+            switch ( result )
+            {
+                case ERROR_INTERRUPT:
+                case ERROR_THREAD_NOT_TERMINATED:
+                    break;
+                case ERROR_INVALID_THREADID:
+                case NO_ERROR:
+                    // thread we're waiting for just terminated
+                    // or even does not exist any more.
+                    result = NO_ERROR;
+                    break;
+                default:
+                    wxFAIL_MSG(wxT("unexpected result of DosWaitThread"));
+            }
+            if ( IsMain() )
+            {
+                // event processing - needed if we are the main thread
+                // to give other threads a chance to do remaining GUI
+                // processing and terminate cleanly.
+                wxTheApp->HandleSockets();
+                if (wxTheApp->Pending())
+                  if ( !wxTheApp->DoMessage() )
+                  {
+                      // WM_QUIT received: kill the thread
+                      Kill();
+
+                      return wxTHREAD_KILLED;
+                  }
+                  else
+                    wxUsleep(10);
+            }
+            else
+                wxUsleep(10);
+        } while ( result != NO_ERROR );
+#else // !wxUSE_GUI
+        // simply wait for the thread to terminate
+        //
+        // OTOH, even console apps create windows (in wxExecute, for WinSock
+        // &c), so may be use MsgWaitForMultipleObject() too here?
+        if ( ::DosWaitThread(&hThread, DCWW_WAIT) != NO_ERROR )
+        {
+            wxFAIL_MSG(wxT("unexpected result of DosWaitThread"));
+        }