--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: canvas.cpp
+// Purpose: Forty Thieves patience game
+// Author: Chris Breeze
+// Modified by:
+// Created: 21/07/97
+// RCS-ID: $Id$
+// Copyright: (c) 1993-1998 Chris Breeze
+// Licence: wxWindows licence
+//---------------------------------------------------------------------------
+// Last modified: 22nd July 1998 - ported to wxWindows 2.0
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation
+#pragma interface
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#include "forty.h"
+#include "card.h"
+#include "game.h"
+#include "scorefil.h"
+#include "playerdg.h"
+#include "canvas.h"
+
+BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
+ EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
+END_EVENT_TABLE()
+
+FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
+ wxScrolledWindow(parent, -1, wxPoint(x, y), wxSize(w, h)),
+ m_helpingHand(TRUE),
+ m_rightBtnUndo(TRUE),
+ m_playerDialog(0),
+ m_leftBtnDown(FALSE)
+{
+#ifdef __WXGTK__
+ m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
+#else
+ m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
+#endif
+ SetBackgroundColour(*FortyApp::BackgroundColour());
+ AllowDoubleClick(true);
+
+ m_handCursor = new wxCursor(wxCURSOR_HAND);
+ m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
+
+ wxString name = wxTheApp->GetAppName();
+ if (name.Length() <= 0) name = "forty";
+ m_scoreFile = new ScoreFile(name);
+ m_game = new Game(0, 0, 0);
+ m_game->Deal();
+}
+
+
+FortyCanvas::~FortyCanvas()
+{
+ UpdateScores();
+ delete m_game;
+ delete m_scoreFile;
+}
+
+
+/*
+Write the current player's score back to the score file
+*/
+void FortyCanvas::UpdateScores()
+{
+ if (m_player.Length() > 0 && m_scoreFile && m_game)
+ {
+ m_scoreFile->WritePlayersScore(
+ m_player,
+ m_game->GetNumWins(),
+ m_game->GetNumGames(),
+ m_game->GetScore()
+ );
+ }
+}
+
+
+void FortyCanvas::OnDraw(wxDC& dc)
+{
+ dc.SetFont(m_font);
+ m_game->Redraw(dc);
+
+ // if player name not set (and selection dialog is not displayed)
+ // then ask the player for their name
+ if (m_player.Length() == 0 && !m_playerDialog)
+ {
+ m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+ m_player = m_playerDialog->GetPlayersName();
+ if (m_player.Length() > 0)
+ {
+ // user entered a name - lookup their score
+ int wins, games, score;
+ m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+ m_game->NewPlayer(wins, games, score);
+ m_game->DisplayScore(dc);
+ delete m_playerDialog;
+ m_playerDialog = 0;
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)GetParent())->Close(TRUE);
+ }
+ }
+}
+
+/*
+Called when the main frame is closed
+*/
+bool FortyCanvas::OnClose()
+{
+ if (m_game->InPlay() &&
+ wxMessageBox("Are you sure you want to\nabandon the current game?",
+ "Warning", wxYES_NO | wxICON_QUESTION) == wxNO)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
+{
+ int mouseX = (int)event.GetX();
+ int mouseY = (int)event.GetY();
+
+ wxClientDC dc(this);
+ PrepareDC(dc);
+ dc.SetFont(m_font);
+
+ if (event.LeftDClick())
+ {
+ if (m_leftBtnDown)
+ {
+ m_leftBtnDown = FALSE;
+ ReleaseMouse();
+ m_game->LButtonUp(dc, mouseX, mouseY);
+ }
+ m_game->LButtonDblClk(dc, mouseX, mouseY);
+ }
+ else if (event.LeftDown())
+ {
+ if (!m_leftBtnDown)
+ {
+ m_leftBtnDown = TRUE;
+ CaptureMouse();
+ m_game->LButtonDown(dc, mouseX, mouseY);
+ }
+ }
+ else if (event.LeftUp())
+ {
+ if (m_leftBtnDown)
+ {
+ m_leftBtnDown = FALSE;
+ ReleaseMouse();
+ m_game->LButtonUp(dc, mouseX, mouseY);
+ }
+ }
+ else if (event.RightDown() && !event.LeftIsDown())
+ {
+ // only allow right button undo if m_rightBtnUndo is TRUE
+ if (m_rightBtnUndo)
+ {
+ if (event.ControlDown() || event.ShiftDown())
+ {
+ m_game->Redo(dc);
+ }
+ else
+ {
+ m_game->Undo(dc);
+ }
+ }
+ }
+ else if (event.Dragging())
+ {
+ m_game->MouseMove(dc, mouseX, mouseY);
+ }
+
+ if (!event.LeftIsDown())
+ {
+ SetCursorStyle(mouseX, mouseY);
+ }
+}
+
+void FortyCanvas::SetCursorStyle(int x, int y)
+{
+ if (m_game->HaveYouWon())
+ {
+ if (wxMessageBox("Do you wish to play again?",
+ "Well Done, You have won!", wxYES_NO | wxICON_QUESTION) == wxYES)
+ {
+ m_game->Deal();
+
+ wxClientDC dc(this);
+ PrepareDC(dc);
+ dc.SetFont(m_font);
+ m_game->Redraw(dc);
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)GetParent())->Close(TRUE);
+ }
+ }
+
+ // Only set cursor to a hand if 'helping hand' is enabled and
+ // the card under the cursor can go somewhere
+ if (m_game->CanYouGo(x, y) && m_helpingHand)
+ {
+ SetCursor(m_handCursor);
+ }
+ else
+ {
+ SetCursor(m_arrowCursor);
+ }
+
+}
+
+void FortyCanvas::NewGame()
+{
+ m_game->Deal();
+ Refresh();
+}
+
+void FortyCanvas::Undo()
+{
+ wxClientDC dc(this);
+ PrepareDC(dc);
+ dc.SetFont(m_font);
+ m_game->Undo(dc);
+}
+
+void FortyCanvas::Redo()
+{
+ wxClientDC dc(this);
+ PrepareDC(dc);
+ dc.SetFont(m_font);
+ m_game->Redo(dc);
+}