// Purpose: interface of wxStaticBitmap
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
If you want to display larger images portably, you may use generic
implementation wxGenericStaticBitmap declared in \<wx/generic/statbmpg.h\>.
+ Notice that for the best results, the size of the control should be the
+ same as the size of the image displayed in it, as happens by default if
+ if it's not resized explicitly. Otherwise, behaviour depends on the
+ platform: under MSW, the bitmap is drawn centred inside the control, while
+ elsewhere it is drawn at the origin of the control.
+
@library{wxcore}
@category{ctrl}
- <!-- @appearance{staticbitmap.png} -->
+ @appearance{staticbitmap}
@see wxStaticBitmap, wxStaticBox
*/
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
- const wxString& name = "staticBitmap");
+ const wxString& name = wxStaticBitmapNameStr);
/**
Creation function, for two-step construction. For details see wxStaticBitmap().
*/
- bool Create(wxWindow* parent, wxWindowID id,
- const wxBitmap& label,
+ bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = "staticBitmap");
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = wxStaticBitmapNameStr);
/**
Returns the bitmap currently used in the control.