EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
EVT_SIZE(wxTopLevelWindowBase::OnSize)
EVT_WINDOW_DESTROY(wxTopLevelWindowBase::OnChildDestroy)
+ WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase)
END_EVENT_TABLE()
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase, wxWindow)
+
// ============================================================================
// implementation
// ============================================================================
{
// Unlike windows, top level windows are created hidden by default.
m_isShown = false;
- m_winDefault = NULL;
+ m_winDefault =
m_winTmpDefault = NULL;
+
+ WX_INIT_CONTROL_CONTAINER();
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
{
+ m_winDefault =
+ m_winTmpDefault = NULL;
+
// don't let wxTheApp keep any stale pointers to us
if ( wxTheApp && wxTheApp->GetTopWindow() == this )
wxTheApp->SetTopWindow(NULL);
wxTopLevelWindows.DeleteObject(this);
+ // delete any our top level children which are still pending for deletion
+ // immediately: this could happen if a child (e.g. a temporary dialog
+ // created with this window as parent) was Destroy()'d) while this window
+ // was deleted directly (with delete, or maybe just because it was created
+ // on the stack) immediately afterwards and before the child TLW was really
+ // destroyed -- not destroying it now would leave it alive with a dangling
+ // parent pointer and result in a crash later
+ for ( wxObjectList::iterator i = wxPendingDelete.begin();
+ i != wxPendingDelete.end();
+ )
+ {
+ wxWindow * const win = wxDynamicCast(*i, wxWindow);
+ if ( win && win->GetParent() == this )
+ {
+ wxPendingDelete.erase(i);
+
+ delete win;
+
+ // deleting it invalidated the list (and not only one node because
+ // it could have resulted in deletion of other objects to)
+ i = wxPendingDelete.begin();
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
if ( IsLastBeforeExit() )
{
// no other (important) windows left, quit the app
void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
{
- SetSizeHints( minSize.x, minSize.y, GetMaxWidth(), GetMaxHeight() );
+ SetSizeHints(minSize, GetMaxSize());
}
void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
{
- SetSizeHints( GetMinWidth(), GetMinHeight(), maxSize.x, maxSize.y );
-}
-
-// set the min/max size of the window
-void wxTopLevelWindowBase::DoSetSizeHints(int minW, int minH,
- int maxW, int maxH,
- int WXUNUSED(incW), int WXUNUSED(incH))
-{
- // setting min width greater than max width leads to infinite loops under
- // X11 and generally doesn't make any sense, so don't allow it
- wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
- (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
- _T("min width/height must be less than max width/height!") );
-
- m_minWidth = minW;
- m_maxWidth = maxW;
- m_minHeight = minH;
- m_maxHeight = maxH;
+ SetSizeHints(GetMinSize(), maxSize);
}
void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
// it's probably better than do nothing, isn't it?
Raise();
}
-
-void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
-{
- if ( child == m_winDefault )
- m_winDefault = NULL;
-
- if ( child == m_winTmpDefault )
- m_winTmpDefault = NULL;
-
- wxWindow::RemoveChild(child);
-}