if the pane has a valid window
     if (!window)
@@ -601,9 +799,13 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
     if (GetPane(pane_info.window).IsOk())
         return false;
 
+    // if the new pane is docked then we should undo maximize
+    if(pane_info.IsDocked())
+        RestoreMaximizedPane();
+
     m_panes.Add(pane_info);
 
-    wxPaneInfo& pinfo = m_panes.Last();
+    wxAuiPaneInfo& pinfo = m_panes.Last();
 
     // set the pane window
     pinfo.window = window;
@@ -626,11 +828,17 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
     if (pinfo.dock_proportion == 0)
         pinfo.dock_proportion = 100000;
 
-    if (pinfo.HasCloseButton() &&
-        pinfo.buttons.size() == 0)
+    if (pinfo.HasMaximizeButton())
+    {
+        wxAuiPaneButton button;
+        button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
+        pinfo.buttons.Add(button);
+    }
+
+    if (pinfo.HasCloseButton())
     {
-        wxPaneButton button;
-        button.button_id = wxPaneInfo::buttonClose;
+        wxAuiPaneButton button;
+        button.button_id = wxAUI_BUTTON_CLOSE;
         pinfo.buttons.Add(button);
     }
 
@@ -666,11 +874,11 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
     return true;
 }
 
-bool wxFrameManager::AddPane(wxWindow* window,
+bool wxAuiManager::AddPane(wxWindow* window,
                              int direction,
                              const wxString& caption)
 {
-    wxPaneInfo pinfo;
+    wxAuiPaneInfo pinfo;
     pinfo.Caption(caption);
     switch (direction)
     {
@@ -683,7 +891,21 @@ bool wxFrameManager::AddPane(wxWindow* window,
     return AddPane(window, pinfo);
 }
 
-bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
+bool wxAuiManager::AddPane(wxWindow* window,
+                             const wxAuiPaneInfo& pane_info,
+                             const wxPoint& drop_pos)
+{
+    if (!AddPane(window, pane_info))
+        return false;
+
+    wxAuiPaneInfo& pane = GetPane(window);
+
+    DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
+
+    return true;
+}
+
+bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
                                 int insert_level)
 {
     // shift the panes around, depending on the insert level
@@ -711,12 +933,12 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
 
     // if the window already exists, we are basically just moving/inserting the
     // existing window.  If it doesn't exist, we need to add it and insert it
-    wxPaneInfo& existing_pane = GetPane(window);
+    wxAuiPaneInfo& existing_pane = GetPane(window);
     if (!existing_pane.IsOk())
     {
         return AddPane(window, pane_info);
     }
-    else
+     else
     {
         if (pane_info.IsFloating())
         {
@@ -728,6 +950,9 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
         }
          else
         {
+            // if the new pane is docked then we should undo maximize
+            RestoreMaximizedPane();
+
             existing_pane.Direction(pane_info.dock_direction);
             existing_pane.Layer(pane_info.dock_layer);
             existing_pane.Row(pane_info.dock_row);
@@ -741,12 +966,12 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
 
 // DetachPane() removes a pane from the frame manager.  This
 // method will not destroy the window that is removed.
-bool wxFrameManager::DetachPane(wxWindow* window)
+bool wxAuiManager::DetachPane(wxWindow* window)
 {
     int i, count;
     for (i = 0, count = m_panes.GetCount(); i < count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.window == window)
         {
             if (p.frame)
@@ -756,14 +981,37 @@ bool wxFrameManager::DetachPane(wxWindow* window)
 
                 // reduce flicker
                 p.window->SetSize(1,1);
-                p.frame->Show(false);
+
+                if (p.frame->IsShown())
+                    p.frame->Show(false);
 
                 // reparent to m_frame and destroy the pane
+                if(m_action_window == p.frame) {
+                    m_action_window = NULL;
+                }
                 p.window->Reparent(m_frame);
                 p.frame->SetSizer(NULL);
                 p.frame->Destroy();
                 p.frame = NULL;
             }
+
+            // make sure there are no references to this pane in our uiparts,
+            // just in case the caller doesn't call Update() immediately after
+            // the DetachPane() call.  This prevets obscure crashes which would
+            // happen at window repaint if the caller forgets to call Update()
+            int pi, part_count;
+            for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
+            {
+                wxAuiDockUIPart& part = m_uiparts.Item(pi);
+                if (part.pane == &p)
+                {
+                    m_uiparts.RemoveAt(pi);
+                    part_count--;
+                    pi--;
+                    continue;
+                }
+            }
+
             m_panes.RemoveAt(i);
             return true;
         }
@@ -771,6 +1019,109 @@ bool wxFrameManager::DetachPane(wxWindow* window)
     return false;
 }
 
+// ClosePane() destroys or hides the pane depending on its
+// flags
+void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
+{
+    // if we were maximized, restore
+    if(pane_info.IsMaximized()) {
+        RestorePane(pane_info);
+    }
+
+    // first, hide the window
+    if (pane_info.window && pane_info.window->IsShown()) {
+        pane_info.window->Show(false);
+    }
+
+    // make sure that we are the parent of this window
+    if(pane_info.window && pane_info.window->GetParent() != m_frame) {
+        pane_info.window->Reparent(m_frame);
+    }
+
+    // if we have a frame, destroy it
+    if(pane_info.frame) {
+        pane_info.frame->Destroy();
+        pane_info.frame = NULL;
+    }
+
+    // now we need to either destroy or hide the pane
+    if(pane_info.IsDestroyOnClose()) 
+    {
+        wxWindow * window = pane_info.window;
+        DetachPane(window);
+        if(window) {
+            window->Destroy();
+        }
+    } 
+    else 
+    {
+        pane_info.Hide();
+    }
+}
+
+void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
+{
+    int i, pane_count;
+
+    // un-maximize and hide all other panes
+    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+    {
+        wxAuiPaneInfo& p = m_panes.Item(i);
+        if(!p.IsToolbar()) {
+            p.Restore();
+            p.SaveHidden();
+            p.Hide();
+        }
+    }
+
+    // mark ourselves maximized
+    pane_info.Maximize();
+    pane_info.Show();
+    m_has_maximized = true;
+
+    // last, show the window
+    if (pane_info.window && !pane_info.window->IsShown()) {
+        pane_info.window->Show(true);
+    }
+}
+
+void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
+{
+    int i, pane_count;
+
+    // restore all the panes
+    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+    {
+        wxAuiPaneInfo& p = m_panes.Item(i);
+        if(!p.IsToolbar()) {
+            p.RestoreHidden();
+        }
+    }
+
+    // mark ourselves non-maximized
+    pane_info.Restore();
+    m_has_maximized = false;
+
+    // last, show the window
+    if (pane_info.window && !pane_info.window->IsShown()) {
+        pane_info.window->Show(true);
+    }
+}
+
+void wxAuiManager::RestoreMaximizedPane()
+{
+    int i, pane_count;
+
+    // restore all the panes
+    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+    {
+        wxAuiPaneInfo& p = m_panes.Item(i);
+        if(p.IsMaximized()) {
+            RestorePane(p);
+            break;
+        }
+    }
+}
 
 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
 // in the input string.  This is an internal functions which is
@@ -790,13 +1141,119 @@ static wxString EscapeDelimiters(const wxString& s)
     return result;
 }
 
+wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
+{
+    wxString result = wxT("name=");
+    result += EscapeDelimiters(pane.name);
+    result += wxT(";");
+
+    result += wxT("caption=");
+    result += EscapeDelimiters(pane.caption);
+    result += wxT(";");
+
+    result += wxString::Format(wxT("state=%u;"), pane.state);
+    result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
+    result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
+    result += wxString::Format(wxT("row=%d;"), pane.dock_row);
+    result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
+    result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
+    result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
+    result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
+    result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
+    result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
+    result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
+    result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
+    result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
+    result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
+    result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
+    result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
+
+    return result;
+}
+
+// Load a "pane" with the pane infor settings in pane_part
+void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
+{
+    // replace escaped characters so we can
+    // split up the string easily
+    pane_part.Replace(wxT("\\|"), wxT("\a"));
+    pane_part.Replace(wxT("\\;"), wxT("\b"));
+
+    while(1)
+    {
+        wxString val_part = pane_part.BeforeFirst(wxT(';'));
+        pane_part = pane_part.AfterFirst(wxT(';'));
+        wxString val_name = val_part.BeforeFirst(wxT('='));
+        wxString value = val_part.AfterFirst(wxT('='));
+        val_name.MakeLower();
+        val_name.Trim(true);
+        val_name.Trim(false);
+        value.Trim(true);
+        value.Trim(false);
+
+        if (val_name.empty())
+            break;
+
+        if (val_name == wxT("name"))
+            pane.name = value;
+        else if (val_name == wxT("caption"))
+            pane.caption = value;
+        else if (val_name == wxT("state"))
+            pane.state = (unsigned int)wxAtoi(value.c_str());
+        else if (val_name == wxT("dir"))
+            pane.dock_direction = wxAtoi(value.c_str());
+        else if (val_name == wxT("layer"))
+            pane.dock_layer = wxAtoi(value.c_str());
+        else if (val_name == wxT("row"))
+            pane.dock_row = wxAtoi(value.c_str());
+        else if (val_name == wxT("pos"))
+            pane.dock_pos = wxAtoi(value.c_str());
+        else if (val_name == wxT("prop"))
+            pane.dock_proportion = wxAtoi(value.c_str());
+        else if (val_name == wxT("bestw"))
+            pane.best_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("besth"))
+            pane.best_size.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("minw"))
+            pane.min_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("minh"))
+            pane.min_size.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("maxw"))
+            pane.max_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("maxh"))
+            pane.max_size.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("floatx"))
+            pane.floating_pos.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("floaty"))
+            pane.floating_pos.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("floatw"))
+            pane.floating_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("floath"))
+            pane.floating_size.y = wxAtoi(value.c_str());
+        else {
+            wxFAIL_MSG(wxT("Bad Perspective String"));
+        }
+    }
+
+    // replace escaped characters so we can
+    // split up the string easily
+    pane.name.Replace(wxT("\a"), wxT("|"));
+    pane.name.Replace(wxT("\b"), wxT(";"));
+    pane.caption.Replace(wxT("\a"), wxT("|"));
+    pane.caption.Replace(wxT("\b"), wxT(";"));
+    pane_part.Replace(wxT("\a"), wxT("|"));
+    pane_part.Replace(wxT("\b"), wxT(";"));
+
+    return;
+}
+
 
 // SavePerspective() saves all pane information as a single string.
 // This string may later be fed into LoadPerspective() to restore
 // all pane settings.  This save and load mechanism allows an
 // exact pane configuration to be saved and restored at a later time
 
-wxString wxFrameManager::SavePerspective()
+wxString wxAuiManager::SavePerspective()
 {
     wxString result;
     result.Alloc(500);
@@ -805,39 +1262,14 @@ wxString wxFrameManager::SavePerspective()
     int pane_i, pane_count = m_panes.GetCount();
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
     {
-        wxPaneInfo& pane = m_panes.Item(pane_i);
-
-        result += wxT("name=");
-        result += EscapeDelimiters(pane.name);
-        result += wxT(";");
-
-        result += wxT("caption=");
-        result += EscapeDelimiters(pane.caption);
-        result += wxT(";");
-
-        result += wxString::Format(wxT("state=%u;"), pane.state);
-        result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
-        result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
-        result += wxString::Format(wxT("row=%d;"), pane.dock_row);
-        result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
-        result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
-        result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
-        result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
-        result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
-        result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
-        result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
-        result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
-        result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
-        result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
-        result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
-        result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
-        result += wxT("|");
+        wxAuiPaneInfo& pane = m_panes.Item(pane_i);
+        result += SavePaneInfo(pane)+wxT("|");
     }
 
     int dock_i, dock_count = m_docks.GetCount();
     for (dock_i = 0; dock_i < dock_count; ++dock_i)
     {
-        wxDockInfo& dock = m_docks.Item(dock_i);
+        wxAuiDockInfo& dock = m_docks.Item(dock_i);
 
         result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
                                    dock.dock_direction, dock.dock_layer,
@@ -850,7 +1282,7 @@ wxString wxFrameManager::SavePerspective()
 // LoadPerspective() loads a layout which was saved with SavePerspective()
 // If the "update" flag parameter is true, the GUI will immediately be updated
 
-bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
+bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
 {
     wxString input = layout;
     wxString part;
@@ -863,7 +1295,6 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
     if (part != wxT("layout1"))
         return false;
 
-
     // mark all panes currently managed as docked and hidden
     int pane_i, pane_count = m_panes.GetCount();
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
@@ -879,7 +1310,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
 
     while (1)
     {
-        wxPaneInfo pane;
+        wxAuiPaneInfo pane;
 
         wxString pane_part = input.BeforeFirst(wxT('|'));
         input = input.AfterFirst(wxT('|'));
@@ -889,7 +1320,6 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
         if (pane_part.empty())
             break;
 
-
         if (pane_part.Left(9) == wxT("dock_size"))
         {
             wxString val_name = pane_part.BeforeFirst(wxT('='));
@@ -904,7 +1334,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
             piece.AfterFirst(wxT(',')).ToLong(&row);
             value.ToLong(&size);
 
-            wxDockInfo dock;
+            wxAuiDockInfo dock;
             dock.dock_direction = dir;
             dock.dock_layer = layer;
             dock.dock_row = row;
@@ -913,70 +1343,14 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
             continue;
         }
 
-        while (1)
-        {
-            wxString val_part = pane_part.BeforeFirst(wxT(';'));
-            pane_part = pane_part.AfterFirst(wxT(';'));
-            wxString val_name = val_part.BeforeFirst(wxT('='));
-            wxString value = val_part.AfterFirst(wxT('='));
-            val_name.MakeLower();
-            val_name.Trim(true);
-            val_name.Trim(false);
-            value.Trim(true);
-            value.Trim(false);
-
-            if (val_name.empty())
-                break;
-
-            if (val_name == wxT("name"))
-                pane.name = value;
-            else if (val_name == wxT("caption"))
-                pane.caption = value;
-            else if (val_name == wxT("state"))
-                pane.state = (unsigned int)wxAtoi(value.c_str());
-            else if (val_name == wxT("dir"))
-                pane.dock_direction = wxAtoi(value.c_str());
-            else if (val_name == wxT("layer"))
-                pane.dock_layer = wxAtoi(value.c_str());
-            else if (val_name == wxT("row"))
-                pane.dock_row = wxAtoi(value.c_str());
-            else if (val_name == wxT("pos"))
-                pane.dock_pos = wxAtoi(value.c_str());
-            else if (val_name == wxT("prop"))
-                pane.dock_proportion = wxAtoi(value.c_str());
-            else if (val_name == wxT("bestw"))
-                pane.best_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("besth"))
-                pane.best_size.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("minw"))
-                pane.min_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("minh"))
-                pane.min_size.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("maxw"))
-                pane.max_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("maxh"))
-                pane.max_size.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("floatx"))
-                pane.floating_pos.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("floaty"))
-                pane.floating_pos.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("floatw"))
-                pane.floating_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("floath"))
-                pane.floating_size.y = wxAtoi(value.c_str());
-            else {
-                wxFAIL_MSG(wxT("Bad Perspective String"));
-            }
-        }
+        // Undo our escaping as LoadPaneInfo needs to take an unescaped
+        // name so it can be called by external callers
+        pane_part.Replace(wxT("\a"), wxT("|"));
+        pane_part.Replace(wxT("\b"), wxT(";"));
 
-        // replace escaped characters so we can
-        // split up the string easily
-        pane.name.Replace(wxT("\a"), wxT("|"));
-        pane.name.Replace(wxT("\b"), wxT(";"));
-        pane.caption.Replace(wxT("\a"), wxT("|"));
-        pane.caption.Replace(wxT("\b"), wxT(";"));
+        LoadPaneInfo(pane_part, pane);
 
-        wxPaneInfo& p = GetPane(pane.name);
+        wxAuiPaneInfo& p = GetPane(pane.name);
         if (!p.IsOk())
         {
             // the pane window couldn't be found
@@ -984,10 +1358,8 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
             return false;
         }
 
-        pane.window = p.window;
-        pane.frame = p.frame;
-        pane.buttons = p.buttons;
-        p = pane;
+        p.SafeSet(pane);
+
     }
 
     if (update)
@@ -996,8 +1368,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
     return true;
 }
 
-
-void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
+void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
                                               wxArrayInt& positions,
                                               wxArrayInt& sizes)
 {
@@ -1014,9 +1385,9 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
     // find the pane marked as our action pane
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
     {
-        wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+        wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
 
-        if (pane.state & wxPaneInfo::actionPane)
+        if (pane.state & wxAuiPaneInfo::actionPane)
         {
             wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
             action_pane = pane_i;
@@ -1028,7 +1399,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
     // on the dock's orientation) of each pane
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
     {
-        wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+        wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
         positions.Add(pane.dock_pos);
         int size = 0;
 
