/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
-// Note: this is done in utilscmn.cpp now.
-// #pragma implementation
-// #pragma implementation "utils.h"
+// #pragma implementation "utils.h" // Note: this is done in utilscmn.cpp now.
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/msw/private.h"
#include "wx/timer.h"
+#include <windows.h>
+
#include <ctype.h>
#ifndef __GNUWIN32__
#ifdef __GNUWIN32__
#include <sys/unistd.h>
#include <sys/stat.h>
-#ifndef __MINGW32__
-#include <std.h>
-#endif //MINGW32
-
#endif //GNUWIN32
#include "wx/log.h"
#endif
#include <stdarg.h>
+//// BEGIN for console support: VC++ only
+
+#if defined(__WXDEBUG__) && defined(_MSC_VER) && !defined(__NO_VC_CRTDBG__)
+ #define wxUSE_VC_CRTDBG
+#else
+ #undef wxUSE_VC_CRTDBG
+#endif
+
+#ifdef wxUSE_VC_CRTDBG
+ // VC++ uses this macro as debug/release mode indicator
+ #ifndef _DEBUG
+ #define _DEBUG
+ #endif
+
+ #include <fcntl.h>
+
+#if wxUSE_IOSTREAMH
+// N.B. BC++ doesn't have istream.h, ostream.h
+# include <iostream.h>
+# include <io.h>
+# include <fstream.h>
+
+#else
+# include <istream>
+# include <ostream>
+# include <fstream>
+# ifdef _MSC_VER
+ using namespace std;
+# endif
+#endif
+
+/* Need to undef new if including crtdbg.h */
+# ifdef new
+# undef new
+# endif
+
+# include <crtdbg.h>
+
+# if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
+# define new new(__FILE__,__LINE__)
+# endif
+
+#endif
+
+/// END for console support
+
// In the WIN.INI file
static const char WX_SECTION[] = "wxWindows";
static const char eHOSTNAME[] = "HostName";
WCHAR wszUserName[256]; // Unicode user name
WCHAR wszDomain[256];
LPBYTE ComputerName;
-
+
struct _SERVER_INFO_100 *si100; // Server structure
struct _USER_INFO_2 *ui; // User structure
-
+
// Convert ASCII user name and domain to Unicode.
-
+
MultiByteToWideChar( CP_ACP, 0, UserName,
strlen(UserName)+1, wszUserName, sizeof(wszUserName) );
MultiByteToWideChar( CP_ACP, 0, Domain,
// Get the computer name of a DC for the specified domain.
// >If you get a link error on this, include netapi32.lib<
-
+
NetGetDCName( NULL, wszDomain, &ComputerName );
-
+
// Look up the user on the DC.
-
+
if(NetUserGetInfo( (LPWSTR) ComputerName,
(LPWSTR) &wszUserName, 2, (LPBYTE *) &ui))
{
printf( "Error getting user information.\n" );
return( FALSE );
}
-
+
// Convert the Unicode full name to ASCII.
-
+
WideCharToMultiByte( CP_ACP, 0, ui->usri2_full_name,
-1, buf, 256, NULL, NULL );
}
// Get user name e.g. Julian Smart
bool wxGetUserName(char *buf, int maxSize)
{
- const char *default_name = "Unknown User";
+ const char *default_name = "Unknown User";
#if defined(__WIN32__)
/*
DWORD nSize = maxSize;
else
*/
// Could use NIS, MS-Mail or other site specific programs
- // Use wxWindows configuration data
+ // Use wxWindows configuration data
GetProfileString(WX_SECTION, eUSERNAME, default_name, buf, maxSize - 1);
return *buf ? TRUE : FALSE;
// }
#endif
{
// Could use NIS, MS-Mail or other site specific programs
- // Use wxWindows configuration data
+ // Use wxWindows configuration data
GetProfileString(WX_SECTION, eUSERNAME, default_name, buf, maxSize - 1);
}
return *buf ? TRUE : FALSE;
// Emit a beeeeeep
void wxBell(void)
{
-#ifdef __WIN32__
- Beep(1000,1000) ; // 1kHz during 1 sec.
