int delay = m_animation.GetDelay(0);
if (delay == 0)
delay = 1; // 0 is invalid timeout for wxTimer.
- m_timer.Start(delay);
+ m_timer.Start(delay, true);
return true;
}
int delay = m_animation.GetDelay(m_currentFrame);
if (delay == 0)
delay = 1; // 0 is invalid timeout for wxTimer.
- m_timer.Start(delay);
+ m_timer.Start(delay, true);
}
void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))