// a few defines to avoid nameclashes
#define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
#define __AIFF__
- #include "wx/mac/private.h"
+ #include "wx/osx/private.h"
+#endif
+
+#ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+ #include "wx/msw/private.h"
+ #include "wx/msw/dc.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
#else
// __WXGTK20__
-#include "wx/gtk/private.h"
+#include <gtk/gtk.h>
static void
gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
return;
m_title = title;
-
+
m_widget = gtk_window_new( GTK_WINDOW_POPUP );
g_signal_connect( m_widget, "realize",
G_CALLBACK (gtk_pseudo_window_realized_callback), this );
-
+
GdkColor col;
col.red = 128 * 256;
col.green = 192 * 256;
{
return true;
}
-
+
private:
DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
};
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
dc.SetBrush(brush);
+#ifdef __WXMSW__
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
+#else
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetLogicalFunction(wxXOR);
dc.DrawRectangle(rect);
+#endif
}
{
wxAuiDockInfo& dock = *docks.Item(i);
dock.dock_row = i;
-
+
int j, pane_count;
for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
dock.panes.Item(j)->dock_row = i;
{
wxFrame* f = static_cast<wxFrame*>(w);
can_do_transparent = f->CanSetTransparent();
+
break;
}
if (pinfo.name.empty() || already_exists)
{
pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
- ((unsigned long)pinfo.window) & 0xffffffff,
+ wxPtrToUInt(pinfo.window) & 0xffffffff,
(unsigned int)time(NULL),
#ifdef __WXWINCE__
(unsigned int)GetTickCount(),
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- cont->Add(middle, 1, wxEXPAND);
-
+ if (middle->GetChildren().GetCount() > 0)
+ cont->Add(middle, 1, wxEXPAND);
+ else
+ delete middle;
+
// find any bottom docks in this layer
// nasty redrawn problems.
clip.Intersect(m_frame->GetRect());
- screendc.SetClippingRegion(clip);
+ screendc.SetDeviceClippingRegion(clip);
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
{
ClosePane(pane);
}
-
+
Update();
}
}