#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
+
+/* --- start common options --- */
+
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
+// This setting determines the compatibility with 2.2 API: set it to 1 to
+// enable it but please consider updating your code instead.
//
-// Default is 0.
+// Default is 0
//
-// Recommended setting: 0 (please update your code instead!)
+// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_2 0
-// This setting determines the compatibility with 2.2 API: set it to 0 to
+// This setting determines the compatibility with 2.4 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 1 but please try building your code with 0 as the default will
// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_4 1
-// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
-// but this is very dangerous because you can mistakenly pass an icon instead
-// of a bitmap to a function taking "const wxBitmap&" - which will *not* work
-// because an icon is not a valid bitmap
-//
-// Starting from 2.1.12, you have the choice under this backwards compatible
-// behaviour (your code will still compile, but probably won't behave as
-// expected!) and not deriving wxIcon class from wxBitmap, but providing a
-// conversion ctor wxBitmap(const wxIcon&) instead.
-//
-// Recommended setting: 0
-#define wxICON_IS_BITMAP 0
-
-// Define as 1 for font size to be backward compatible to 1.63 and earlier.
-// 1.64 and later define point sizes to be compatible with Windows.
+// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
+// default system font is used for wxWindow::GetCharWidth/Height() instead of
+// the current font.
//
// Default is 0
//
// Recommended setting: 0
-#define wxFONT_SIZE_COMPATIBILITY 0
-
-// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
-// If migrating between versions, your dialogs may seem to shrink.
-//
-// Default is 1
-//
-// Recommended setting: 0 (the new calculations are more correct!)
-#define wxDIALOG_UNIT_COMPATIBILITY 1
+#define wxDIALOG_UNIT_COMPATIBILITY 0
// ----------------------------------------------------------------------------
// debugging settings
// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
-// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// as wxWidgets memory debugging subsystem built in since version 5.0 and you
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
// and if __NO_VC_CRTDBG__ is not defined.
// If 1, enables wxDebugContext, for writing error messages to file, etc. If
-// __WXDEBUG__ is not defined, will still use normal memory operators. It's
-// recommended to set this to 1, since you may well need to output an error log
-// in a production version (or non-debugging beta).
+// __WXDEBUG__ is not defined, will still use the normal memory operators.
//
-// Default is 1.
+// Default is 0
//
-// Recommended setting: 1 but see comment above
-#ifndef __MWERKS__
-#define wxUSE_DEBUG_CONTEXT 0
-#else
-#define wxUSE_DEBUG_CONTEXT 1
-#endif
+// Recommended setting: 0
+#define wxUSE_DEBUG_CONTEXT 0
// If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
// __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially if
// alignment is an issue. This switch is currently ignored for mingw / cygwin
//
-// Default is 1
+// Default is 0
//
-// Recommended setting: 1 but see comment in the beginning of this section
-#define wxUSE_MEMORY_TRACING 1
+// Recommended setting: 1 if you are not using a memory debugging tool, else 0
+#define wxUSE_MEMORY_TRACING 0
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors which is a common problem
// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
// this causes problems (e.g. link errors), set this to 0. You may need to set
// this to 0 if using templates (at least for VC++). This switch is currently
-// ignored for mingw / cygwin
+// ignored for mingw / cygwin / CodeWarrior
//
// Default is 0
//
// Default is 1
//
// Recommended setting: 1 if your compiler supports it.
-#ifdef _MSC_VER
- #define wxUSE_ON_FATAL_EXCEPTION 1
-#else
- #define wxUSE_ON_FATAL_EXCEPTION 0
-#endif
+#define wxUSE_ON_FATAL_EXCEPTION 1
+
+// Set this to 1 to be able to generate a human-readable (unlike
+// machine-readable minidump created by wxCrashReport::Generate()) stack back
+// trace when your program crashes using wxStackWalker
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, set to 0 if your programs never crash
+#define wxUSE_STACKWALKER 1
+
+// Set this to 1 to compile in wxDebugReport class which allows you to create
+// and optionally upload to your web site a debug report consisting of back
+// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, it is compiled into a separate library so there
+// is no overhead if you don't use it
+#define wxUSE_DEBUGREPORT 1
// ----------------------------------------------------------------------------
// Unicode support
// ----------------------------------------------------------------------------
-// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
+// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
-// Unicode is currently only fully supported under Windows NT/2000 (Windows 9x
-// doesn't support it and the programs compiled in Unicode mode will not run
-// under 9x).
