wxHeaderSortIconType sortArrow,
wxHeaderButtonParams* params )
{
- const wxCoord x = dc.LogicalToDeviceX(rect.x /*- 1*/);
- const wxCoord y = dc.LogicalToDeviceY(rect.y /*- 1*/);
+#if !wxMAC_USE_CORE_GRAPHICS
+ const wxCoord x = dc.LogicalToDeviceX(rect.x);
+ const wxCoord y = dc.LogicalToDeviceY(rect.y);
const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
+#else
+ // now the wxGCDC is using native transformations
+ const wxCoord x = rect.x;
+ const wxCoord y = rect.y;
+ const wxCoord w = rect.width;
+ const wxCoord h = rect.height;
+#endif
dc.SetBrush( *wxTRANSPARENT_BRUSH );
const wxRect& rect,
int flags )
{
- const wxCoord x = dc.LogicalToDeviceX(rect.x /*- 1*/);
- const wxCoord y = dc.LogicalToDeviceY(rect.y /*- 1*/);
+#if !wxMAC_USE_CORE_GRAPHICS
+ const wxCoord x = dc.LogicalToDeviceX(rect.x);
+ const wxCoord y = dc.LogicalToDeviceY(rect.y);
const wxCoord w = dc.LogicalToDeviceXRel(rect.width);
const wxCoord h = dc.LogicalToDeviceYRel(rect.height);
+#else
+ // now the wxGCDC is using native transformations
+ const wxCoord x = rect.x;
+ const wxCoord y = rect.y;
+ const wxCoord w = rect.width;
+ const wxCoord h = rect.height;
+#endif
dc.SetBrush( *wxTRANSPARENT_BRUSH );