// AIAI spline code is slower, but freer of copyright issues.
// 0 for no splines
-#define wxUSE_TOOLBAR 1
- // Use toolbars
+#define wxUSE_XPM 1
+ // Use XPMs
+
+#define wxUSE_TOOLBAR 1
+ // Use toolbars
+#define wxUSE_COMBOBOX 1
+ // Use wxComboBox
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* WXDEBUG is also defined.
+ // wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
- // In wxMotif, causes an 'all bets are off'
- // memory error (generated by wxWindows)
+
+#define wxUSE_DEBUG_NEW_ALWAYS 1
+ // In debug mode, causes new to be defined to
+ // be WXDEBUG_NEW (see object.h).
+ // If this causes problems (e.g. link errors), set this to 0.
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
+
+#define wxUSE_GADGETS 0
+ // Use gadgets where possible
+
+#define wxUSE_TIMEDATE 1
+ // Use time and date
+
+#define wxUSE_THREADS 0
+ // Use threads
+
+#define wxUSE_ZLIB 1
+ // Use zlib for compression in streams and PNG code
+#define wxUSE_LIBPNG 1
+ // Use PNG bitmap code
+#define wxUSE_STD_IOSTREAM 1
+ // Use standard C++ streams if 1. If 0, use wxWin
+ // streams implementation.
/*
* Finer detail
*