+#ifdef __WXGTK20__
+static void gtk_wxwindow_commit_cb (GtkIMContext *context,
+ const gchar *str,
+ wxWindow *window)
+{
+ wxKeyEvent event( wxEVT_KEY_DOWN );
+
+ // take modifiers, cursor position, timestamp etc. from the last
+ // key_press_event that was fed into Input Method:
+ if (window->m_imData->lastKeyEvent)
+ {
+ wxFillOtherKeyEventFields(event,
+ window, window->m_imData->lastKeyEvent);
+ }
+
+#if wxUSE_UNICODE
+ event.m_uniChar = g_utf8_get_char( str );
+
+ // Backward compatible for ISO-8859
+ if (event.m_uniChar < 256)
+ event.m_keyCode = event.m_uniChar;
+ wxLogTrace(TRACE_KEYS, _T("IM sent character '%c'"), event.m_uniChar);
+#else
+ wchar_t unistr[2];
+ unistr[0] = g_utf8_get_char(str);
+ unistr[1] = 0;
+ wxCharBuffer ansistr(wxConvLocal.cWC2MB(unistr));
+ // We cannot handle characters that cannot be represented in
+ // current locale's charset in non-Unicode mode:
+ if (ansistr.data() == NULL)
+ return;
+ event.m_keyCode = ansistr[0u];
+ wxLogTrace(TRACE_KEYS, _T("IM sent character '%c'"), (wxChar)event.m_keyCode);
+#endif // wxUSE_UNICODE
+
+ bool ret = false;
+
+ // Implement OnCharHook by checking ancestor top level windows
+ wxWindow *parent = window;
+ while (parent && !parent->IsTopLevel())
+ parent = parent->GetParent();
+ if (parent)
+ {
+ event.SetEventType( wxEVT_CHAR_HOOK );
+ ret = parent->GetEventHandler()->ProcessEvent( event );
+ }
+
+ if (!ret)
+ {
+ event.SetEventType(wxEVT_CHAR);
+ ret = window->GetEventHandler()->ProcessEvent( event );
+ }
+}
+#endif
+
+
+//-----------------------------------------------------------------------------
+// "key_release_event" from any window
+//-----------------------------------------------------------------------------
+
+static gint gtk_window_key_release_callback( GtkWidget *widget,
+ GdkEventKey *gdk_event,
+ wxWindowGTK *win )
+{
+ DEBUG_MAIN_THREAD
+
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+
+ if (!win->m_hasVMT)
+ return FALSE;
+
+ if (g_blockEventsOnDrag)
+ return FALSE;
+
+ wxKeyEvent event( wxEVT_KEY_UP );
+ if ( !wxTranslateGTKKeyEventToWx(event, win, gdk_event) )
+ {
+ // unknown key pressed, ignore (the event would be useless anyhow
+ return FALSE;
+ }
+
+ if ( !win->GetEventHandler()->ProcessEvent( event ) )
+ return FALSE;
+
+ gtk_signal_emit_stop_by_name( GTK_OBJECT(widget), "key_release_event" );
+ return TRUE;
+}
+
+// ============================================================================
+// the mouse events
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// mouse event processing helpers
+// ----------------------------------------------------------------------------
+
+// init wxMouseEvent with the info from GdkEventXXX struct
+template<typename T> void InitMouseEvent(wxWindowGTK *win,
+ wxMouseEvent& event,
+ T *gdk_event)
+{
+ event.SetTimestamp( gdk_event->time );
+ event.m_shiftDown = (gdk_event->state & GDK_SHIFT_MASK);
+ event.m_controlDown = (gdk_event->state & GDK_CONTROL_MASK);
+ event.m_altDown = (gdk_event->state & GDK_MOD1_MASK);
+ event.m_metaDown = (gdk_event->state & GDK_MOD2_MASK);
