- // insert a new item in as the first child of the parent
- wxTreeItemId PrependItem(const wxTreeItemId& parent,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // insert a new item after a given one
- wxTreeItemId InsertItem(const wxTreeItemId& parent,
- const wxTreeItemId& idPrevious,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // insert a new item before the one with the given index
- wxTreeItemId InsertItem(const wxTreeItemId& parent,
- size_t index,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // insert a new item in as the last child of the parent
- wxTreeItemId AppendItem(const wxTreeItemId& parent,
- const wxString& text,
- int image = -1, int selectedImage = -1,
- wxTreeItemData *data = NULL);
-
- // delete this item and associated data if any
- void Delete(const wxTreeItemId& item);
- // delete all children (but don't delete the item itself)
- // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
- void DeleteChildren(const wxTreeItemId& item);
- // delete all items from the tree
- // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
- void DeleteAllItems();
-
- // expand this item
- void Expand(const wxTreeItemId& item);
- // expand this item and all subitems recursively
- void ExpandAll(const wxTreeItemId& item);
- // collapse the item without removing its children
- void Collapse(const wxTreeItemId& item);
- // collapse the item and remove all children
- void CollapseAndReset(const wxTreeItemId& item);
- // toggles the current state
- void Toggle(const wxTreeItemId& item);
-
- // remove the selection from currently selected item (if any)
- void Unselect();
- void UnselectAll();
- // select this item
- void SelectItem(const wxTreeItemId& item, bool unselect_others=TRUE, bool extended_select=FALSE);
- // make sure this item is visible (expanding the parent item and/or
- // scrolling to this item if necessary)
- void EnsureVisible(const wxTreeItemId& item);
- // scroll to this item (but don't expand its parent)
- void ScrollTo(const wxTreeItemId& item);
-
- // The first function is more portable (because easier to implement
- // on other platforms), but the second one returns some extra info.
- wxTreeItemId HitTest(const wxPoint& point)
- { int dummy; return HitTest(point, dummy); }
- wxTreeItemId HitTest(const wxPoint& point, int& flags);
-
- // get the bounding rectangle of the item (or of its label only)
- bool GetBoundingRect(const wxTreeItemId& item,
- wxRect& rect,
- bool textOnly = FALSE) const;
-
- // Start editing the item label: this (temporarily) replaces the item
- // with a one line edit control. The item will be selected if it hadn't
- // been before.
- void EditLabel( const wxTreeItemId& item ) { Edit( item ); }
- void Edit( const wxTreeItemId& item );
-
- // sorting
- // this function is called to compare 2 items and should return -1, 0
- // or +1 if the first item is less than, equal to or greater than the
- // second one. The base class version performs alphabetic comparaison
- // of item labels (GetText)
- virtual int OnCompareItems(const wxTreeItemId& item1,
- const wxTreeItemId& item2);
- // sort the children of this item using OnCompareItems
- //
- // NB: this function is not reentrant and not MT-safe (FIXME)!
- void SortChildren(const wxTreeItemId& item);
-
- // deprecated functions: use Set/GetItemImage directly
- // get the selected item image
- int GetItemSelectedImage(const wxTreeItemId& item) const
- { return GetItemImage(item, wxTreeItemIcon_Selected); }
- // set the selected item image
- void SetItemSelectedImage(const wxTreeItemId& item, int image)
- { SetItemImage(item, image, wxTreeItemIcon_Selected); }
+ virtual void Delete(const wxTreeItemId& item);
+ virtual void DeleteChildren(const wxTreeItemId& item);
+ virtual void DeleteAllItems();
+
+ virtual void Expand(const wxTreeItemId& item);
+ virtual void Collapse(const wxTreeItemId& item);
+ virtual void CollapseAndReset(const wxTreeItemId& item);
+ virtual void Toggle(const wxTreeItemId& item);
+
+ virtual void Unselect();
+ virtual void UnselectAll();
+ virtual void SelectItem(const wxTreeItemId& item, bool select = true);
+
+ virtual void EnsureVisible(const wxTreeItemId& item);
+ virtual void ScrollTo(const wxTreeItemId& item);
+
+ virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
+ wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl));
+ virtual wxTextCtrl *GetEditControl() const;
+ virtual void EndEditLabel(const wxTreeItemId& item,
+ bool discardChanges = false);
+
+ virtual void SortChildren(const wxTreeItemId& item);
+
+ // items geometry
+ // --------------
+
+ virtual bool GetBoundingRect(const wxTreeItemId& item,
+ wxRect& rect,
+ bool textOnly = false) const;
+
+
+ // this version specific methods
+ // -----------------------------
+
+ wxImageList *GetButtonsImageList() const { return m_imageListButtons; }
+ void SetButtonsImageList(wxImageList *imageList);
+ void AssignButtonsImageList(wxImageList *imageList);
+
+ void SetDropEffectAboveItem( bool above = false ) { m_dropEffectAboveItem = above; }
+ bool GetDropEffectAboveItem() const { return m_dropEffectAboveItem; }
+
+ wxTreeItemId GetNext(const wxTreeItemId& item) const;
+
+#if WXWIN_COMPATIBILITY_2_6
+ // use EditLabel() instead
+ void Edit( const wxTreeItemId& item ) { EditLabel(item); }
+#endif // WXWIN_COMPATIBILITY_2_6