// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowMSW : public wxWindowBase
+class WXDLLIMPEXP_CORE wxWindowMSW : public wxWindowBase
{
friend class wxSpinCtrl;
friend class wxSlider;
virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = true );
- virtual void DoEnable( bool enable );
+ virtual bool Show(bool show = true);
+ virtual bool ShowWithEffect(wxShowEffect effect,
+ unsigned timeout = 0)
+ {
+ return MSWShowWithEffect(true, effect, timeout);
+ }
+ virtual bool HideWithEffect(wxShowEffect effect,
+ unsigned timeout = 0)
+ {
+ return MSWShowWithEffect(false, effect, timeout);
+ }
virtual void SetFocus();
virtual void SetFocusFromKbd();
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
- virtual void Freeze();
- virtual void Thaw();
- virtual bool IsFrozen() const { return m_frozenness > 0; }
virtual void SetWindowStyleFlag(long style);
virtual void SetExtraStyle(long exStyle);
bool HandleSize(int x, int y, WXUINT flag);
bool HandleSizing(wxRect& rect);
bool HandleGetMinMaxInfo(void *mmInfo);
+ bool HandleEnterSizeMove();
+ bool HandleExitSizeMove();
bool HandleShow(bool show, int status);
bool HandleActivate(int flag, bool minimized, WXHWND activate);
return true;
}
+ // common part of Show/HideWithEffect()
+ bool MSWShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout);
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
virtual void OnInternalIdle();
protected:
+ // this allows you to implement standard control borders without
+ // repeating the code in different classes that are not derived from
+ // wxControl
+ virtual wxBorder GetDefaultBorderForControl() const;
+
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ // Translate wxBORDER_THEME (and other border styles if necessary to the value
+ // that makes most sense for this Windows environment
+ virtual wxBorder TranslateBorder(wxBorder border) const;
#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
+ virtual void DoEnable(bool enable);
+
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
// this simply moves/resizes the given HWND which is supposed to be our
// sibling (this is useful for controls which are composite at MSW level
// and for which DoMoveWindow() is not enough)
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
- // number of calls to Freeze() minus number of calls to Thaw()
- unsigned int m_frozenness;
-
// current defer window position operation handle (may be NULL)
WXHANDLE m_hDWP;
// ---------------------------------------------------------------------------
// kbd code translation
-WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
-WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
+WXDLLIMPEXP_CORE int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
+WXDLLIMPEXP_CORE WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
// window creation helper class: before creating a new HWND, instantiate an
// object of this class on stack - this allows to process the messages sent to
~wxWindowCreationHook();
};
-// ----------------------------------------------------------------------------
-// global objects
-// ----------------------------------------------------------------------------
-
-// notice that this hash must be defined after wxWindow declaration as it
-// needs to "see" its dtor and not just forward declaration
-#include "wx/hash.h"
-
-// pseudo-template HWND <-> wxWindow hash table
-WX_DECLARE_HASH(wxWindowMSW, wxWindowList, wxWinHashTable);
-
-extern wxWinHashTable *wxWinHandleHash;
-
#endif // _WX_WINDOW_H_