// TODO
}
-void wxWindow::Refresh(bool eraseBack, const wxRectangle *rect)
+void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
{
// TODO
}
}
// Does a physical scroll
-void wxWindow::ScrollWindow(int dx, int dy, const wxRectangle *rect)
+void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
// TODO
return 0;