// Purpose: Introduction page of the Doxygen manual
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
For a selection of wxWidgets tutorials, please see the documentation page
on the wxWidgets web site: http://www.wxwidgets.org.
-Please note that in the following, ``MS Windows" often refers to all
+Please note that in the following, "MS Windows" often refers to all
platforms related to Microsoft Windows, including 32-bit and 64-bit
variants, unless otherwise stated. All trademarks are acknowledged.
@li A 32-bit or 64-bit PC running MS Windows.
@li A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
- port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
- Digital Mars C++. See @c install.txt for details about compiler
- version supported.
+ port), Borland C++, Watcom C++, Cygwin, MinGW, Digital Mars C++.
+ See @c install.txt for details about compiler version supported.
(b) Unix:
@li Almost any C++ compiler, including GNU C++ and many Unix vendors
compilers such as Sun CC, HP-UX aCC or SGI mipsPro.
-@li Almost any Unix workstation, and one of: GTK+ 2.4 or higher (GTK+ 1.2.10
+@li Almost any Unix workstation, and one of: GTK+ 2.6 or higher (GTK+ 1.2.10
may still be supported but wxGTK1 port is not maintained any longer and lacks
- many features of wxGTK2), Motif 1.2 or higher or Lesstif. If using the wxX11
- port, no such widget set is required.
+ many features of wxGTK2; GTK+ 3 is supported but is still experimental),
+ Motif 1.2 or higher or Lesstif. If using the wxX11 port, no such widget set
+ is required.
(c) Mac OS/Mac OS X:
-@li A PowerPC or Intel Mac running Mac OS X 10.3 or higher
-@li The Apple Developer Tools (eg. GNU C++) or MetroWerks CodeWarrior (not
- actively supported)
+@li A PowerPC or Intel Mac running Mac OS X 10.4 or higher
+@li The Apple Developer Tools (eg. GNU C++)
Under all platforms it's recommended to have large amounts of free hard disk
space. The exact amount needed depends on the port, compiler and build