#include "wx/dynarray.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
-
// General item class
class WXDLLEXPORT wxControl : public wxControlBase
{
wxControl(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
-#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
-#endif
const wxString& name = wxControlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
-#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
-#endif
const wxString& name = wxControlNameStr);
virtual ~wxControl();
virtual wxSize DoGetBestSize() const;
- // create the control of the given class with the given style, returns FALSE
- // if creation failed
+ // create the control of the given Windows class: this is typically called
+ // from Create() method of the derived class passing its label, pos and
+ // size parameter (style parameter is not needed because m_windowStyle is
+ // supposed to had been already set and so is used instead when this
+ // function is called)
+ bool MSWCreateControl(const wxChar *classname,
+ const wxString& label,
+ const wxPoint& pos,
+ const wxSize& size);
+
+ // NB: the method below is deprecated now, with MSWGetStyle() the method
+ // above should be used instead! Once all the controls are updated to
+ // implement MSWGetStyle() this version will disappear.
+ //
+ // create the control of the given class with the given style (combination
+ // of WS_XXX flags, i.e. Windows style, not wxWindows one), returns
+ // FALSE if creation failed
//
// All parameters except classname and style are optional, if the
- // size/position are not given, they should be set later with SetSize() and,
- // label (the title of the window), of course, is left empty. The extended
- // style is determined from the style and the app 3D settings automatically
- // if it's not specified explicitly.
+ // size/position are not given, they should be set later with SetSize()
+ // and, label (the title of the window), of course, is left empty. The
+ // extended style is determined from the style and the app 3D settings
+ // automatically if it's not specified explicitly.
bool MSWCreateControl(const wxChar *classname,
- WXDWORD style,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- const wxString& label = wxEmptyString,
- WXDWORD exstyle = (WXDWORD)-1);
+ WXDWORD style,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxString& label = wxEmptyString,
+ WXDWORD exstyle = (WXDWORD)-1);
- // determine the extended styles combination for this window (may slightly
- // modify style parameter, this is why it's non const)
- WXDWORD GetExStyle(WXDWORD& style, bool *want3D) const;
+ // default style for the control include WS_TABSTOP if it AcceptsFocus()
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
private:
DECLARE_EVENT_TABLE()
#if WXWIN_COMPATIBILITY
inline void wxControl::Callback(const wxFunction f) { m_callback = f; };
- inline wxFont& wxControl::GetLabelFont() const { return GetFont(); }
- inline wxFont& wxControl::GetButtonFont() const { return GetFont(); }
+ inline wxFont& wxControl::GetLabelFont() const { return (wxFont &)GetFont(); }
+ inline wxFont& wxControl::GetButtonFont() const { return (wxFont &)GetFont(); }
inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
#endif // WXWIN_COMPATIBILITY