// frame
virtual void AttachMenuBar(wxMenuBar *menubar);
+ // Return true if we should update the menu item state from idle event
+ // handler or false if we should delay it until the menu is opened.
+ static bool ShouldUpdateMenuFromIdle();
+
wxMenuBar *m_frameMenuBar;
#endif // wxUSE_MENUS
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
- #if defined(__WXPALMOS__)
- #include "wx/palmos/frame.h"
- #elif defined(__WXMSW__)
+ #if defined(__WXMSW__)
#include "wx/msw/frame.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/frame.h"