// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "thread.h"
+#endif
+
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#define INCL_DOSPROCESS
#define INCL_ERRORS
#include <os2.h>
+#ifndef __EMX__
#include <bseerr.h>
-
+#endif
// the possible states of the thread ("=>" shows all possible transitions from
// this state)
enum wxThreadState
{
SetPriority(m_nPriority);
}
+
+ m_eState = STATE_NEW;
+
return(TRUE);
}
{
}
+void WXDLLEXPORT wxMutexGuiEnter()
+{
+ // this would dead lock everything...
+ wxASSERT_MSG( !wxThread::IsMain(),
+ wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
+
+ // the order in which we enter the critical sections here is crucial!!
+
+ // set the flag telling to the main thread that we want to do some GUI
+ {
+ wxCriticalSectionLocker enter(*gs_pCritsectWaitingForGui);
+
+ gs_nWaitingForGui++;
+ }
+
+ wxWakeUpMainThread();
+
+ // now we may block here because the main thread will soon let us in
+ // (during the next iteration of OnIdle())
+ gs_pCritsectGui->Enter();
+}
+
void WXDLLEXPORT wxMutexGuiLeave()
{
wxCriticalSectionLocker enter(*gs_pCritsectWaitingForGui);