// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2002 Julian Smart
-// License: wxWindows licence
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
wxGUIEventLoop::~wxGUIEventLoop()
{
- wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
+ wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
}
int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
- wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
+ wxCHECK_MSG( !m_impl, -1, wxT("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
OnExit();
int exitcode = m_impl->GetExitCode();
- delete m_impl;
- m_impl = NULL;
+ wxDELETE(m_impl);
return exitcode;
}
void wxGUIEventLoop::Exit(int rc)
{
- wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
-
- m_impl->SetExitCode(rc);
- m_impl->m_keepGoing = false;
+ if ( m_impl )
+ {
+ m_impl->SetExitCode(rc);
+ m_impl->m_keepGoing = false;
+ }
}
// ----------------------------------------------------------------------------
bool wxGUIEventLoop::Dispatch()
{
+ // see comment in wxEventLoopManual::ProcessEvents()
+ if ( wxTheApp )
+ wxTheApp->ProcessPendingEvents();
+
XEvent event;
// TODO allowing for threads, as per e.g. wxMSW
(void) m_impl->ProcessEvent( &event );
return true;
}
+
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+ // Sometimes only 2 yields seem
+ // to do the trick, e.g. in the
+ // progress dialog
+ int i;
+ for (i = 0; i < 2; i++)
+ {
+ m_isInsideYield = true;
+ m_eventsToProcessInsideYield = eventsToProcess;
+
+ // Call dispatch at least once so that sockets
+ // can be tested
+ wxTheApp->Dispatch();
+
+ // TODO: implement event filtering using the eventsToProcess mask
+ while (wxTheApp && wxTheApp->Pending())
+ wxTheApp->Dispatch();
+
+#if wxUSE_TIMER
+ wxGenericTimerImpl::NotifyTimers();
+#endif
+ ProcessIdle();
+
+ m_isInsideYield = false;
+ }
+
+ return true;
+}