// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
-// ressources
+// resources
// ----------------------------------------------------------------------------
// the application icon
-#ifdef __WXGTK__
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "mondrian.xpm"
#endif
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
+ void OnPaint(wxPaintEvent& event)
+ {
+ wxPaintDC dc(this);
+ dc.DrawRectangle(20, 20, 100, 100);
+ dc.SetPen(*wxRED_PEN);
+ dc.SetDeviceOrigin(20, 20);
+ dc.SetClippingRegion(0, 0, 100, 100);
+ dc.DrawLine(0, 0, 1000, 1000);
+ }
+
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
- void OnPopupMenu(wxCommandEvent& event);
- void OnRightDown(wxMouseEvent& event);
-
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
{
// menu items
Minimal_Quit = 1,
- Minimal_About,
- Minimal_Test1,
- Minimal_Test2,
-
- // controls start here (the numbers are, of course, arbitrary)
- Minimal_Text = 1000,
+ Minimal_About
};
// ----------------------------------------------------------------------------
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_PAINT(MyFrame::OnPaint)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
-
- EVT_MENU_RANGE(Minimal_Test1, Minimal_Test2, MyFrame::OnPopupMenu)
-
- EVT_RIGHT_DOWN(MyFrame::OnRightDown)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application class
// ----------------------------------------------------------------------------
-// `Main program' equivalent: the program execution "starts" here
+// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
- // Create the main application window
+ // create the main application window
MyFrame *frame = new MyFrame("Minimal wxWindows App",
wxPoint(50, 50), wxSize(450, 340));
- // Show it and tell the application that it's our main window
- // @@@ what does it do exactly, in fact? is it necessary here?
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
frame->Show(TRUE);
- SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
+#ifdef __WXMAC__
+ // we need this in order to allow the about menu relocation, since ABOUT is
+ // not the default id of the about menu
+ wxApp::s_macAboutMenuItemId = Minimal_About;
+#endif
+
// set the frame icon
SetIcon(wxICON(mondrian));
// create a menu bar
- wxMenu *menuFile = new wxMenu;
+ wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
+
+ // the "About" item should be in the help menu
+ wxMenu *helpMenu = new wxMenu;
+ helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
- menuFile->Append(Minimal_About, "&About...");
- menuFile->AppendSeparator();
- menuFile->Append(Minimal_Quit, "E&xit");
+ menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar;
+ wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
+ menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
+#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText("Welcome to wxWindows!");
+#endif // wxUSE_STATUSBAR
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxMessageBox("This is a minimal sample\nA second line in the message box",
- "About Minimal", wxOK | wxICON_INFORMATION, this);
-}
-
-void MyFrame::OnPopupMenu(wxCommandEvent& event)
-{
- wxString str;
- str.Printf("Test%d clicked.", event.GetId() == Minimal_Test1 ? 1 : 2);
- SetStatusText(str, 1);
-}
-
-void MyFrame::OnRightDown(wxMouseEvent& event)
-{
- class MyMenu : public wxMenu
- {
- public:
- MyMenu()
- {
- Append(Minimal_Test1, "Test&1");
- AppendSeparator();
- Append(Minimal_Test2, "Test&2");
- }
-
- ~MyMenu() { printf("menu destroyed"); }
- } *menu = new MyMenu;
+ wxString msg;
+ msg.Printf( _T("This is the about dialog of minimal sample.\n")
+ _T("Welcome to %s"), wxVERSION_STRING);
- PopupMenu(menu, event.GetX(), event.GetY());
+ wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
}