-#else
- MessageBeep(-1) ;
-#endif
+ // Removed by RD because IHMO syncronous sound is a Bad Thing. MessageBeep
+ // will do a similar thing anyway if there is no sound card...
+//#ifdef __WIN32__
+// Beep(1000,1000) ; // 1kHz during 1 sec.
+//#else
+ MessageBeep((UINT)-1) ;
+//#endif
}
// Chris Breeze 27/5/98: revised WIN32 code to
if (succ)
{
*value = (int)strtol(s, NULL, 10);
- delete[] s;
+ delete[] s;
return TRUE;
}
else return FALSE;
{
if (wxBusyCursorCount == 0)
return;
-
+
wxBusyCursorCount --;
if (wxBusyCursorCount == 0)
{
bool wxIsBusy(void)
{
return (wxBusyCursorCount > 0);
-}
+}
-const char* WXDLLEXPORT wxGetHomeDir(wxString *pstr)
+const char* wxGetHomeDir(wxString *pstr)
{
wxString& strDir = *pstr;
char *theText = (char *)LockResource(hData);
if (!theText)
return NULL;
-
+
s = copystring(theText);
// Obsolete in WIN32
#endif
+#if defined(__WIN95__) && defined(__WXDEBUG__) && wxUSE_DBWIN32
+
+/*
+When I started programming with Visual C++ v4.0, I missed one of my favorite
+tools -- DBWIN. Finding the code for a simple debug trace utility, DBMON,
+on MSDN was a step in the right direction, but it is a console application
+and thus has limited features and extensibility. DBWIN32 is my creation
+to solve this problem.
+
+The code is essentially a merging of a stripped down version of the DBWIN code
+from VC 1.5 and DBMON.C with a few 32 bit changes.
+
+As of version 1.2B, DBWIN32 supports both Win95 and NT. The NT support is
+built into the operating system and works just by running DBWIN32. The Win95
+team decided not to support this hook, so I have provided code that will do
+this for you. See the file WIN95.TXT for instructions on installing this.
+
+If you have questions, problems or suggestions about DBWIN32, I welcome your
+feedback and plan to actively maintain the code.
+
+Andrew Tucker
+ast@halcyon.com
+
+To download dbwin32, see e.g.:
+
+http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip
+*/
+
+#include <process.h>
+
+void OutputDebugStringW95(const char* lpOutputString, ...)
+{
+ HANDLE heventDBWIN; /* DBWIN32 synchronization object */
+ HANDLE heventData; /* data passing synch object */
+ HANDLE hSharedFile; /* memory mapped file shared data */
+ LPSTR lpszSharedMem;
+ char achBuffer[500];
+
+ /* create the output buffer */
+ va_list args;
+ va_start(args, lpOutputString);
+ vsprintf(achBuffer, lpOutputString, args);
+ va_end(args);
+
+ /*
+ Do a regular OutputDebugString so that the output is
+ still seen in the debugger window if it exists.
