class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRectangle;
+class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
-#if USE_DRAG_AND_DROP
+#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
-class WXDLLEXPORT wxWindow: public wxEvtHandler
+//-----------------------------------------------------------------------------
+// wxClientData
+//-----------------------------------------------------------------------------
+
+class wxClientData
+{
+public:
+ wxClientData() { }
+ virtual ~wxClientData() { }
+};
+
+//-----------------------------------------------------------------------------
+// wxStringClientData
+//-----------------------------------------------------------------------------
+
+class wxStringClientData: public wxClientData
+{
+public:
+ wxStringClientData() { }
+ wxStringClientData( wxString &data ) { m_data = data; }
+ void SetData( wxString &data ) { m_data = data; }
+ wxString GetData() const { return m_data; }
+
+private:
+ wxString m_data;
+};
+
+class WXDLLEXPORT wxWindow : public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindow)
friend class wxPaintDC;
public:
- wxWindow(void);
- inline wxWindow(wxWindow *parent, wxWindowID id,
+ wxWindow();
+ wxWindow(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
- m_children = new wxList;
+ Init();
Create(parent, id, pos, size, style, name);
}
- virtual ~wxWindow(void);
+ virtual ~wxWindow();
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxString& name = wxPanelNameStr);
// Fit the window around the items
- virtual void Fit(void);
+ virtual void Fit();
// Show or hide the window
virtual bool Show(bool show);
// Is the window shown?
- virtual bool IsShown(void) const;
+ virtual bool IsShown() const;
// Raise the window to the top of the Z order
- virtual void Raise(void);
+ virtual void Raise();
// Lower the window to the bottom of the Z order
- virtual void Lower(void);
+ virtual void Lower();
// Is the window enabled?
- virtual bool IsEnabled(void) const;
+ virtual bool IsEnabled() const;
// For compatibility
- inline bool Enabled(void) const { return IsEnabled(); }
+ inline bool Enabled() const { return IsEnabled(); }
// Dialog support: override these and call
// base class members to add functionality
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
- virtual bool TransferDataToWindow(void);
+ virtual bool TransferDataToWindow();
// Transfer values from controls. If returns FALSE,
// transfer failed: don't quit
- virtual bool TransferDataFromWindow(void);
+ virtual bool TransferDataFromWindow();
// Validate controls. If returns FALSE,
// validation failed: don't quit
- virtual bool Validate(void);
+ virtual bool Validate();
// Return code for dialogs
inline void SetReturnCode(int retCode);
- inline int GetReturnCode(void);
+ inline int GetReturnCode();
// Set the cursor
virtual void SetCursor(const wxCursor& cursor);
- inline virtual wxCursor *GetCursor(void) const { return (wxCursor *)& m_windowCursor; };
+ inline virtual wxCursor& GetCursor() const { return (wxCursor& ) m_windowCursor; };
// Get the window with the focus
- static wxWindow *FindFocus(void);
+ static wxWindow *FindFocus();
// Get character size
- virtual int GetCharHeight(void) const;
- virtual int GetCharWidth(void) const;
+ virtual int GetCharHeight() const;
+ virtual int GetCharWidth() const;
// Get overall window size
virtual void GetSize(int *width, int *height) const;
+ wxSize GetSize() const { int w, h; GetSize(& w, & h); return wxSize(w, h); }
// Get window position, relative to parent (or screen if no parent)
virtual void GetPosition(int *x, int *y) const;
+ wxPoint GetPosition() const
+ { int x, y; GetPosition(&x, &y); return wxPoint(x, y); }
+
+ // Get size and position
+ wxRect GetRect() const
+ { int x, y, w, h; GetPosition(& x, & y); GetSize(& w, & h); return wxRect(x, y, w, h); }
// Get client (application-useable) size
virtual void GetClientSize(int *width, int *height) const;
+ wxSize GetClientSize() const { int w, h; GetClientSize(& w, & h); return wxSize(w, h); }
// Set overall size and position
+ // generic function, may be overriden in derived classes
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
- inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+
+ void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
+ { SetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
+
+ // set size only
+ void SetSize(int width, int height)
+ { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
+ void SetSize(const wxSize& size)
+ { SetSize(-1, -1, size.x, size.y, wxSIZE_USE_EXISTING); }
+
+ // set position only
+ virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+ void Move(const wxPoint& pt) { SetSize(pt.x, pt.y, -1, -1, wxSIZE_USE_EXISTING); }
// Set client size
- virtual void SetClientSize(int width, int size);
+ virtual void SetClientSize(int width, int height);
+ void SetClientSize(const wxSize& sz) { SetClientSize(sz.x, sz.y); }
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
+ wxPoint ClientToScreen(const wxPoint& pt) const
+ { int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
+ wxPoint ScreenToClient(const wxPoint& pt) const
+ { int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
// Set the focus to this window
- virtual void SetFocus(void);
+ virtual void SetFocus();
// Capture/release mouse
- virtual void CaptureMouse(void);
- virtual void ReleaseMouse(void);
+ virtual void CaptureMouse();
+ virtual void ReleaseMouse();
// Enable or disable the window
virtual void Enable(bool enable);
-#if USE_DRAG_AND_DROP
+#if wxUSE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
- inline virtual wxString GetTitle(void) const { return wxString(""); };
+ inline virtual wxString GetTitle() const { return wxString(""); };
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
- inline virtual wxString GetLabel(void) const { return GetTitle(); }
+ inline virtual wxString GetLabel() const { return GetTitle(); }
// Set/get the window name (used for resource setting in X)
- inline virtual wxString GetName(void) const;
+ inline virtual wxString GetName() const;
inline virtual void SetName(const wxString& name);
// Centre the window
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
+ virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
- virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
+ virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
- virtual void DestroyCaret(void);
+ virtual void DestroyCaret();
virtual void ShowCaret(bool show);
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
virtual void MakeModal(bool modal);
// Get the private handle (platform-dependent)
- inline void *GetHandle(void) const;
+ inline void *GetHandle() const;
// Set/get the window's relatives
- inline wxWindow *GetParent(void) const;
+ inline wxWindow *GetParent() const;
inline void SetParent(wxWindow *p) ;
- inline wxWindow *GetGrandParent(void) const;
- inline wxList *GetChildren() const;
+ inline wxWindow *GetGrandParent() const;
+ inline wxList& GetChildren() const;
+ // Set this window to be the child of 'parent'.
+ // Returns FALSE it's not possible (some systems
+ // won't allow it)
+ virtual bool Reparent(wxWindow *parent);
// Set/get the window's font
virtual void SetFont(const wxFont& f);
- inline virtual wxFont *GetFont(void) const;
+ inline virtual wxFont& GetFont() const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
- inline wxValidator *GetValidator(void) const;
+ inline wxValidator *GetValidator() const;
// Set/get the window's style
inline void SetWindowStyleFlag(long flag);
- inline long GetWindowStyleFlag(void) const;
+ inline long GetWindowStyleFlag() const;
// Set/get double-clickability
// TODO: we probably wish to get rid of this, and
// always allow double clicks.
inline void SetDoubleClick(bool flag);
- inline bool GetDoubleClick(void) const;
+ inline bool GetDoubleClick() const;
inline void AllowDoubleClick(bool value) { SetDoubleClick(value); }
- // Old way to handle a control command
+ // Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
- inline wxEvtHandler *GetEventHandler(void) const;
+ inline wxEvtHandler *GetEventHandler() const;
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
virtual bool Close(bool force = FALSE);
// Destroy the window (delayed, if a managed window)
- virtual bool Destroy(void) ;
+ virtual bool Destroy() ;
// Mode for telling default OnSize members to
// call Layout(), if not using Sizers, just top-down constraints
inline void SetAutoLayout(bool a);
- inline bool GetAutoLayout(void) const;
+ inline bool GetAutoLayout() const;
// Set/get constraints
- inline wxLayoutConstraints *GetConstraints(void) const;
+ inline wxLayoutConstraints *GetConstraints() const;
void SetConstraints(wxLayoutConstraints *c);
// Set/get window background colour
inline virtual void SetBackgroundColour(const wxColour& col);
- inline virtual wxColour GetBackgroundColour(void) const;
+ inline virtual wxColour GetBackgroundColour() const;
// Set/get window foreground colour
inline virtual void SetForegroundColour(const wxColour& col);
- inline virtual wxColour GetForegroundColour(void) const;
-
- // TODO: are these really necessary???
