return TRUE;
}
-bool wxSocketClient::WaitOnConnect(long seconds)
+bool wxSocketClient::WaitOnConnect(long seconds, long microseconds)
{
- int ret = _Wait(seconds, 0, REQ_CONNECT | REQ_LOST);
+ int ret = _Wait(seconds, microseconds, REQ_CONNECT | REQ_LOST);
if (ret)
m_connected = TRUE;