@@ -1088,13 +1459,13 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
 }
 
 
-void wxFrameManager::LayoutAddPane(wxSizer* cont,
-                                   wxDockInfo& dock,
-                                   wxPaneInfo& pane,
-                                   wxDockUIPartArray& uiparts,
+void wxAuiManager::LayoutAddPane(wxSizer* cont,
+                                   wxAuiDockInfo& dock,
+                                   wxAuiPaneInfo& pane,
+                                   wxAuiDockUIPartArray& uiparts,
                                    bool spacer_only)
 {
-    wxDockUIPart part;
+    wxAuiDockUIPart part;
     wxSizerItem* sizer_item;
 
     int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
@@ -1124,7 +1495,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
         else
             sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
 
-        part.type = wxDockUIPart::typeGripper;
+        part.type = wxAuiDockUIPart::typeGripper;
         part.dock = &dock;
         part.pane = &pane;
         part.button = NULL;
@@ -1141,7 +1512,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
 
         sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
 
-        part.type = wxDockUIPart::typeCaption;
+        part.type = wxAuiDockUIPart::typeCaption;
         part.dock = &dock;
         part.pane = &pane;
         part.button = NULL;
@@ -1156,13 +1527,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
         for (i = 0, button_count = pane.buttons.GetCount();
              i < button_count; ++i)
         {
-            wxPaneButton& button = pane.buttons.Item(i);
+            wxAuiPaneButton& button = pane.buttons.Item(i);
 
             sizer_item = caption_sizer->Add(pane_button_size,
                                             caption_size,
                                             0, wxEXPAND);
 
-            part.type = wxDockUIPart::typePaneButton;
+            part.type = wxAuiDockUIPart::typePaneButton;
             part.dock = &dock;
             part.pane = &pane;
             part.button = &button;
@@ -1192,7 +1563,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
         vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
     }
 
-    part.type = wxDockUIPart::typePane;
+    part.type = wxAuiDockUIPart::typePane;
     part.dock = &dock;
     part.pane = &pane;
     part.button = NULL;
@@ -1236,7 +1607,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
         sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
                                wxEXPAND | wxALL, pane_border_size);
 
-        part.type = wxDockUIPart::typePaneBorder;
+        part.type = wxAuiDockUIPart::typePaneBorder;
         part.dock = &dock;
         part.pane = &pane;
         part.button = NULL;
@@ -1251,24 +1622,24 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
     }
 }
 
-void wxFrameManager::LayoutAddDock(wxSizer* cont,
-                                   wxDockInfo& dock,
-                                   wxDockUIPartArray& uiparts,
+void wxAuiManager::LayoutAddDock(wxSizer* cont,
+                                   wxAuiDockInfo& dock,
+                                   wxAuiDockUIPartArray& uiparts,
                                    bool spacer_only)
 {
     wxSizerItem* sizer_item;
-    wxDockUIPart part;
+    wxAuiDockUIPart part;
 
     int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
     int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
 
     // resizable bottom and right docks have a sash before them
-    if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
+    if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
                         dock.dock_direction == wxAUI_DOCK_RIGHT))
     {
         sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
 
-        part.type = wxDockUIPart::typeDockSizer;
+        part.type = wxAuiDockUIPart::typeDockSizer;
         part.orientation = orientation;
         part.dock = &dock;
         part.pane = NULL;
@@ -1282,6 +1653,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
     wxSizer* dock_sizer = new wxBoxSizer(orientation);
 
     // add each pane to the dock
+    bool has_maximized_pane = false;
     int pane_i, pane_count = dock.panes.GetCount();
 
     if (dock.fixed)
@@ -1295,8 +1667,11 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
         int offset = 0;
         for (pane_i = 0; pane_i < pane_count; ++pane_i)
         {
-            wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+            wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
             int pane_pos = pane_positions.Item(pane_i);
+            if(pane.IsMaximized()) {
+                has_maximized_pane = true;
+            }
 
             int amount = pane_pos - offset;
             if (amount > 0)
@@ -1306,7 +1681,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
                      else
                     sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
 
-                part.type = wxDockUIPart::typeBackground;
+                part.type = wxAuiDockUIPart::typeBackground;
                 part.dock = &dock;
                 part.pane = NULL;
                 part.button = NULL;
@@ -1326,7 +1701,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
         // at the end add a very small stretchable background area
         sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
 
-        part.type = wxDockUIPart::typeBackground;
+        part.type = wxAuiDockUIPart::typeBackground;
         part.dock = &dock;
         part.pane = NULL;
         part.button = NULL;
@@ -1339,15 +1714,18 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
     {
         for (pane_i = 0; pane_i < pane_count; ++pane_i)
         {
-            wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+            wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
+            if(pane.IsMaximized()) {
+                has_maximized_pane = true;
+            }
 
             // if this is not the first pane being added,
             // we need to add a pane sizer
-            if (pane_i > 0)
+            if (!m_has_maximized && pane_i > 0)
             {
                 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
 
-                part.type = wxDockUIPart::typePaneSizer;
+                part.type = wxAuiDockUIPart::typePaneSizer;
                 part.dock = &dock;
                 part.pane = dock.panes.Item(pane_i-1);
                 part.button = NULL;
@@ -1361,12 +1739,12 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
         }
     }
 
-    if (dock.dock_direction == wxAUI_DOCK_CENTER)
+    if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
         sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
          else
         sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
 
-    part.type = wxDockUIPart::typeDock;
+    part.type = wxAuiDockUIPart::typeDock;
     part.dock = &dock;
     part.pane = NULL;
     part.button = NULL;
@@ -1381,12 +1759,12 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
         cont->SetItemMinSize(dock_sizer, dock.size, 0);
 
     //  top and left docks have a sash after them
-    if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
+    if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
                         dock.dock_direction == wxAUI_DOCK_LEFT))
     {
         sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
 
-        part.type = wxDockUIPart::typeDockSizer;
+        part.type = wxAuiDockUIPart::typeDockSizer;
         part.dock = &dock;
         part.pane = NULL;
         part.button = NULL;
@@ -1397,9 +1775,9 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
     }
 }
 
-wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
-                                   wxDockInfoArray& docks,
-                                   wxDockUIPartArray& uiparts,
+wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
+                                   wxAuiDockInfoArray& docks,
+                                   wxAuiDockUIPartArray& uiparts,
                                    bool spacer_only)
 {
     wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
@@ -1414,16 +1792,17 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
         docks.Item(i).panes.Empty();
 
+
     // iterate through all known panes, filing each
     // of them into the appropriate dock. If the
     // pane does not exist in the dock, add it
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& p = panes.Item(i);
+        wxAuiPaneInfo& p = panes.Item(i);
 
         // find any docks in this layer
-        wxDockInfo* dock;
-        wxDockInfoPtrArray arr;
+        wxAuiDockInfo* dock;
+        wxAuiDockInfoPtrArray arr;
         FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
 
         if (arr.GetCount() > 0)
@@ -1433,7 +1812,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
          else
         {
             // dock was not found, so we need to create a new one
-            wxDockInfo d;
+            wxAuiDockInfo d;
             d.dock_direction = p.dock_direction;
             d.dock_layer = p.dock_layer;
             d.dock_row = p.dock_row;
@@ -1470,7 +1849,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
     // configure the docks further
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = docks.Item(i);
+        wxAuiDockInfo& dock = docks.Item(i);
         int j, dock_pane_count = dock.panes.GetCount();
 
         // sort the dock pane array by the pane's
@@ -1484,7 +1863,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 
             for (j = 0; j < dock_pane_count; ++j)
             {
-                wxPaneInfo& pane = *dock.panes.Item(j);
+                wxAuiPaneInfo& pane = *dock.panes.Item(j);
                 wxSize pane_size = pane.best_size;
                 if (pane_size == wxDefaultSize)
                     pane_size = pane.min_size;
@@ -1540,7 +1919,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         int dock_min_size = 0;
         for (j = 0; j < dock_pane_count; ++j)
         {
-            wxPaneInfo& pane = *dock.panes.Item(j);
+            wxAuiPaneInfo& pane = *dock.panes.Item(j);
             if (pane.min_size != wxDefaultSize)
             {
                 if (pane.HasBorder())
@@ -1581,12 +1960,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         dock.toolbar = true;
         for (j = 0; j < dock_pane_count; ++j)
         {
-            wxPaneInfo& pane = *dock.panes.Item(j);
+            wxAuiPaneInfo& pane = *dock.panes.Item(j);
             if (!pane.IsFixed())
                 dock.fixed = false;
             if (!pane.IsToolbar())
                 dock.toolbar = false;
-            if (pane.state & wxPaneInfo::actionPane)
+            if (pane.state & wxAuiPaneInfo::actionPane)
                 action_pane_marked = true;
         }
 