- // Set/get window default background colour (for children to inherit)
- inline virtual void SetDefaultBackgroundColour(const wxColour& col);
- inline virtual wxColour GetDefaultBackgroundColour(void) const;
-
- // Set/get window default foreground colour (for children to inherit)
- inline virtual void SetDefaultForegroundColour(const wxColour& col);
- inline virtual wxColour GetDefaultForegroundColour(void) const;
+ inline virtual wxColour GetForegroundColour() const;
// For backward compatibility
inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
- inline virtual wxFont *GetLabelFont(void) const { return GetFont(); };
- inline virtual wxFont *GetButtonFont(void) const { return GetFont(); };
+ inline virtual wxFont& GetLabelFont() const { return GetFont(); };
+ inline virtual wxFont& GetButtonFont() const { return GetFont(); };
// Get the default button, if there is one
- inline virtual wxButton *GetDefaultItem(void) const;
+ inline virtual wxButton *GetDefaultItem() const;
inline virtual void SetDefaultItem(wxButton *but);
virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
- virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
+ virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource, const wxResourceTable *table = NULL);
#endif
// Native resource loading
const wxFont *theFont = NULL, bool use16 = FALSE) const;
// Is the window retained?
- inline bool IsRetained(void) const;
+ inline bool IsRetained() const;
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Clear the window
- virtual void Clear(void);
+ virtual void Clear();
// Find a window by id or name
virtual wxWindow *FindWindow(long id);
virtual wxWindow *FindWindow(const wxString& name);
// Constraint operations
- bool Layout(void);
+ bool Layout();
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
- inline wxSizer *GetSizer(void) const ;
- inline wxWindow *GetSizerParent(void) const ;
+ inline wxSizer *GetSizer() const ;
+ inline wxWindow *GetSizerParent() const ;
inline void SetSizerParent(wxWindow *win);
// Do Update UI processing for controls
- void UpdateWindowUI(void);
+ void UpdateWindowUI();
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
// Windows subclassing
void SubclassWin(WXHWND hWnd);
- void UnsubclassWin(void);
- virtual long Default(void);
+ void UnsubclassWin();
+ virtual long Default();
virtual bool MSWCommand(WXUINT param, WXWORD id);
- virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam);
+
+ // returns TRUE if the event was processed
+ virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam, WXLPARAM *result);
+
virtual wxWindow *FindItem(int id) const;
virtual wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const ;
virtual void PreDelete(WXHDC dc); // Allows system cleanup
// TO DO: how many of these need to be virtual?
- virtual WXHWND GetHWND(void) const ;
+ virtual WXHWND GetHWND() const ;
virtual void SetHWND(WXHWND hWnd);
// Make a Windows extended style from the given wxWindows window style
virtual void AddChild(wxWindow *child); // Adds reference to the child object
virtual void RemoveChild(wxWindow *child); // Removes reference to child
// (but doesn't delete the child object)
- virtual void DestroyChildren(void); // Removes and destroys all children
+ virtual void DestroyChildren(); // Removes and destroys all children
- inline bool IsBeingDeleted(void);
+ inline bool IsBeingDeleted();
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
- inline wxList *GetConstraintsInvolvedIn(void) const ;
+ inline wxList *GetConstraintsInvolvedIn() const ;
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
- void DeleteRelatedConstraints(void);
+ void DeleteRelatedConstraints();
- virtual void ResetConstraints(void);
+ virtual void ResetConstraints();
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
+ // Dialog units translations. Implemented in wincmn.cpp.
+ wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
+ wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
+ inline wxSize ConvertPixelsToDialog(const wxSize& sz)
+ { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+ inline wxSize ConvertDialogToPixels(const wxSize& sz)
+ { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+
wxObject *GetChild(int number) const ;
void MSWCreate(int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
- virtual void AdoptAttributesFromHWND(void);
+ virtual void AdoptAttributesFromHWND();
// Setup background and foreground colours correctly
- virtual void SetupColours(void);
+ virtual void SetupColours();
// Saves the last message information before calling base version
virtual bool ProcessEvent(wxEvent& event);
// Handlers
virtual void MSWOnCreate(WXLPCREATESTRUCT cs);
- virtual bool MSWOnPaint(void);
- virtual WXHICON MSWOnQueryDragIcon(void) { return 0; }
+ virtual bool MSWOnPaint();
+ virtual WXHICON MSWOnQueryDragIcon() { return 0; }
virtual void MSWOnSize(int x, int y, WXUINT flag);
virtual void MSWOnWindowPosChanging(void *lpPos);
virtual void MSWOnHScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
virtual void MSWOnVScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
virtual bool MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control);
virtual long MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam);
- virtual bool MSWOnNotify(WXWPARAM wParam, WXLPARAM lParam);
+ virtual long MSWOnNotify(WXWPARAM wParam, WXLPARAM lParam);
virtual WXHBRUSH MSWOnCtlColor(WXHDC dc, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnColorChange(WXHWND hWnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnEraseBkgnd(WXHDC pDC);
virtual void MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
virtual void MSWOnInitMenuPopup(WXHMENU menu, int pos, bool isSystem);
- virtual bool MSWOnClose(void);
- virtual bool MSWOnDestroy(void);
+ virtual bool MSWOnClose();
+ // Return TRUE to end session, FALSE to veto end session.
+ virtual bool MSWOnQueryEndSession(long logOff);
+ virtual bool MSWOnEndSession(bool endSession, long logOff);
+ virtual bool MSWOnDestroy();
virtual bool MSWOnSetFocus(WXHWND wnd);
virtual bool MSWOnKillFocus(WXHWND wnd);
virtual void MSWOnDropFiles(WXWPARAM wParam);
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWProcessMessage(WXMSG* pMsg);
virtual bool MSWTranslateMessage(WXMSG* pMsg);
- virtual void MSWDestroyWindow(void);
+ virtual void MSWDestroyWindow();
// Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu(void);
+ void MSWDetachWindowMenu();
inline WXFARPROC MSWGetOldWndProc() const;
inline void MSWSetOldWndProc(WXFARPROC proc);
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
inline void SetShowing(bool show);
- inline bool IsUserEnabled(void) const;
- inline bool GetUseCtl3D(void) const ;
- inline bool GetTransparentBackground(void) const ;
+ inline bool IsUserEnabled() const;
+ inline bool GetUseCtl3D() const ;
+ inline bool GetTransparentBackground() const ;
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Sends an OnInitDialog event, which in turns transfers data to
// to the window via validators.