+// Unicode is currently only fully supported under Windows NT/2000/XP
+// (Windows 9x doesn't support it and the programs compiled in Unicode mode
+// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
+//
+// Default is 0
+//
+// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+#ifndef wxUSE_UNICODE
+ #define wxUSE_UNICODE 0
+#endif
+
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
+// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
+// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
+// that you will have to modify the makefiles to include unicows.lib import
+// library as the first library (see installation instructions in install.txt
+// to learn how to do it when building the library or samples).
+//
+// If your compiler doesn't have unicows.lib, you can get a version of it at
+// http://libunicows.sourceforge.net
//
// Default is 0
//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
-#define wxUSE_UNICODE 0
+// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
+#define wxUSE_UNICODE_MSLU 0
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// code will lead to undefined behaviour -- but the code itself will be
// slightly smaller and faster.
//
+// Note that like wxUSE_THREADS this option is automatically set to 0 if
+// wxNO_EXCEPTIONS is defined.
+//
// Default is 1
//
// Recommended setting: depends on whether you intend to use C++ exceptions
// in your own code (1 if you do, 0 if you don't)
#define wxUSE_EXCEPTIONS 1
+// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
+//
+// Default is 0
+//
+// Recommended setting: 0 (this is still work in progress...)
+#define wxUSE_EXTENDED_RTTI 0
+
+// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
+// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
+// and for wxHashMap to be implemented with templates.
+//
+// Default is 0
+//
+// Recommended setting: YMMV
+#define wxUSE_STL 0
+
// Support for message/error logging. This includes wxLogXXX() functions and
// wxLog and derived classes. Don't set this to 0 unless you really know what
// you are doing.
// Recommended setting: 1 (always)
#define wxUSE_LOG 1
-// Recommended setting: 1 (always)
+// Recommended setting: 1
#define wxUSE_LOGWINDOW 1
-// Recommended setting: 1 (always)
+// Recommended setting: 1
#define wxUSE_LOGGUI 1
-// Recommended setting: 1 (always)
+// Recommended setting: 1
#define wxUSE_LOG_DIALOG 1
// Support for command line parsing using wxCmdLineParser class.
// library without it if you have no use for it - this will result in a
// somewhat smaller and faster operation.
//
-// Threads are only supported under Win32.
+// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset
+// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in
+// build/msw/config.* file this value will have no effect.
//
// Default is 1
//
// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// If enabled (1), compiles wxWindows streams classes
+// If enabled (1), compiles wxWidgets streams classes
#define wxUSE_STREAMS 1
// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
-#ifndef __MWERKS__
#define wxUSE_STD_IOSTREAM 0
-#else
-#define wxUSE_STD_IOSTREAM 1
-#endif
-
-// Use serialization (requires utils/serialize)
-#define wxUSE_SERIAL 0
// ----------------------------------------------------------------------------
// non GUI features selection
#define wxUSE_FILE 1
#define wxUSE_FFILE 1
+// Use wxFSVolume class providing access to the configured/active mount points
+//
+// Default is 1
+//
+// Recommended setting: 1 (but may be safely disabled if you don't use it)
+#define wxUSE_FSVOLUME 1
+
+// Use wxStandardPaths class which allows to retrieve some standard locations
+// in the file system
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be disabled to save space, but not much)
+#define wxUSE_STDPATHS 1
+
// use wxTextBuffer class: required by wxTextFile
#define wxUSE_TEXTBUFFER 1
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_DYNLIB_CLASS 1
+#define wxUSE_DYNLIB_CLASS 1
-// experimental extension, use with caution.
-#define wxUSE_DYNAMIC_LOADER 0
+// experimental, don't use for now
+#define wxUSE_DYNAMIC_LOADER 1
// Set to 1 to use socket classes
#define wxUSE_SOCKETS 1
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_INET 1
+// wxArchive classes for accessing archives such as zip and tar
+#define wxUSE_ARCHIVE_STREAMS 1
+
// Set to 1 to compile wxZipInput/OutputStream classes.
#define wxUSE_ZIPSTREAM 1
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
-// from wxWindows one.
+// from wxWidgets one.
//
// Default is 1.
//
// Define this to use wxURL class.
#define wxUSE_URL 1
+// Define this to use native platform url and protocol support.
+// Currently valid only for MS-Windows.
+// Note: if you set this to 1, you can open ftp/http/gopher sites
+// and obtain a valid input stream for these sites
+// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0.
+// Doing so reduces the code size.
+//
+// This code is experimental and subject to change.
+#define wxUSE_URL_NATIVE 0
+
// Support for regular expression matching via wxRegEx class: enable this to
// use POSIX regular expressions in your code. You need to compile regex
// library from src/regex to use it under Windows.