@@ -1598,7 +1977,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         {
             for (j = 0; j < dock_pane_count; ++j)
             {
-                wxPaneInfo& pane = *dock.panes.Item(j);
+                wxAuiPaneInfo& pane = *dock.panes.Item(j);
                 pane.dock_pos = j;
             }
         }
@@ -1615,7 +1994,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
             int offset = 0;
             for (j = 0; j < dock_pane_count; ++j)
             {
-                wxPaneInfo& pane = *(dock.panes.Item(j));
+                wxAuiPaneInfo& pane = *(dock.panes.Item(j));
                 pane.dock_pos = pane_positions[j];
 
                 int amount = pane.dock_pos - offset;
@@ -1647,7 +2026,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 
     for (layer = 0; layer <= max_layer; ++layer)
     {
-        wxDockInfoPtrArray arr;
+        wxAuiDockInfoPtrArray arr;
 
         // find any docks in this layer
         FindDocks(docks, -1, layer, -1, arr);
@@ -1698,12 +2077,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
                 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
                    LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
             }
-             else
+             else if (!m_has_maximized)
             {
                 // there are no center docks, add a background area
                 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
-                wxDockUIPart part;
-                part.type = wxDockUIPart::typeBackground;
+                wxAuiDockUIPart part;
+                part.type = wxAuiDockUIPart::typeBackground;
                 part.pane = NULL;
                 part.dock = NULL;
                 part.button = NULL;
@@ -1747,8 +2126,8 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         // therefore we will create a simple background area
         cont = new wxBoxSizer(wxVERTICAL);
         wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
-        wxDockUIPart part;
-        part.type = wxDockUIPart::typeBackground;
+        wxAuiDockUIPart part;
+        part.type = wxAuiDockUIPart::typeBackground;
         part.pane = NULL;
         part.dock = NULL;
         part.button = NULL;
@@ -1766,7 +2145,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 // one or more panes, this function should be called.  It is the
 // external entry point for running the layout engine.
 
-void wxFrameManager::Update()
+void wxAuiManager::Update()
 {
     wxSizer* sizer;
     int i, pane_count = m_panes.GetCount();
@@ -1778,7 +2157,7 @@ void wxFrameManager::Update()
     // redocked or are becoming non-floating
     for (i = 0; i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
 
         if (!p.IsFloating() && p.frame)
         {
@@ -1787,9 +2166,32 @@ void wxFrameManager::Update()
 
             // reduce flicker
             p.window->SetSize(1,1);
-            p.frame->Show(false);
+
+
+               // the following block is a workaround for bug #1531361
+               // (see wxWidgets sourceforge page).  On wxGTK (only), when
+               // a frame is shown/hidden, a move event unfortunately
+               // also gets fired.  Because we may be dragging around
+               // a pane, we need to cancel that action here to prevent
+               // a spurious crash.
+               if (m_action_window == p.frame)
+               {
+                       if (wxWindow::GetCapture() == m_frame)
+                    m_frame->ReleaseMouse();
+                m_action = actionNone;
+                       m_action_window = NULL;
+               }
+
+               // hide the frame
+            if (p.frame->IsShown())
+                p.frame->Show(false);
 
             // reparent to m_frame and destroy the pane
+            if(m_action_window == p.frame)
+            {
+                m_action_window = NULL;
+            }
+            
             p.window->Reparent(m_frame);
             p.frame->SetSizer(NULL);
             p.frame->Destroy();
@@ -1805,7 +2207,7 @@ void wxFrameManager::Update()
     // and float panes as necessary
     for (i = 0; i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
 
         if (p.IsFloating())
         {
@@ -1813,29 +2215,27 @@ void wxFrameManager::Update()
             {
                 // we need to create a frame for this
                 // pane, which has recently been floated
-                wxFloatingPane* frame = new wxFloatingPane(m_frame,
-                                                  this,
-                                                  p);
+                wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
 
+#if wxCHECK_VERSION(2,7,0)
                 // on MSW and Mac, if the owner desires transparent dragging, and
                 // the dragging is happening right now, then the floating
                 // window should have this style by default
                 if (m_action == actionDragFloatingPane &&
                     (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
-                        MakeWindowTransparent(frame, 150);
+                        frame->SetTransparent(150);
+#endif
 
                 frame->SetPaneWindow(p);
                 p.frame = frame;
 
-                if (p.IsShown())
-                {
+                if (p.IsShown() && !frame->IsShown())
                     frame->Show();
-                }
             }
              else
             {
                 // frame already exists, make sure it's position
-                // and size reflect the information in wxPaneInfo
+                // and size reflect the information in wxAuiPaneInfo
                 if (p.frame->GetPosition() != p.floating_pos)
                 {
                     p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
@@ -1844,19 +2244,21 @@ void wxFrameManager::Update()
                     //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
                 }
 
-                 p.frame->Show(p.IsShown());
+                if (p.frame->IsShown() != p.IsShown())
+                    p.frame->Show(p.IsShown());
             }
         }
          else
         {
-            p.window->Show(p.IsShown());
+            if (p.window->IsShown() != p.IsShown())
+                p.window->Show(p.IsShown());
         }
 
         // if "active panes" are no longer allowed, clear
         // any optionActive values from the pane states
         if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
         {
-            p.state &= ~wxPaneInfo::optionActive;
+            p.state &= ~wxAuiPaneInfo::optionActive;
         }
     }
 
@@ -1867,7 +2269,7 @@ void wxFrameManager::Update()
     for (i = 0; i < pane_count; ++i)
     {
         wxRect r;
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
 
         if (p.window && p.IsShown() && p.IsDocked())
             r = p.rect;
@@ -1891,7 +2293,7 @@ void wxFrameManager::Update()
     // changed, the corresponding panes must also be updated
     for (i = 0; i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.window && p.window->IsShown() && p.IsDocked())
         {
             if (p.rect != old_pane_rects[i])
@@ -1933,14 +2335,14 @@ void wxFrameManager::Update()
 // and updates their internal rectangles.  This should always be called
 // instead of calling m_frame->Layout() directly
 
-void wxFrameManager::DoFrameLayout()
+void wxAuiManager::DoFrameLayout()
 {
     m_frame->Layout();
 
     int i, part_count;
     for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
+        wxAuiDockUIPart& part = m_uiparts.Item(i);
 
         // get the rectangle of the UI part
         // originally, this code looked like this:
@@ -1973,9 +2375,9 @@ void wxFrameManager::DoFrameLayout()
             part.rect.width += border;
 
 
-        if (part.type == wxDockUIPart::typeDock)
+        if (part.type == wxAuiDockUIPart::typeDock)
             part.dock->rect = part.rect;
-        if (part.type == wxDockUIPart::typePane)
+        if (part.type == wxAuiDockUIPart::typePane)
             part.pane->rect = part.rect;
     }
 }
@@ -1985,20 +2387,20 @@ void wxFrameManager::DoFrameLayout()
 // rectangle of the pane in question, including decorations like
 // caption and border (if any).
 
-wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
+wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
 {
     int i, part_count;
     for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
-        if (part.type == wxDockUIPart::typePaneBorder &&
+        wxAuiDockUIPart& part = m_uiparts.Item(i);
+        if (part.type == wxAuiDockUIPart::typePaneBorder &&
             part.pane && part.pane->window == wnd)
                 return &part;
     }
     for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
-        if (part.type == wxDockUIPart::typePane &&
+        wxAuiDockUIPart& part = m_uiparts.Item(i);
+        if (part.type == wxAuiDockUIPart::typePane &&
             part.pane && part.pane->window == wnd)
                 return &part;
     }
@@ -2013,15 +2415,15 @@ wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
 // vertical docks).  This value is necessary for calculating
 // fixel-pane/toolbar offsets when they are dragged.
 
-int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
+int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
 {
     // the only way to accurately calculate the dock's
     // offset is to actually run a theoretical layout
 
     int i, part_count, dock_count;
-    wxDockInfoArray docks;
-    wxPaneInfoArray panes;
-    wxDockUIPartArray uiparts;
+    wxAuiDockInfoArray docks;
+    wxAuiPaneInfoArray panes;
+    wxAuiDockUIPartArray uiparts;
     CopyDocksAndPanes(docks, panes, m_docks, m_panes);
     panes.Add(test);
 
@@ -2032,10 +2434,10 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
 
     for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = uiparts.Item(i);
+        wxAuiDockUIPart& part = uiparts.Item(i);
         part.rect = wxRect(part.sizer_item->GetPosition(),
                            part.sizer_item->GetSize());
-        if (part.type == wxDockUIPart::typeDock)
+        if (part.type == wxAuiDockUIPart::typeDock)
             part.dock->rect = part.rect;
     }
 
@@ -2043,7 +2445,7 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
 
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = docks.Item(i);
+        wxAuiDockInfo& dock = docks.Item(i);
         if (test.dock_direction == dock.dock_direction &&
             test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
         {
@@ -2063,8 +2465,8 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
 // if a dock operation is allowed, the new dock position is copied into
 // the target info.  If the operation was allowed, the function returns true.
 
-bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
-                              const wxPaneInfo& new_pos)
+bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
+                              const wxAuiPaneInfo& new_pos)
 {
     bool allowed = false;
     switch (new_pos.dock_direction)
@@ -2087,7 +2489,7 @@ bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
 // dropped, it performs the drop operation using the specified dock and pane
 // arrays.  By specifying copied dock and pane arrays when calling, a "what-if"
 // scenario can be performed, giving precise coordinates for drop hints.
-// If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
+// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
 // as parameters, the changes will be made to the main state arrays
 
 const int auiInsertRowPixels = 10;
@@ -2095,15 +2497,15 @@ const int auiNewRowPixels = 40;
 const int auiLayerInsertPixels = 40;
 const int auiLayerInsertOffset = 5;
 
-bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
-                            wxPaneInfoArray& panes,
-                            wxPaneInfo& target,
+bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
+                            wxAuiPaneInfoArray& panes,
+                            wxAuiPaneInfo& target,
                             const wxPoint& pt,
                             const wxPoint& offset)
 {
     wxSize cli_size = m_frame->GetClientSize();
 
-    wxPaneInfo drop = target;
+    wxAuiPaneInfo drop = target;
 
 
     // The result should always be shown
@@ -2121,11 +2523,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
     if (pt.x < layer_insert_offset &&
         pt.x > layer_insert_offset-auiLayerInsertPixels)
     {
-        int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
-                                    GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
         drop.Dock().Left().
-             Layer(new_layer).
              Row(0).
              Position(pt.y - GetDockPixelOffset(drop) - offset.y);
         return ProcessDockResult(target, drop);
@@ -2133,11 +2531,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
     else if (pt.y < layer_insert_offset &&
              pt.y > layer_insert_offset-auiLayerInsertPixels)
     {
-        int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
-                                    GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
         drop.Dock().Top().
-             Layer(new_layer).
              Row(0).
              Position(pt.x - GetDockPixelOffset(drop) - offset.x);
         return ProcessDockResult(target, drop);
@@ -2145,11 +2539,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
     else if (pt.x >= cli_size.x - layer_insert_offset &&
              pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
     {
-        int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
-                                    GetMaxLayer(docks, wxAUI_DOCK_TOP)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
         drop.Dock().Right().
-             Layer(new_layer).
              Row(0).
              Position(pt.y - GetDockPixelOffset(drop) - offset.y);
         return ProcessDockResult(target, drop);
@@ -2157,9 +2547,10 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
     else if (pt.y >= cli_size.y - layer_insert_offset &&
              pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
     {
-        int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
-                                    GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+        int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
+                                      GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+                                      GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
         drop.Dock().Bottom().
              Layer(new_layer).
              Row(0).
@@ -2167,8 +2558,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
         return ProcessDockResult(target, drop);
     }
 
-
-    wxDockUIPart* part = HitTest(pt.x, pt.y);
+    wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
 
 
     if (drop.IsToolbar())
@@ -2176,7 +2566,6 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
         if (!part || !part->dock)
             return false;
 
-
         // calculate the offset from where the dock begins
         // to the point where the user dropped the pane
         int dock_drop_offset = 0;
@@ -2191,16 +2580,39 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
         // should float if being dragged over center pane windows
         if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
         {
-            if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
+            if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
+            {
+                m_skipping = true;
+            }
+            else
+            {
+                if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
                    (drop.IsFloatable() ||
                     (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
                      part->dock->dock_direction != wxAUI_DOCK_NONE)))
-            {
-                drop.Float();
+                {
+                    drop.Float();
+                }
+
+                m_skipping = false;
+
+                return ProcessDockResult(target, drop);
             }
 
+            drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
+
             return ProcessDockResult(target, drop);
         }
+        else
+        {
+            m_skipping = false;
+        }
+
+        if (!m_skipping)
+        {
+            m_last_rect = part->dock->rect;
+            m_last_rect.Inflate( 15, 15 );
+        }
 
         drop.Dock().
              Direction(part->dock->dock_direction).
@@ -2209,15 +2621,26 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
              Position(dock_drop_offset);
 
         if ((
-            ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
-            ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
+            ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
+            ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
             ) && part->dock->panes.GetCount() > 1)
         {
-            int row = drop.dock_row;
-            DoInsertDockRow(panes, part->dock->dock_direction,
-                            part->dock->dock_layer,
-                            part->dock->dock_row);
-            drop.dock_row = row;
+            if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+                (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+            {
+                int row = drop.dock_row;
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row);
+                drop.dock_row = row;
+            }
+            else
+            {
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row+1);
+                drop.dock_row = part->dock->dock_row+1;
+            }
         }
 
         if ((
@@ -2225,10 +2648,22 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
             ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
             ) && part->dock->panes.GetCount() > 1)
         {
-            DoInsertDockRow(panes, part->dock->dock_direction,
-                            part->dock->dock_layer,
-                            part->dock->dock_row+1);
-            drop.dock_row = part->dock->dock_row+1;
+            if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+                (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+            {
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row+1);
+                drop.dock_row = part->dock->dock_row+1;
+            }
+            else
+            {
+                int row = drop.dock_row;
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row);
+                drop.dock_row = row;
+            }
         }
 
         return ProcessDockResult(target, drop);
@@ -2240,16 +2675,16 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
     if (!part)
         return false;
 
-    if (part->type == wxDockUIPart::typePaneBorder ||
-        part->type == wxDockUIPart::typeCaption ||
-        part->type == wxDockUIPart::typeGripper ||
-        part->type == wxDockUIPart::typePaneButton ||
-        part->type == wxDockUIPart::typePane ||
-        part->type == wxDockUIPart::typePaneSizer ||
-        part->type == wxDockUIPart::typeDockSizer ||
-        part->type == wxDockUIPart::typeBackground)
+    if (part->type == wxAuiDockUIPart::typePaneBorder ||
+        part->type == wxAuiDockUIPart::typeCaption ||
+        part->type == wxAuiDockUIPart::typeGripper ||
+        part->type == wxAuiDockUIPart::typePaneButton ||
+        part->type == wxAuiDockUIPart::typePane ||
+        part->type == wxAuiDockUIPart::typePaneSizer ||
+        part->type == wxAuiDockUIPart::typeDockSizer ||
+        part->type == wxAuiDockUIPart::typeBackground)
     {
-        if (part->type == wxDockUIPart::typeDockSizer)
+        if (part->type == wxAuiDockUIPart::typeDockSizer)
         {
             if (part->dock->panes.GetCount() != 1)
                 return false;
@@ -2441,155 +2876,135 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
 }
 
 
-void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
+void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
 {
-    if (!m_hint_wnd || m_hint_fadeamt >= 50)
+    if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
     {
         m_hint_fadetimer.Stop();
         return;
     }
 
-    m_hint_fadeamt += 5;
-    MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt);
+    m_hint_fadeamt += 4;
+#if wxCHECK_VERSION(2,7,0)
+    m_hint_wnd->SetTransparent(m_hint_fadeamt);
+#else
+    if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
+        ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
+#endif
 }
 
-void wxFrameManager::ShowHint(const wxRect& rect)
+void wxAuiManager::ShowHint(const wxRect& rect)
 {
-#if defined(__WXMSW__) || defined(__WXMAC__)
-    // First, determine if the operating system can handle transparency.
-    // Transparency is available on Win2000 and above
-
-    static int os_type = -1;
-    static int ver_major = -1;
-
-    if (os_type == -1)
-        os_type = ::wxGetOsVersion(&ver_major);
-
-    // If the transparent flag is set, and the OS supports it,
-    // go ahead and use a transparent hint
-
-    if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0
-#ifdef __WXMSW__
-        && os_type == wxWINDOWS_NT && ver_major >= 5
-#endif
-        )
+    if (m_hint_wnd)
     {
+        // if the hint rect is the same as last time, don't do anything
         if (m_last_hint == rect)
             return;
         m_last_hint = rect;
 
-        int initial_fade = 50;
-        if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
-            initial_fade = 0;
+        m_hint_fadeamt = m_hint_fademax;
+        
+        if ((m_flags & wxAUI_MGR_HINT_FADE)
+            && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
+                 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
+            )
+            m_hint_fadeamt = 0;
 