- virtual void InitDialog(void);
+ virtual void InitDialog();
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
bool m_winCaptured;
wxString m_windowName; // Window name
-#if USE_EXTENDED_STATICS
+#if wxUSE_EXTENDED_STATICS
wxList m_staticItems;
#endif
wxButton * m_defaultItem;
-
wxColour m_backgroundColour ;
- wxColour m_defaultBackgroundColour;
-
wxColour m_foregroundColour ;
- wxColour m_defaultForegroundColour;
-
bool m_backgroundTransparent;
int m_xThumbSize;
bool m_mouseInWindow;
-#if USE_DRAG_AND_DROP
+#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
wxRegion m_updateRegion;
/*
- wxRectangle m_updateRect; // Bounding box for screen damage area
+ wxRect m_updateRect; // Bounding box for screen damage area
#ifdef __WIN32__
WXHRGN m_updateRgn; // NT allows access to the rectangle list
#endif
bool m_isBeingDeleted; // Fudge because can't access parent
// when being deleted
-DECLARE_EVENT_TABLE()
+private:
+ // common part of all ctors
+ void Init();
+
+ DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
//// INLINES
-inline void *wxWindow::GetHandle(void) const { return (void *)GetHWND(); }
+inline void *wxWindow::GetHandle() const { return (void *)GetHWND(); }
inline int wxWindow::GetId() const { return m_windowId; }
inline void wxWindow::SetId(int id) { m_windowId = id; }
-inline wxWindow *wxWindow::GetParent(void) const { return m_windowParent; }
+inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
-inline wxWindow *wxWindow::GetGrandParent(void) const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
-inline wxList *wxWindow::GetChildren() const { return m_children; }
-inline wxFont *wxWindow::GetFont(void) const { return (wxFont *) & m_windowFont; }
-inline wxString wxWindow::GetName(void) const { return m_windowName; }
+inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
+inline wxList& wxWindow::GetChildren() const { return (wxList&) *m_children; }
+inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
+inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
-inline long wxWindow::GetWindowStyleFlag(void) const { return m_windowStyle; }
+inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
-inline bool wxWindow::GetDoubleClick(void) const { return m_doubleClickAllowed; }
+inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
-inline wxEvtHandler *wxWindow::GetEventHandler(void) const { return m_windowEventHandler; }
+inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
-inline bool wxWindow::GetAutoLayout(void) const { return m_autoLayout; }
-inline wxLayoutConstraints *wxWindow::GetConstraints(void) const { return m_constraints; }
+inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
+inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
-inline wxColour wxWindow::GetBackgroundColour(void) const { return m_backgroundColour; };
+inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
-inline wxColour wxWindow::GetForegroundColour(void) const { return m_foregroundColour; };
-inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
-inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
-inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
-inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
+inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
-inline wxButton *wxWindow::GetDefaultItem(void) const { return m_defaultItem; }
+inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
-inline bool wxWindow::IsRetained(void) const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
+inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
-inline wxList *wxWindow::GetConstraintsInvolvedIn(void) const { return m_constraintsInvolvedIn; }
-inline wxSizer *wxWindow::GetSizer(void) const { return m_windowSizer; }
-inline wxWindow *wxWindow::GetSizerParent(void) const { return m_sizerParent; }
+inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
+inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
+inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline WXFARPROC wxWindow::MSWGetOldWndProc() const { return m_oldWndProc; }
inline void wxWindow::MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
-inline wxValidator *wxWindow::GetValidator(void) const { return m_windowValidator; }
-inline bool wxWindow::IsUserEnabled(void) const { return m_winEnabled; }
-inline bool wxWindow::GetUseCtl3D(void) const { return m_useCtl3D; }
-inline bool wxWindow::GetTransparentBackground(void) const { return m_backgroundTransparent; }
+inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
+inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; }
+inline bool wxWindow::GetUseCtl3D() const { return m_useCtl3D; }
+inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
-inline int wxWindow::GetReturnCode(void) { return m_returnCode; }
-inline bool wxWindow::IsBeingDeleted(void) { return m_isBeingDeleted; }
+inline int wxWindow::GetReturnCode() { return m_returnCode; }
+inline bool wxWindow::IsBeingDeleted() { return m_isBeingDeleted; }
// Window specific (so far)
-wxWindow* WXDLLEXPORT wxGetActiveWindow(void);
+WXDLLEXPORT wxWindow* wxGetActiveWindow();
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
-int WXDLLEXPORT wxCharCodeMSWToWX(int keySym);
-int WXDLLEXPORT wxCharCodeWXToMSW(int id, bool *IsVirtual);
+WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
+WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
// Allocates control ids
-int WXDLLEXPORT NewControlId(void);
+WXDLLEXPORT int NewControlId();
#endif
// _WX_WINDOW_H_