// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// Set wxUSE_WEAKREF to 1 t support use of weak references to common classes
-// in wxWidgets (wxWeakRef<T>). Set to 0 if your compiler has problems with
-// the template-based implementation (Embedded Visual C++ 4 for ARM has a bug
-// in this area, Visual C compiler options "/vmm /vmg" may help then).
-//
-// Default is 1
-//
-// Recommended setting: 1
-#define wxUSE_WEAKREF 1
-
// If enabled, compiles wxWidgets streams classes
//
// wx stream classes are used for image IO, process IO redirection, network
// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
+// This is not a real option but is used as the default value for
+// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING.
+//
+// Currently the Digital Mars and Watcom compilers come without standard C++
+// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
+// them (e.g. from STLPort).
+//
+// VC++ 5.0 does include standard C++ library headers, however they produce
+// many warnings that can't be turned off when compiled at warning level 4.
+#if defined(__DMC__) || defined(__WATCOMC__) \
+ || (defined(_MSC_VER) && _MSC_VER < 1200)
+ #define wxUSE_STD_DEFAULT 0
+#else
+ #define wxUSE_STD_DEFAULT 1
+#endif
+
// Use standard C++ streams if 1 instead of wx streams in some places. If
// disabled (default), wx streams are used everywhere and wxWidgets doesn't
// depend on the standard streams library.
// Recommended setting: 1 if you use the standard streams anyhow and so
// dependency on the standard streams library is not a
// problem
-#define wxUSE_STD_IOSTREAM 0
+#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
// Enable conversion to standard C++ string if 1.
//
// Default is 1 for most compilers.
//
-// Currently the Digital Mars and Watcom compilers come without standard C++
-// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
-// them (e.g. from STLPort).
-//
-// VC++ 5.0 does include standard C++ library header, however they produce
-// many warnings that can't be turned off when compiled at warning level 4.
-#if defined(__DMC__) || defined(__WATCOMC__) \
- || (defined(_MSC_VER) && _MSC_VER < 1200)
- #define wxUSE_STD_STRING 0
-#else
- #define wxUSE_STD_STRING 1
-#endif
+// Recommended setting: 1 unless you want to ensure your program doesn't use
+// the standard C++ library at all.
+#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
// Note that if the system's implementation does not support positional
// i18n support: _() macro, wxLocale class. Requires wxTextFile.
#define wxUSE_INTL 1
+// Provide wxFoo_l() functions similar to standard foo() functions but taking
+// an extra locale parameter.
+//
+// Notice that this is fully implemented only for the systems providing POSIX
+// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary
+// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will
+// only work for the current user locale and "C" locale. You can use
+// wxHAS_XLOCALE_SUPPORT to test whether the full support is available.
+//
+// Default is 1
+//
+// Recommended setting: 1 but may be disabled if you are writing programs
+// running only in C locale anyhow
+#define wxUSE_XLOCALE 1
+
// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
// allow to manipulate dates, times and time intervals. wxDateTime replaces the
// old wxTime and wxDate classes which are still provided for backwards
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use GStreamer for Unix (req a lot of dependancies)
-//
-// Default is 0
-//
-// Recommended setting: 1 (wxMediaCtrl won't work by default without it)
-#define wxUSE_GSTREAMER 0
-
// Use wxWidget's XRC XML-based resource system. Recommended.
//
// Default is 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxPropertyGrid.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_PROPGRID 1
+
// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
//
// Default is 1
#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
#define wxUSE_GAUGE 1 // wxGauge
+#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl
#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl
#define wxUSE_LISTBOX 1 // wxListBox
#define wxUSE_LISTCTRL 1 // wxListCtrl
// Recommended setting: 1
#define wxUSE_TOOLBOOK 1
-// wxTabDialog is a generic version of wxNotebook but it is incompatible with
-// the new class. It shouldn't be used in new code.
-//
-// Default is 0.
-//
-// Recommended setting: 0 (use wxNotebook)
-#define wxUSE_TAB_DIALOG 0
-
// wxTaskBarIcon is a small notification icon shown in the system toolbar or
// dock.
//
// Recommended setting: 1 but can be safely set to 0
#define wxUSE_BITMAPCOMBOBOX 1
+// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items
+// up and down in it. It is also used as part of wxRearrangeDialog.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0 (currently used only by
+// wxHeaderCtrl)
+#define wxUSE_REARRANGECTRL 1
+
// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// ----------------------------------------------------------------------------
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
-// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
-// will need to manually add opengl32.lib and glu32.lib to the list of
-// libraries linked with your program if you use OpenGL.
+// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
+// list of libraries used to link your application (although this is done
+// implicitly for Microsoft Visual C++ users).
//
-// Default is 0.
+// Default is 1 unless the compiler is known to ship without the necessary
+// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
//
-// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
-#define wxUSE_GLCANVAS 0
+// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
+// otherwise.
+#define wxUSE_GLCANVAS 1
// wxRichTextCtrl allows editing of styled text.
//
#define wxUSE_AFM_FOR_POSTSCRIPT 1
// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
-// to create fiels in SVG (Scalable Vector Graphics) format.
+// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
// ----------------------------------------------------------------------------
#define REMOVE_UNUSED_ARG 1
// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set to 1 for <iostream.h>, 0 for <iostream>. Note that VC++ 7.1
-// and later doesn't support wxUSE_IOSTREAMH == 1 and so <iostream> will be
-// used anyhow.
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
//
-// Default is 1.
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
//
-// Recommended setting: whatever your compiler likes more
-#define wxUSE_IOSTREAMH 1
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
// ----------------------------------------------------------------------------
// image format support