-        if (m_hint_wnd == NULL)
-        {
-            wxPoint pt = rect.GetPosition();
-            wxSize size = rect.GetSize();
-#if defined(__WXMSW__)
-            m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size,
-                                     wxFRAME_TOOL_WINDOW |
-                                     wxFRAME_FLOAT_ON_PARENT |
-                                     wxFRAME_NO_TASKBAR |
-                                     wxNO_BORDER);
+        m_hint_wnd->SetSize(rect);
 
-            MakeWindowTransparent(m_hint_wnd, initial_fade);
-            m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
-#elif defined(__WXMAC__)
-            // Using a miniframe with float and tool styles keeps the parent
-            // frame activated and highlighted as such...
-            m_hint_wnd = new wxMiniFrame(m_frame, -1, wxEmptyString, pt, size,
-                                         wxFRAME_FLOAT_ON_PARENT
-                                         | wxFRAME_TOOL_WINDOW
-                                         | wxCAPTION );
+        if (!m_hint_wnd->IsShown())
+            m_hint_wnd->Show();
 
-            // Can't set the bg colour of a Frame in wxMac
-            wxPanel* p = new wxPanel(m_hint_wnd);
+        // if we are dragging a floating pane, set the focus
+        // back to that floating pane (otherwise it becomes unfocused)
+        if (m_action == actionDragFloatingPane && m_action_window)
+            m_action_window->SetFocus();
 
-            // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
-            // color that is really hard to see, especially transparent.
-            // Until a better system color is decided upon we'll just use
-            // blue.
-            p->SetBackgroundColour(*wxBLUE);
+#if wxCHECK_VERSION(2,7,0)
+        m_hint_wnd->SetTransparent(m_hint_fadeamt);
+#else
+        if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
+            ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
 #endif
-            m_hint_wnd->Show();
+        m_hint_wnd->Raise();
 
-            // if we are dragging a floating pane, set the focus
-            // back to that floating pane (otherwise it becomes unfocused)
-            if (m_action == actionDragFloatingPane && m_action_window)
-                m_action_window->SetFocus();
-
-        }
-        else
-        {
-            MakeWindowTransparent(m_hint_wnd, initial_fade);
-            m_hint_wnd->SetSize(rect);
-            m_hint_wnd->Raise();
-        }
 
-        if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
+        if (m_hint_fadeamt != m_hint_fademax) //  Only fade if we need to
         {
             // start fade in timer
-            m_hint_fadeamt = 0;
             m_hint_fadetimer.SetOwner(this, 101);
             m_hint_fadetimer.Start(5);
         }
-
-        return;
     }
-#endif
-    
-    if (m_last_hint != rect)
+     else  // Not using a transparent hint window...
     {
-        // remove the last hint rectangle
-        m_last_hint = rect;
-        m_frame->Refresh();
-        m_frame->Update();
-    }
-
-    wxScreenDC screendc;
-    wxRegion clip(1, 1, 10000, 10000);
+        if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
+            return;
+            
+        if (m_last_hint != rect)
+        {
+            // remove the last hint rectangle
+            m_last_hint = rect;
+            m_frame->Refresh();
+            m_frame->Update();
+        }
 
-    // clip all floating windows, so we don't draw over them
-    int i, pane_count;
-    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
-    {
-        wxPaneInfo& pane = m_panes.Item(i);
+        wxScreenDC screendc;
+        wxRegion clip(1, 1, 10000, 10000);
 
-        if (pane.IsFloating() &&
-            pane.frame->IsShown())
+        // clip all floating windows, so we don't draw over them
+        int i, pane_count;
+        for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
         {
-            wxRect rect = pane.frame->GetRect();
-            #ifdef __WXGTK__
-            // wxGTK returns the client size, not the whole frame size
-            rect.width += 15;
-            rect.height += 35;
-            rect.Inflate(5);
-            #endif
+            wxAuiPaneInfo& pane = m_panes.Item(i);
+
+            if (pane.IsFloating() &&
+                pane.frame->IsShown())
+            {
+                wxRect rect = pane.frame->GetRect();
+#ifdef __WXGTK__
+                // wxGTK returns the client size, not the whole frame size
+                rect.width += 15;
+                rect.height += 35;
+                rect.Inflate(5);
+#endif
 
-            clip.Subtract(rect);
+                clip.Subtract(rect);
+            }
         }
-    }
 
-    screendc.SetClippingRegion(clip);
+        // As we can only hide the hint by redrawing the managed window, we
+        // need to clip the region to the managed window too or we get
+        // nasty redrawn problems.
+        clip.Intersect(m_frame->GetRect());
 
-    wxBitmap stipple = wxPaneCreateStippleBitmap();
-    wxBrush brush(stipple);
-    screendc.SetBrush(brush);
-    screendc.SetPen(*wxTRANSPARENT_PEN);
+        screendc.SetClippingRegion(clip);
+
+        wxBitmap stipple = wxPaneCreateStippleBitmap();
+        wxBrush brush(stipple);
+        screendc.SetBrush(brush);
+        screendc.SetPen(*wxTRANSPARENT_PEN);
 
-    screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
-    screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
-    screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
-    screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+        screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
+        screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
+        screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
+        screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+    }
 }
 
-void wxFrameManager::HideHint()
+void wxAuiManager::HideHint()
 {
     // hides a transparent window hint, if there is one
     if (m_hint_wnd)
     {
-        MakeWindowTransparent(m_hint_wnd, 0);
+        if (m_hint_wnd->IsShown())
+            m_hint_wnd->Show(false);
+#if wxCHECK_VERSION(2,7,0)
+        m_hint_wnd->SetTransparent(0);
+#else
+        if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
+        ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
+#endif
         m_hint_fadetimer.Stop();
         m_last_hint = wxRect();
         return;
@@ -2612,7 +3027,7 @@ void wxFrameManager::HideHint()
 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
 // "pane_window" is the window pointer of the pane being dragged, pt is
 // the mouse position, in client coordinates
-void wxFrameManager::DrawHintRect(wxWindow* pane_window,
+void wxAuiManager::DrawHintRect(wxWindow* pane_window,
                                   const wxPoint& pt,
                                   const wxPoint& offset)
 {
@@ -2624,10 +3039,10 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window,
     // so that we don't modify the real thing on screen
 
     int i, pane_count, part_count;
-    wxDockInfoArray docks;
-    wxPaneInfoArray panes;
-    wxDockUIPartArray uiparts;
-    wxPaneInfo hint = GetPane(pane_window);
+    wxAuiDockInfoArray docks;
+    wxAuiPaneInfoArray panes;
+    wxAuiDockUIPartArray uiparts;
+    wxAuiPaneInfo hint = GetPane(pane_window);
     hint.name = wxT("__HINT__");
     hint.Show();
 
@@ -2665,9 +3080,9 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window,
     for (i = 0, part_count = uiparts.GetCount();
          i < part_count; ++i)
     {
-        wxDockUIPart& part = uiparts.Item(i);
+        wxAuiDockUIPart& part = uiparts.Item(i);
 
-        if (part.type == wxDockUIPart::typePaneBorder &&
+        if (part.type == wxAuiDockUIPart::typePaneBorder &&
             part.pane && part.pane->name == wxT("__HINT__"))
         {
             rect = wxRect(part.sizer_item->GetPosition(),
@@ -2689,23 +3104,62 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window,
     ShowHint(rect);
 }
 
-void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
+#if wxCHECK_VERSION(2,7,0)
     if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
-        MakeWindowTransparent(pane.frame, 150);
+        pane.frame->SetTransparent(150);
+#endif
 }
 
-void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
     wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+    // Adapt pt to direction
+    if (dir == wxNORTH)
+    {
+        // move to pane's upper border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+        // and some more pixels for the title bar
+        pt.y -= 5;
+    } else
+    if (dir == wxWEST)
+    {
+        // move to pane's left border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    } else
+    if (dir == wxEAST)
+    {
+        // move to pane's right border
+        wxPoint pos( wnd->GetSize().x, 0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    } else
+    if (dir == wxSOUTH)
+    {
+        // move to pane's bottom border
+        wxPoint pos( 0, wnd->GetSize().y );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+    }
+#else
+    wxUnusedVar(dir);
+#endif
+
     wxPoint client_pt = m_frame->ScreenToClient(pt);
 
     // calculate the offset from the upper left-hand corner
@@ -2718,10 +3172,10 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
     {
         if (m_action == actionDragFloatingPane)
         {
-            wxDockInfoArray docks;
-            wxPaneInfoArray panes;
-            wxDockUIPartArray uiparts;
-            wxPaneInfo hint = pane;
+            wxAuiDockInfoArray docks;
+            wxAuiPaneInfoArray panes;
+            wxAuiDockUIPartArray uiparts;
+            wxAuiPaneInfo hint = pane;
 