// wxSound class
#define wxUSE_SOUND 1
+// Use wxMediaCtrl
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_MEDIACTRL 1
+
+// Use QuickTime
+//
+// Default is 0
+//
+// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
+#define wxUSE_QUICKTIME 0
+
+// Use DirectShow (requires linkage to strmiids.lib)
+//
+// Default is 0
+//
+// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
+#define wxUSE_DIRECTSHOW 0
+
+// Use GStreamer for Unix (req a lot of dependancies)
+//
+// Default is 0
+//
+// Recommended setting: 1 (wxMediaCtrl won't work by default without it)
+#define wxUSE_GSTREAMER 0
+
+// Use wxWidget's XRC XML-based resource system. Recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (requires wxUSE_XML)
+#define wxUSE_XRC 1
+
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
//
// Default is 1
//
-// Recommended setting: 1 (needed by XRC)
-#define wxUSE_XML 1
+// Recommended setting: 1 (required by XRC)
+#if wxUSE_XRC
+# define wxUSE_XML 1
+#else
+# define wxUSE_XML 0
+#endif
// ----------------------------------------------------------------------------
// Individual GUI controls
#define wxUSE_CONTROLS 1
// wxPopupWindow class is a top level transient window. It is currently used
-// to implement wxTipWindow but doesn't work yet under Mac.
+// to implement wxTipWindow
//
-// Default is 0
+// Default is 1
//
-// Recommended setting: 0
-#define wxUSE_POPUPWIN 0
+// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
+#define wxUSE_POPUPWIN 1
// wxTipWindow allows to implement the custom tooltips, it is used by the
// context help classes. Requires wxUSE_POPUPWIN.
//
-// Default is 0
+// Default is 1
//
-// Recommended setting: 0
-#define wxUSE_TIPWINDOW 0
+// Recommended setting: 1 (may be set to 0)
+#define wxUSE_TIPWINDOW 1
-// Each of the settings below corresponds to one wxWindows control. They are
+// Each of the settings below corresponds to one wxWidgets control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
// if you desperately want to save some space. If you use any of these you must
#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
#define wxUSE_CHOICE 1 // wxChoice
#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_GAUGE 1 // wxGauge
#define wxUSE_LISTBOX 1 // wxListBox
#define wxUSE_LISTCTRL 1 // wxListCtrl
#define wxUSE_STATTEXT 1 // wxStaticText
#define wxUSE_STATBMP 1 // wxStaticBitmap
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
-#define wxUSE_TOGGLEBTN 0 // requires wxButton
+#define wxUSE_TOGGLEBTN 1 // requires wxButton
#define wxUSE_TREECTRL 1 // wxTreeCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// or the wrapper around native control. For native look and feel the native
// version should be used.
//
-// Default is 1.
+// Default is 1 for the platforms where native status bar is supported.
//
// Recommended setting: 1 (there is no advantage in using the generic one)
#define wxUSE_NATIVE_STATUSBAR 1
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
-// this setting is obsolete, value is ignored
-#define wxUSE_BUTTONBAR 1
-
// wxNotebook is a control with several "tabs" located on one of its sides. It
-// may be used ot logically organise the data presented to the user instead of
+// may be used to logically organise the data presented to the user instead of
// putting everything in one huge dialog. It replaces wxTabControl and related
// classes of wxWin 1.6x.
//
// Recommended setting: 1
#define wxUSE_LISTBOOK 1
+// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_CHOICEBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// wxGrid class
//
-// Default is 1
+// Default is 1, set to 0 to cut down compilation time and binaries size if you
+// don't use it.
//
// Recommended setting: 1
+//
#define wxUSE_GRID 1
-// wxProperty[Value/Form/List] classes, used by Dialog Editor
-#define wxUSE_PROPSHEET 0
+// wxMiniFrame class: a frame with narrow title bar
+//
+// Default is 1.
+//
+// Recommended setting: 1 (it doesn't cost almost anything)
+#define wxUSE_MINIFRAME 1
// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
+// Hotkey support (currently Windows only)
+#define wxUSE_HOTKEY 1
+
// Use wxCaret: a class implementing a "cursor" in a text control (called caret
// under Windows).
//
#define wxUSE_TOOLTIPS 1
// wxValidator class and related methods
-#define wxUSE_VALIDATORS 1
-
-// wxDC cacheing implementation
-#define wxUSE_DC_CACHEING 0
+#define wxUSE_VALIDATORS 1
// ----------------------------------------------------------------------------
// common dialogs
// Big GUI components
// ----------------------------------------------------------------------------
+// Set to 0 to disable MDI support.
