// --------------------------------------------------------------------------
// the application icon
-#include "mondrian.xpm"
+#if !defined(__WXMSW__) && !defined(__WXPM__)
+ #include "../sample.xpm"
+#endif
// --------------------------------------------------------------------------
// classes
// Create the main application window
MyFrame *frame = new MyFrame();
- // Show it and tell the application that it's our main window
+ // Show it
frame->Show(true);
- SetTopWindow(frame);
// success
return true;
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
- SetIcon(wxICON(mondrian));
+ SetIcon(wxICON(sample));
// Make menus
m_menuFile = new wxMenu();
addr->Hostname(hostname);
addr->Service(3000);
- // Mini-tutorial for Connect() :-)
- // ---------------------------
- //
- // There are two ways to use Connect(): blocking and non-blocking,
- // depending on the value passed as the 'wait' (2nd) parameter.
- //
- // Connect(addr, true) will wait until the connection completes,
- // returning true on success and false on failure. This call blocks
- // the GUI (this might be changed in future releases to honour the
- // wxSOCKET_BLOCK flag).
- //
- // Connect(addr, false) will issue a nonblocking connection request
- // and return immediately. If the return value is true, then the
- // connection has been already successfully established. If it is
- // false, you must wait for the request to complete, either with
- // WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
- // events (please read the documentation).
- //
- // WaitOnConnect() itself never blocks the GUI (this might change
- // in the future to honour the wxSOCKET_BLOCK flag). This call will
- // return false on timeout, or true if the connection request
- // completes, which in turn might mean:
- //
- // a) That the connection was successfully established
- // b) That the connection request failed (for example, because
- // it was refused by the peer.
- //
- // Use IsConnected() to distinguish between these two.
- //
- // So, in a brief, you should do one of the following things:
+ // we connect asynchronously and will get a wxSOCKET_CONNECTION event when
+ // the connection is really established
//
- // For blocking Connect:
- //
- // bool success = client->Connect(addr, true);
- //
- // For nonblocking Connect:
- //
- // client->Connect(addr, false);
- //
- // bool waitmore = true;
- // while (! client->WaitOnConnect(seconds, millis) && waitmore )
- // {
- // // possibly give some feedback to the user,
- // // update waitmore if needed.
- // }
- // bool success = client->IsConnected();
- //
- // And that's all :-)
+ // if you want to make sure that connection is established right here you
+ // could call WaitOnConnect(timeout) instead
+ wxLogMessage("Trying to connect to %s:%d", hostname, addr->Service());
- m_text->AppendText(_("\nTrying to connect (timeout = 10 sec) ...\n"));
m_sock->Connect(*addr, false);
- m_sock->WaitOnConnect(10);
-
- if (m_sock->IsConnected())
- m_text->AppendText(_("Succeeded ! Connection established\n"));
- else
- {
- m_sock->Close();
- m_text->AppendText(_("Failed ! Unable to connect\n"));
- wxMessageBox(_("Can't connect to the specified host"), _("Alert !"));
- }
-
- UpdateStatusBar();
}
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
// Get the data
wxStringOutputStream sout;
if ( data->Read(sout).GetLastError() != wxSTREAM_EOF )
+ {
wxLogError("Error reading the input stream.");
+ }
wxLogMessage("Text retrieved from URL \"%s\" follows:\n%s",
urlname, sout.GetString());
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
- wxString s = _("OnSocketEvent: ");
-
- switch(event.GetSocketEvent())
- {
- case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
- case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
- case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
- default : s.Append(_("Unexpected event !\n")); break;
- }
-
- m_text->AppendText(s);
- UpdateStatusBar();
+ switch ( event.GetSocketEvent() )
+ {
+ case wxSOCKET_INPUT:
+ wxLogMessage("Input available on the socket");
+ break;
+
+ case wxSOCKET_LOST:
+ wxLogMessage("Socket connection was unexpectedly lost.");
+ UpdateStatusBar();
+ break;
+
+ case wxSOCKET_CONNECTION:
+ wxLogMessage("... socket is now connected.");
+ UpdateStatusBar();
+ break;
+
+ default:
+ wxLogMessage("Unknown socket event!!!");
+ break;
+ }
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
+#if wxUSE_STATUSBAR
wxString s;
if (!m_sock->IsConnected())
{
- s.Printf(_("Not connected"));
+ s = "Not connected";
}
else
{
#endif
m_sock->GetPeer(addr);
- s.Printf(_("%s : %d"), (addr.Hostname()).c_str(), addr.Service());
+ s.Printf("%s : %d", addr.Hostname(), addr.Service());
}
-#if wxUSE_STATUSBAR
SetStatusText(s, 1);
#endif // wxUSE_STATUSBAR