- bool pressed) { return FALSE; }
- virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) { return FALSE; }
- virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) { return FALSE; }
- virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) { return FALSE; }
+ bool pressed) { return false; }
+ virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) { return false; }
+ virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) { return false; }
+ virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) { return false; }