             CopyDocksAndPanes(docks, panes, m_docks, m_panes);
 
@@ -2765,13 +3219,50 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
     m_frame->Update();
 }
 
-void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
     wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+    // Adapt pt to direction
+    if (dir == wxNORTH)
+    {
+        // move to pane's upper border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+        // and some more pixels for the title bar
+        pt.y -= 10;
+    } else
+    if (dir == wxWEST)
+    {
+        // move to pane's left border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    } else
+    if (dir == wxEAST)
+    {
+        // move to pane's right border
+        wxPoint pos( wnd->GetSize().x, 0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    } else
+    if (dir == wxSOUTH)
+    {
+        // move to pane's bottom border
+        wxPoint pos( 0, wnd->GetSize().y );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+    }
+#else
+    wxUnusedVar(dir);
+#endif
+
     wxPoint client_pt = m_frame->ScreenToClient(pt);
 
     // calculate the offset from the upper left-hand corner
@@ -2782,24 +3273,24 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
 
     // if a key modifier is pressed while dragging the frame,
     // don't dock the window
-    if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+    if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
     {
-        HideHint();
-        return;
+        // do the drop calculation
+        DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
     }
 
-
-    // do the drop calculation
-    DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
-
     // if the pane is still floating, update it's floating
     // position (that we store)
     if (pane.IsFloating())
     {
         pane.floating_pos = pane.frame->GetPosition();
 
+#if wxCHECK_VERSION(2,7,0)
         if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
-            MakeWindowTransparent(pane.frame, 255);
+            pane.frame->SetTransparent(255);
+#endif
+    } else if(m_has_maximized) {
+        RestoreMaximizedPane();
     }
 
     Update();
@@ -2807,25 +3298,25 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
     HideHint();
 }
 
-void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
     pane.floating_size = size;
 }
 
 
-void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
+void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
 
     // fire pane close event
-    wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
+    wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
     e.SetPane(&pane);
     e.SetCanVeto(evt.CanVeto());
     ProcessMgrEvent(e);
@@ -2835,20 +3326,15 @@ void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
         evt.Veto();
         return;
     }
-     else
+     else 
     {
-        // reparent the pane window back to us and
-        // prepare the frame window for destruction
-        pane.window->Show(false);
-        pane.window->Reparent(m_frame);
-        pane.frame = NULL;
-        pane.Hide();
+        ClosePane(pane);
     }
 }
 
 
 
-void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
 {
     if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
     {
@@ -2864,10 +3350,10 @@ void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
 // backgrounds, captions, grippers, pane borders and buttons.
 // It renders the entire user interface.
 
-void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
+void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
 {
     wxDC* dc = evt.GetDC();
-    
+
 #ifdef __WXMAC__
     dc->Clear() ;
 #endif
@@ -2875,7 +3361,7 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
     for (i = 0, part_count = m_uiparts.GetCount();
          i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
+        wxAuiDockUIPart& part = m_uiparts.Item(i);
 
         // don't draw hidden pane items
         if (part.sizer_item && !part.sizer_item->IsShown())
@@ -2883,24 +3369,24 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
 
         switch (part.type)
         {
-            case wxDockUIPart::typeDockSizer:
-            case wxDockUIPart::typePaneSizer:
-                m_art->DrawSash(*dc, part.orientation, part.rect);
+            case wxAuiDockUIPart::typeDockSizer:
+            case wxAuiDockUIPart::typePaneSizer:
+                m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
                 break;
-            case wxDockUIPart::typeBackground:
-                m_art->DrawBackground(*dc, part.orientation, part.rect);
+            case wxAuiDockUIPart::typeBackground:
+                m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
                 break;
-            case wxDockUIPart::typeCaption:
-                m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
+            case wxAuiDockUIPart::typeCaption:
+                m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
                 break;
-            case wxDockUIPart::typeGripper:
-                m_art->DrawGripper(*dc, part.rect, *part.pane);
+            case wxAuiDockUIPart::typeGripper:
+                m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
                 break;
-            case wxDockUIPart::typePaneBorder:
-                m_art->DrawBorder(*dc, part.rect, *part.pane);
+            case wxAuiDockUIPart::typePaneBorder:
+                m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
                 break;
-            case wxDockUIPart::typePaneButton:
-                m_art->DrawPaneButton(*dc, part.button->button_id,
+            case wxAuiDockUIPart::typePaneButton:
+                m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
                         wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
                 break;
         }
@@ -2909,19 +3395,19 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
 
 
 // Render() fire a render event, which is normally handled by
-// wxFrameManager::OnRender().  This allows the render function to
+// wxAuiManager::OnRender().  This allows the render function to
 // be overridden via the render event.  This can be useful for paintin
 // custom graphics in the main window. Default behavior can be
 // invoked in the overridden function by calling OnRender()
 
-void wxFrameManager::Render(wxDC* dc)
+void wxAuiManager::Render(wxDC* dc)
 {
-    wxFrameManagerEvent e(wxEVT_AUI_RENDER);
+    wxAuiManagerEvent e(wxEVT_AUI_RENDER);
     e.SetDC(dc);
     ProcessMgrEvent(e);
 }
 
-void wxFrameManager::Repaint(wxDC* dc)
+void wxAuiManager::Repaint(wxDC* dc)
 {
 #ifdef __WXMAC__
     if ( dc == NULL )
@@ -2958,13 +3444,13 @@ void wxFrameManager::Repaint(wxDC* dc)
         delete client_dc;
 }
 
-void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
+void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
 {
     wxPaintDC dc(m_frame);
     Repaint(&dc);
 }
 
-void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
+void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
 {
 #ifdef __WXMAC__
     event.Skip() ;
@@ -2973,30 +3459,31 @@ void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
 #endif
 }
 
-void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
+void wxAuiManager::OnSize(wxSizeEvent& event)
 {
     if (m_frame)
     {
         DoFrameLayout();
         Repaint();
     }
+    event.Skip();
 }
 
 
-void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
+void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
 {
     // determine cursor
-    wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+    wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
     wxCursor cursor = wxNullCursor;
 
     if (part)
     {
-        if (part->type == wxDockUIPart::typeDockSizer ||
-            part->type == wxDockUIPart::typePaneSizer)
+        if (part->type == wxAuiDockUIPart::typeDockSizer ||
+            part->type == wxAuiDockUIPart::typePaneSizer)
         {
             // a dock may not be resized if it has a single
             // pane which is not resizable
-            if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+            if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
                 part->dock->panes.GetCount() == 1 &&
                 part->dock->panes.Item(0)->IsFixed())
                     return;
@@ -3010,7 +3497,7 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
                  else
                 cursor = wxCursor(wxCURSOR_SIZENS);
         }
-         else if (part->type == wxDockUIPart::typeGripper)
+         else if (part->type == wxAuiDockUIPart::typeGripper)
         {
             cursor = wxCursor(wxCURSOR_SIZING);
         }
@@ -3021,10 +3508,10 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
 
 
 
-void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
+void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
                                           const wxMouseEvent& event)
 {
-    wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
+    wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
 
     int state = wxAUI_BUTTON_STATE_NORMAL;
 
@@ -3035,7 +3522,7 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
              else
             state = wxAUI_BUTTON_STATE_HOVER;
     }
-    else
+     else
     {
         if (event.LeftDown())
             state = wxAUI_BUTTON_STATE_HOVER;
@@ -3050,27 +3537,30 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
     if (pt.x != 0 || pt.y != 0)
         cdc.SetDeviceOrigin(pt.x, pt.y);
 
-    m_art->DrawPaneButton(cdc,
-              button_ui_part->button->button_id,
-              state,
-              button_ui_part->rect,
-              *hit_test->pane);
+    if (hit_test->pane)
+    {
+        m_art->DrawPaneButton(cdc, m_frame,
+                  button_ui_part->button->button_id,
+                  state,
+                  button_ui_part->rect,
+                  *hit_test->pane);
+    }
 }
 
-void wxFrameManager::OnLeftDown(wxMouseEvent& event)
+void wxAuiManager::OnLeftDown(wxMouseEvent& event)
 {
-    wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+    wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
     if (part)
     {
-        if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
-            return;
-
-        if (part->type == wxDockUIPart::typeDockSizer ||
-            part->type == wxDockUIPart::typePaneSizer)
+        if (part->type == wxAuiDockUIPart::typeDockSizer ||
+            part->type == wxAuiDockUIPart::typePaneSizer)
         {
+            if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+                return;
+        
             // a dock may not be resized if it has a single
             // pane which is not resizable
-            if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+            if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
                 part->dock->panes.GetCount() == 1 &&
                 part->dock->panes.Item(0)->IsFixed())
                     return;
@@ -3087,7 +3577,7 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event)
                                       event.m_y - part->rect.y);
             m_frame->CaptureMouse();
         }
-         else if (part->type == wxDockUIPart::typePaneButton)
+         else if (part->type == wxAuiDockUIPart::typePaneButton)
         {
             m_action = actionClickButton;
             m_action_part = part;
@@ -3096,9 +3586,12 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event)
 
