]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/propgrid/manager.h
in debug mode when clicking with the middle mouse button draw borders around all...
[wxWidgets.git] / include / wx / propgrid / manager.h
index 6910682a83364d586cc41b391ff7e35da6caec2d..de264eecae932fb2f900ece5edae93bf29a8f811 100644 (file)
@@ -607,8 +607,12 @@ protected:
     // Subclassing helpers
     //
 
     // Subclassing helpers
     //
 
-    /** Creates property grid for the manager. Override to use subclassed
-        wxPropertyGrid.
+    /**
+        Creates property grid for the manager. Reimplement in derived class to
+        use subclassed wxPropertyGrid. However, if you you do this then you
+        must also use the two-step construction (ie. default constructor and
+        Create() instead of constructor with arguments) when creating the
+        manager.
     */
     virtual wxPropertyGrid* CreatePropertyGrid() const;
 
     */
     virtual wxPropertyGrid* CreatePropertyGrid() const;
 
@@ -634,7 +638,6 @@ public:
 
 #ifndef SWIG
 
 
 #ifndef SWIG
 
-    virtual bool ProcessEvent( wxEvent& event );
     //
     // Event handlers
     //
     //
     // Event handlers
     //
@@ -707,6 +710,8 @@ protected:
     virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
 #endif*/
 
     virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
 #endif*/
 
+    virtual bool ProcessEvent( wxEvent& event );
+
     /** Recalculates new positions for components, according to the
         given size.
     */
     /** Recalculates new positions for components, according to the
         given size.
     */
@@ -715,7 +720,7 @@ protected:
     /** (Re)creates/destroys controls, according to the window style bits. */
     void RecreateControls();
 
     /** (Re)creates/destroys controls, according to the window style bits. */
     void RecreateControls();
 
-    void RefreshHelpBox( int new_splittery, int new_width, int new_height );
+    void UpdateDescriptionBox( int new_splittery, int new_width, int new_height );
 
     void RepaintSplitter( wxDC& dc,
                           int new_splittery,
 
     void RepaintSplitter( wxDC& dc,
                           int new_splittery,