+
+ This ifdef is necessary to avoid infinite recursion
+ from the inclusion of W95TRACE.H
+ */
+#ifdef _UNICODE
+ ::OutputDebugStringW(achBuffer);
+#else
+ ::OutputDebugStringA(achBuffer);
+#endif
+
+ /* bail if it's not Win95 */
+ {
+ OSVERSIONINFO VerInfo;
+ VerInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ GetVersionEx(&VerInfo);
+ if ( VerInfo.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS )
+ return;
+ }
+
+ /* make sure DBWIN is open and waiting */
+ heventDBWIN = OpenEvent(EVENT_MODIFY_STATE, FALSE, "DBWIN_BUFFER_READY");
+ if ( !heventDBWIN )
+ {
+ //MessageBox(NULL, "DBWIN_BUFFER_READY nonexistent", NULL, MB_OK);
+ return;
+ }
+
+ /* get a handle to the data synch object */
+ heventData = OpenEvent(EVENT_MODIFY_STATE, FALSE, "DBWIN_DATA_READY");
+ if ( !heventData )
+ {
+ // MessageBox(NULL, "DBWIN_DATA_READY nonexistent", NULL, MB_OK);
+ CloseHandle(heventDBWIN);
+ return;
+ }
+
+ hSharedFile = CreateFileMapping((HANDLE)-1, NULL, PAGE_READWRITE, 0, 4096, "DBWIN_BUFFER");
+ if (!hSharedFile)
+ {
+ //MessageBox(NULL, "DebugTrace: Unable to create file mapping object DBWIN_BUFFER", "Error", MB_OK);
+ CloseHandle(heventDBWIN);
+ CloseHandle(heventData);
+ return;
+ }
+
+ lpszSharedMem = (LPSTR)MapViewOfFile(hSharedFile, FILE_MAP_WRITE, 0, 0, 512);
+ if (!lpszSharedMem)
+ {
+ //MessageBox(NULL, "DebugTrace: Unable to map shared memory", "Error", MB_OK);
+ CloseHandle(heventDBWIN);
+ CloseHandle(heventData);
+ return;
+ }
+
+ /* wait for buffer event */
+ WaitForSingleObject(heventDBWIN, INFINITE);
+
+ /* write it to the shared memory */
+#ifdef __BORLANDC__
+ *((LPDWORD)lpszSharedMem) = getpid();
+#else
+ *((LPDWORD)lpszSharedMem) = _getpid();
+#endif
+
+ wsprintf(lpszSharedMem + sizeof(DWORD), "%s", achBuffer);
+
+ /* signal data ready event */
+ SetEvent(heventData);
+
+ /* clean up handles */
+ CloseHandle(hSharedFile);
+ CloseHandle(heventData);
+ CloseHandle(heventDBWIN);
+
+ return;
+}
+
+
+#endif
+
+
+#ifdef wxUSE_VC_CRTDBG
+
+// maximum mumber of lines the output console should have
+static const WORD MAX_CONSOLE_LINES = 500;
+
+BOOL WINAPI MyConsoleHandler( DWORD dwCtrlType ) { // control signal type
+ FreeConsole();
+ return TRUE;
+}
+
+void wxRedirectIOToConsole()
+{
+ int hConHandle;
+ long lStdHandle;
+ CONSOLE_SCREEN_BUFFER_INFO coninfo;
+ FILE *fp;
+
+ // allocate a console for this app
+ AllocConsole();
+
+ // set the screen buffer to be big enough to let us scroll text
+ GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
+ &coninfo);
+ coninfo.dwSize.Y = MAX_CONSOLE_LINES;
+ SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
+ coninfo.dwSize);
+
+ // redirect unbuffered STDOUT to the console
+ lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
+ hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+ if(hConHandle <= 0) return;
+ fp = _fdopen( hConHandle, "w" );
+ *stdout = *fp;
+ setvbuf( stdout, NULL, _IONBF, 0 );
+
+ // redirect unbuffered STDIN to the console
+ lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
+ hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+ if(hConHandle <= 0) return;
+ fp = _fdopen( hConHandle, "r" );
+ *stdin = *fp;
+ setvbuf( stdin, NULL, _IONBF, 0 );
+
+ // redirect unbuffered STDERR to the console
+ lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
+ hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+ if(hConHandle <= 0) return;
+ fp = _fdopen( hConHandle, "w" );
+ *stderr = *fp;
+ setvbuf( stderr, NULL, _IONBF, 0 );
+
+ // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
+ // point to console as well
+ ios::sync_with_stdio();
+
+ SetConsoleCtrlHandler(MyConsoleHandler, TRUE);
+
+}
+#else
+// Not supported
+void wxRedirectIOToConsole()
+{
+}
+#endif
+
+