             UpdateButtonOnScreen(part, event);
         }
-         else if (part->type == wxDockUIPart::typeCaption ||
-                  part->type == wxDockUIPart::typeGripper)
+         else if (part->type == wxAuiDockUIPart::typeCaption ||
+                  part->type == wxAuiDockUIPart::typeGripper)
         {
+            if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+                return;
+
             if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
             {
                 // set the caption as active
@@ -3131,7 +3624,7 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event)
 }
 
 
-void wxFrameManager::OnLeftUp(wxMouseEvent& event)
+void wxAuiManager::OnLeftUp(wxMouseEvent& event)
 {
     if (m_action == actionResize)
     {
@@ -3142,7 +3635,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
         DrawResizeHint(dc, m_action_hintrect);
 
         // resize the dock or the pane
-        if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
+        if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
         {
             wxRect& rect = m_action_part->dock->rect;
 
@@ -3171,10 +3664,10 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
             Repaint(NULL);
         }
          else if (m_action_part &&
-                  m_action_part->type == wxDockUIPart::typePaneSizer)
+                  m_action_part->type == wxAuiDockUIPart::typePaneSizer)
         {
-            wxDockInfo& dock = *m_action_part->dock;
-            wxPaneInfo& pane = *m_action_part->pane;
+            wxAuiDockInfo& dock = *m_action_part->dock;
+            wxAuiPaneInfo& pane = *m_action_part->pane;
 
             int total_proportion = 0;
             int dock_pixels = 0;
@@ -3188,7 +3681,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
                             event.m_y - m_action_offset.y);
 
             // determine the pane rectangle by getting the pane part
-            wxDockUIPart* pane_part = GetPanePart(pane.window);
+            wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
             wxASSERT_MSG(pane_part,
                        wxT("Pane border part not found -- shouldn't happen"));
 
@@ -3212,7 +3705,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
             int pane_position = -1;
             for (i = 0; i < dock_pane_count; ++i)
             {
-                wxPaneInfo& p = *dock.panes.Item(i);
+                wxAuiPaneInfo& p = *dock.panes.Item(i);
                 if (p.window == pane.window)
                     pane_position = i;
 
@@ -3245,7 +3738,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
             int borrow_pane = -1;
             for (i = pane_position+1; i < dock_pane_count; ++i)
             {
-                wxPaneInfo& p = *dock.panes.Item(i);
+                wxAuiPaneInfo& p = *dock.panes.Item(i);
                 if (!p.IsFixed())
                 {
                     borrow_pane = i;
@@ -3331,7 +3824,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
         if (m_action_part == HitTest(event.GetX(), event.GetY()))
         {
             // fire button-click event
-            wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
+            wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON);
             e.SetPane(m_action_part->pane);
             e.SetButton(m_action_part->button->button_id);
             ProcessMgrEvent(e);
@@ -3349,16 +3842,16 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
     {
         m_frame->ReleaseMouse();
 
-        wxPaneInfo& pane = GetPane(m_action_window);
+        wxAuiPaneInfo& pane = GetPane(m_action_window);
         wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
         // save the new positions
-        wxDockInfoPtrArray docks;
+        wxAuiDockInfoPtrArray docks;
         FindDocks(m_docks, pane.dock_direction,
                   pane.dock_layer, pane.dock_row, docks);
         if (docks.GetCount() == 1)
         {
-            wxDockInfo& dock = *docks.Item(0);
+            wxAuiDockInfo& dock = *docks.Item(0);
 
             wxArrayInt pane_positions, pane_sizes;
             GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
@@ -3368,7 +3861,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
                 dock.panes.Item(i)->dock_pos = pane_positions[i];
         }
 
-        pane.state &= ~wxPaneInfo::actionPane;
+        pane.state &= ~wxAuiPaneInfo::actionPane;
         Update();
     }
     else
@@ -3381,7 +3874,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
 }
 
 
-void wxFrameManager::OnMotion(wxMouseEvent& event)
+void wxAuiManager::OnMotion(wxMouseEvent& event)
 {
     // sometimes when Update() is called from inside this method,
     // a spurious mouse move event is generated; this check will make
@@ -3423,7 +3916,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
         if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
             abs(event.m_y - m_action_start.y) > drag_y_threshold)
         {
-            wxPaneInfo* pane_info = m_action_part->pane;
+            wxAuiPaneInfo* pane_info = m_action_part->pane;
 
             if (!pane_info->IsToolbar())
             {
@@ -3436,7 +3929,11 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
                     wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
                     pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
                                                       pt.y - m_action_offset.y);
+
                     // float the window
+                    if(pane_info->IsMaximized()) {
+                        RestorePane(*pane_info);
+                    }
                     pane_info->Float();
                     Update();
 
@@ -3461,16 +3958,18 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
     }
     else if (m_action == actionDragFloatingPane)
     {
-        wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
-        m_action_window->Move(pt.x - m_action_offset.x,
-                             pt.y - m_action_offset.y);
+        if(m_action_window) {
+            wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
+            m_action_window->Move(pt.x - m_action_offset.x,
+                                pt.y - m_action_offset.y);
+        }
     }
     else if (m_action == actionDragToolbarPane)
     {
-        wxPaneInfo& pane = GetPane(m_action_window);
+        wxAuiPaneInfo& pane = GetPane(m_action_window);
         wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-        pane.state |= wxPaneInfo::actionPane;
+        pane.state |= wxAuiPaneInfo::actionPane;
 
         wxPoint pt = event.GetPosition();
         DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
@@ -3495,26 +3994,30 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
         // EVT_MOTION() events will move the floating pane
         if (pane.IsFloating())
         {
-            pane.state &= ~wxPaneInfo::actionPane;
+            pane.state &= ~wxAuiPaneInfo::actionPane;
             m_action = actionDragFloatingPane;
             m_action_window = pane.frame;
         }
     }
     else
     {
-        wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
-        if (part && part->type == wxDockUIPart::typePaneButton)
+        wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
+        if (part && part->type == wxAuiDockUIPart::typePaneButton)
         {
             if (part != m_hover_button)
             {
                 // make the old button normal
                 if (m_hover_button)
+                {
                     UpdateButtonOnScreen(m_hover_button, event);
-
+                    Repaint();
+                }
+                
                 // mouse is over a button, so repaint the
                 // button in hover mode
                 UpdateButtonOnScreen(part, event);
                 m_hover_button = part;
+                
             }
         }
          else
@@ -3532,7 +4035,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
     }
 }
 
-void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
+void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
 {
     if (m_hover_button)
     {
@@ -3541,7 +4044,7 @@ void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
     }
 }
 
-void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
+void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
 {
     // when a child pane has it's focus set, we should change the
     // pane's active state to reflect this. (this is only true if
@@ -3554,31 +4057,59 @@ void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
             m_frame->Refresh();
         }
     }
+
+    event.Skip();
 }
 
 
 // OnPaneButton() is an event handler that is called
 // when a pane button has been pressed.
-void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
+void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
 {
-    wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
+    wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
+
+    wxAuiPaneInfo& pane = *(evt.pane);
+
+    if (evt.button == wxAUI_BUTTON_CLOSE)
+    {
+        // fire pane close event
+        wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+        e.SetPane(evt.pane);
+        ProcessMgrEvent(e);
 
-    wxPaneInfo& pane = *(evt.pane);
+        if (!e.GetVeto())
+        {
+            ClosePane(pane);
+            Update();
+        }
+    }
+    else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
+    {
+        // fire pane close event
+        wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE);
+        e.SetPane(evt.pane);
+        ProcessMgrEvent(e);
 
-    if (evt.button == wxPaneInfo::buttonClose)
+        if (!e.GetVeto())
+        {
+            MaximizePane(pane);
+            Update();
+        }
+    }
+    else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
     {
         // fire pane close event
-        wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
+        wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE);
         e.SetPane(evt.pane);
         ProcessMgrEvent(e);
 
         if (!e.GetVeto())
         {
-            pane.Hide();
+            RestorePane(pane);
             Update();
         }
     }
-     else if (evt.button == wxPaneInfo::buttonPin)
+     else if (evt.button == wxAUI_BUTTON_PIN)
     {
         if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
             pane.IsFloatable())