#define wxUSE_IMAGE_LOADING_IN_MSW 1
// Use dynamic DIB loading/saving code in utils/dib under MSW.
-#define wxUSE_RESOURCE_LOADING_IN_MSW 0
+#define wxUSE_RESOURCE_LOADING_IN_MSW 1
// Use dynamic icon/cursor loading/saving code
// under MSW.
#define wxUSE_WX_RESOURCES 1
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* WXDEBUG is also defined.
+ // wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
- // If WXDEBUG is not defined, will still use
+ // If __WXDEBUG__ is not defined, will still use
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
+// GnuWin32 (b19) can't copy with these operators.
+#ifdef __GNUWIN32__
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS 1
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+#endif
+
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_PENWINDOWS 0
// Set to 1 to use PenWindows
-#define wxUSE_OWNER_DRAWN 0
+#define wxUSE_OWNER_DRAWN 1
// Owner-drawn menus and listboxes
#define wxUSE_NATIVE_STATUSBAR 1