+//
+// Requires wxUSE_NOTEBOOK under platforms other than MSW.
+//
+// Default is 1.
+//
+// Recommended setting: 1, can be safely set to 0.
+#define wxUSE_MDI 1
+
// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
+//
+// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
// smaller library.
#define wxUSE_HTML 1
-// OpenGL canvas
+// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
+// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
+// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
+// will need to manually add opengl32.lib and glu32.lib to the list of
+// libraries linked with your program if you use OpenGL.
+//
+// Default is 0.
+//
+// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#define wxUSE_GLCANVAS 0
// ----------------------------------------------------------------------------
// Recommended setting: 1
#define wxUSE_DRAG_AND_DROP 1
+// Use wxAccessible for enhanced and customisable accessibility.
+// Depends on wxUSE_OLE.
+//
+// Default is 0.
+//
+// Recommended setting (at present): 0
+#define wxUSE_ACCESSIBILITY 0
+
// ----------------------------------------------------------------------------
// miscellaneous settings
// ----------------------------------------------------------------------------
// space)
#define wxUSE_SNGLINST_CHECKER 1
-#define wxUSE_DRAGIMAGE 1
+#define wxUSE_DRAGIMAGE 1
-#define wxUSE_IPC 0
+#define wxUSE_IPC 1
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
-#define wxUSE_WXHTML_HELP 1
+#define wxUSE_MS_HTML_HELP 1
// 0 for no MS HTML Help
-#define wxUSE_RESOURCES 1
+
+// Use wxHTML-based help controller?
+#define wxUSE_WXHTML_HELP 1
+
+#define wxUSE_RESOURCES 0
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_POSTSCRIPT 0
// Set to 1 to use font metric files in GetTextExtent
-#define wxUSE_AFM_FOR_POSTSCRIPT 0
+#define wxUSE_AFM_FOR_POSTSCRIPT 1
// ----------------------------------------------------------------------------
// database classes
// that use the connection) should support forward only scrolling of cursors,
// or both forward and backward support for backward scrolling cursors is
// dependent on the data source as well as the ODBC driver being used.
-#define wxODBC_FWD_ONLY_CURSORS 1
+#define wxODBC_FWD_ONLY_CURSORS 1
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
// member variables. With a setting of 1, full backward compatability with the
#define REMOVE_UNUSED_ARG 1
// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set to 1 for <iostream.h>, 0 for <iostream>
+// them. Set to 1 for <iostream.h>, 0 for <iostream>. Note that VC++ 7.1
+// and later doesn't support wxUSE_IOSTREAMH == 1 and so <iostream> will be
+// used anyhow.
//
// Default is 1.
//
// Recommended setting: whatever your compiler likes more
-#ifndef __MWERKS__
-#define wxUSE_IOSTREAMH 0
-#else
#define wxUSE_IOSTREAMH 1
-#endif
// ----------------------------------------------------------------------------
// image format support
// Set to 1 for PCX format support
#define wxUSE_PCX 1
-// Set to 1 for IFF format support
+// Set to 1 for IFF format support (Amiga format)
#define wxUSE_IFF 0
// Set to 1 for XPM format support
// Set to 1 to compile in wxPalette class
#define wxUSE_PALETTE 1
-// If 1, enables provision of run-time type information.
-// NOW MANDATORY: don't change.
-#define wxUSE_DYNAMIC_CLASSES 1
+/* --- end common options --- */
+
+// ----------------------------------------------------------------------------
+// Mac-specific settings
+// ----------------------------------------------------------------------------
+
+// override some settings for Metrowerks
+//
+// VZ: isn't this file only used when building with Metrowerks anyhow?
+#ifdef __MWERKS__
+ #undef wxUSE_DEBUG_CONTEXT
+ #define wxUSE_DEBUG_CONTEXT 1
+
+ #undef wxUSE_STD_IOSTREAM
+ #define wxUSE_STD_IOSTREAM 1
+
+ #undef wxUSE_STACKWALKER
+ #define wxUSE_STACKWALKER 0
+#endif
+
+// things not implemented under Mac
+#undef wxUSE_POPUPWIN
+#define wxUSE_POPUPWIN 0
+
+#undef wxUSE_TIPWINDOW
+#define wxUSE_TIPWINDOW 0
+
+#undef wxUSE_TOGGLEBTN
+#define wxUSE_TOGGLEBTN 0
+
+// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to
+// embed the Safari browser control
+// 0 by default because of Jaguar compatibility problems
+#define wxUSE_WEBKIT 0
+
// Set to 0 for no libmspack
#define wxUSE_LIBMSPACK 0