+ event.m_leftDown = (gdk_event->state & GDK_BUTTON1_MASK);
+ event.m_middleDown = (gdk_event->state & GDK_BUTTON2_MASK);
+ event.m_rightDown = (gdk_event->state & GDK_BUTTON3_MASK);
+ if (event.GetEventType() == wxEVT_MOUSEWHEEL)
+ {
+ event.m_linesPerAction = 3;
+ if (((GdkEventButton*)gdk_event)->button == 4)
+ event.m_wheelRotation = 120;
+ else if (((GdkEventButton*)gdk_event)->button == 5)
+ event.m_wheelRotation = -120;
+ }
+
+ wxPoint pt = win->GetClientAreaOrigin();
+ event.m_x = (wxCoord)gdk_event->x - pt.x;
+ event.m_y = (wxCoord)gdk_event->y - pt.y;
+
+ event.SetEventObject( win );
+ event.SetId( win->GetId() );
+ event.SetTimestamp( gdk_event->time );
+}
+
+static void AdjustEventButtonState(wxMouseEvent& event)
+{
+ // GDK reports the old state of the button for a button press event, but
+ // for compatibility with MSW and common sense we want m_leftDown be TRUE
+ // for a LEFT_DOWN event, not FALSE, so we will invert
+ // left/right/middleDown for the corresponding click events
+
+ if ((event.GetEventType() == wxEVT_LEFT_DOWN) ||
+ (event.GetEventType() == wxEVT_LEFT_DCLICK) ||
+ (event.GetEventType() == wxEVT_LEFT_UP))
+ {
+ event.m_leftDown = !event.m_leftDown;
+ return;
+ }
+
+ if ((event.GetEventType() == wxEVT_MIDDLE_DOWN) ||
+ (event.GetEventType() == wxEVT_MIDDLE_DCLICK) ||
+ (event.GetEventType() == wxEVT_MIDDLE_UP))
+ {
+ event.m_middleDown = !event.m_middleDown;
+ return;
+ }
+
+ if ((event.GetEventType() == wxEVT_RIGHT_DOWN) ||
+ (event.GetEventType() == wxEVT_RIGHT_DCLICK) ||
+ (event.GetEventType() == wxEVT_RIGHT_UP))
+ {
+ event.m_rightDown = !event.m_rightDown;
+ return;
+ }
+}
+
+// find the window to send the mouse event too
+static
+wxWindowGTK *FindWindowForMouseEvent(wxWindowGTK *win, wxCoord& x, wxCoord& y)
+{
+ wxCoord xx = x;
+ wxCoord yy = y;
+
+ if (win->m_wxwindow)
+ {
+ GtkPizza *pizza = GTK_PIZZA(win->m_wxwindow);
+ xx += pizza->xoffset;
+ yy += pizza->yoffset;
+ }
+
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
+ while (node)
+ {
+ wxWindowGTK *child = node->GetData();
+
+ node = node->GetNext();
+ if (!child->IsShown())
+ continue;
+
+ if (child->IsTransparentForMouse())
+ {
+ // wxStaticBox is transparent in the box itself
+ int xx1 = child->m_x;
+ int yy1 = child->m_y;
+ int xx2 = child->m_x + child->m_width;
+ int yy2 = child->m_y + child->m_height;
+
+ // left
+ if (((xx >= xx1) && (xx <= xx1+10) && (yy >= yy1) && (yy <= yy2)) ||
+ // right
+ ((xx >= xx2-10) && (xx <= xx2) && (yy >= yy1) && (yy <= yy2)) ||
+ // top
+ ((xx >= xx1) && (xx <= xx2) && (yy >= yy1) && (yy <= yy1+10)) ||
+ // bottom
+ ((xx >= xx1) && (xx <= xx2) && (yy >= yy2-1) && (yy <= yy2)))
+ {
+ win = child;
+ x -= child->m_x;
+ y -= child->m_y;
+ break;
+ }
+
+ }
+ else
+ {
+ if ((child->m_wxwindow == (GtkWidget*) NULL) &&
+ (child->m_x <= xx) &&
+ (child->m_y <= yy) &&
+ (child->m_x+child->m_width >= xx) &&
+ (child->m_y+child->m_height >= yy))
+ {
+ win = child;
+ x -= child->m_x;
+ y -= child->m_y;
+ break;
+ }
+ }
+ }
+
+ return win;
+}
+