- // Disable all other windows
- if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
- {
- wxNode *node = wxTopLevelWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (win != this)
- win->Enable(!modal);
-
- node = node->Next();
- }
- }
-}
-
-// If nothing defined for this, try the parent.
-// E.g. we may be a button loaded from a resource, with no callback function
-// defined.
-void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
-{
- if (GetEventHandler()->ProcessEvent(event) )
- return;
- if (m_windowParent)
- m_windowParent->GetEventHandler()->OnCommand(win, event);
-}
-
-void wxWindow::SetConstraints(wxLayoutConstraints *c)
-{
- if (m_constraints)
- {
- UnsetConstraints(m_constraints);
- delete m_constraints;
- }
- m_constraints = c;
- if (m_constraints)
- {
- // Make sure other windows know they're part of a 'meaningful relationship'
- if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
- m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
- m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
- m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
- m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
- m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
- m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
- m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
- m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- }
-}
-
-// This removes any dangling pointers to this window
-// in other windows' constraintsInvolvedIn lists.
-void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
-{
- if (c)
- {
- if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
- c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
- c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
- c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
- c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
- c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
- c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- }
-}
-
-// Back-pointer to other windows we're involved with, so if we delete
-// this window, we must delete any constraints we're involved with.
-void wxWindow::AddConstraintReference(wxWindow *otherWin)
-{
- if (!m_constraintsInvolvedIn)
- m_constraintsInvolvedIn = new wxList;
- if (!m_constraintsInvolvedIn->Member(otherWin))
- m_constraintsInvolvedIn->Append(otherWin);
-}
-
-// REMOVE back-pointer to other windows we're involved with.
-void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
-{
- if (m_constraintsInvolvedIn)
- m_constraintsInvolvedIn->DeleteObject(otherWin);
-}
-
-// Reset any constraints that mention this window
-void wxWindow::DeleteRelatedConstraints()
-{
- if (m_constraintsInvolvedIn)
- {
- wxNode *node = m_constraintsInvolvedIn->First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- wxNode *next = node->Next();
- wxLayoutConstraints *constr = win->GetConstraints();
-
- // Reset any constraints involving this window
- if (constr)
- {
- constr->left.ResetIfWin((wxWindow *)this);
- constr->top.ResetIfWin((wxWindow *)this);
- constr->right.ResetIfWin((wxWindow *)this);
- constr->bottom.ResetIfWin((wxWindow *)this);
- constr->width.ResetIfWin((wxWindow *)this);
- constr->height.ResetIfWin((wxWindow *)this);
- constr->centreX.ResetIfWin((wxWindow *)this);
- constr->centreY.ResetIfWin((wxWindow *)this);
- }
- delete node;
- node = next;
- }
- delete m_constraintsInvolvedIn;
- m_constraintsInvolvedIn = NULL;
- }
-}
-
-void wxWindow::SetSizer(wxSizer *sizer)
-{
- m_windowSizer = sizer;
- if (sizer)
- sizer->SetSizerParent((wxWindow *)this);
-}
-
-/*
- * New version
- */
-
-bool wxWindow::Layout()
-{
- if (GetConstraints())
- {
- int w, h;
- GetClientSize(&w, &h);
- GetConstraints()->width.SetValue(w);
- GetConstraints()->height.SetValue(h);
- }
-
- // If top level (one sizer), evaluate the sizer's constraints.
- if (GetSizer())
- {
- int noChanges;
- GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
- GetSizer()->LayoutPhase1(&noChanges);
- GetSizer()->LayoutPhase2(&noChanges);
- GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
- return TRUE;
- }
- else
- {
- // Otherwise, evaluate child constraints
- ResetConstraints(); // Mark all constraints as unevaluated
- DoPhase(1); // Just one phase need if no sizers involved
- DoPhase(2);
- SetConstraintSizes(); // Recursively set the real window sizes
- }
- return TRUE;
-}
-
-
-// Do a phase of evaluating constraints:
-// the default behaviour. wxSizers may do a similar
-// thing, but also impose their own 'constraints'
-// and order the evaluation differently.
-bool wxWindow::LayoutPhase1(int *noChanges)
-{
- wxLayoutConstraints *constr = GetConstraints();
- if (constr)
- {
- return constr->SatisfyConstraints((wxWindow *)this, noChanges);
- }
- else